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South of Midnight: Everything we know so far
By Heather Wald last updated
Guide South of Midnight is finally here, so here's everything you need to know before picking it up!

New Hollow Knight: Silksong screenshots show just how much Team Cherry's Metroidvania has changed in 6 years, making the remaining wait even worse
By Ashley Bardhan published
News Hollow Knight: Silksong is looking clean

Assassin's Creed Shadows patch fixes my 2 biggest annoyances, tedious dismantling and the hideout FPS cap, right as I've nearly finished this open-world RPG
By Dustin Bailey published
News I've wanted these fixes since the day I launched the game

After 67 hours, I've realized that Assassin's Creed Shadows' brilliant open world comes at the cost of narrative continuity
By Jasmine Gould-Wilson published
Now Playing Now Playing | The RPG's non-linear framing of linear storylines is a double-edged hidden blade

All romance options in Assassin's Creed Shadows
By Will Sawyer last updated
Guide Naoe and Yasuke both get a couple of romance opportunities in AC Shadows

It's been nearly 12 years since GTA 5 launched, but Los Santos still feels livelier than most modern RPG sandboxes
By Fran Ruiz published
Opinion Opinion | GTA 5 continues to prove making lasting worlds is all about the little moments and lived-in vibes.

Death Stranding guide: from weapons, preppers, and cameos to birthdays and more
By Leon Hurley last updated
Guide Everything you need to know for the Death Stranding Director's Cut

13 Death Stranding tips to help you perfect your delivery
By Leon Hurley last updated
Guide Survive the Death Stranding Director's Cut with these tips

How long is Atomfall? This is the time to beat it
By Iain Wilson last updated
Guide The Atomfall length is around 15 hours on average, but if you want to explore and find multiple endings then it will take longer

"The toughest thing is pacing": Assassin's Creed Shadows head weighs in on why the game ends like that, the "difficult" nature of its story, and what's next for the series
By Andrew Brown published
Interview On the Radar | Creative director Jonathan Dumont outlines the challenges of writing a story for a game as open-ended as Assassin's Creed Shadows
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