Xbox FPS Games
Latest about Xbox FPS Games

"I am freaked out by how much might actually have been accurate": Battlefield Bad Company 3 writer unearths forgotten script
By Issy van der Velde published
News Life imitates art

Marvel Rivals publisher indefinitely delays its other hero shooter on Xbox and PS5 2 days before its free-to-play launch
By Kaan Serin published
News FragPunk is still set to come out on PC tomorrow, however

"Don’t gaslight me": Borderlands 4 CEO Randy Pitchford begs fans to be optimistic about the upcoming FPS, otherwise "we'll all pay the price"
By Ashley Bardhan published
News Pitchford isn't playing around

"Both Marvel Rivals and Overwatch are excellent superhero shooters" says the Chinese publisher behind both games as they make the move to China: "The market is large enough to accommodate both games"
By Dustin Bailey last updated
News Do too many shooters spoil the broth?

Halo 3 streamers claim a world record by beating the game's near-impossible LASO challenge in only 4 hours without dying once
By Kaan Serin published
News Legendary All Skulls On is almost impossible to beat without dying

Splitgate 2 improves on the FPS' intoxicating blend of Halo and Portal: "You no longer have to get hung up on which button you meant to press"
By Hayes Madsen published
Hands-on Hands-on | Splitgate 2 blows an already unique idea up to an even bigger scale, and it might just be why it succeeds

Juggling Control 2, the Max Payne remakes, and FBC: Firebreak means developer Remedy isn't "as close as usual"
By Kaan Serin published
News The Control FPS spin-off comes out later this year

Doom: The Dark Ages developers go back to the OG 1993 FPS for inspiration: "Every time you look at it, you learn something new"
By Kaan Serin published
News id Software find new inspiration in an old classic

Delta Force – Black Hawk Down's missions aim to be challenging: "Players will need to adapt and learn from unsuccessful runs"
By James Grebey published
Interview Interview | Delta Force – Black Hawk Down devs talk striking a balance: "Initially, we aimed for a hardcore, ultra-realistic experience, but feedback from playtests showed it was too punishing"
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