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Metaphor: ReFantazio proves Persona 6 should embrace real-time combat
By James Daly published
Opinion | Atlus’ new mechanic is too good to leave out
New JRPG giant Metaphor: ReFantazio beats all Persona games to become Atlus' fastest-selling title and biggest Steam launch
By Catherine Lewis published
News It's a fantastic start for Atlus' new fantasy JRPG
Metaphor: ReFantazio combines real-time and turn-based battles because its director wanted to integrate "the idea of manga and movie-style combat"
By Jordan Gerblick published
News "That balance of the tempo of fast and slow is something that we brushed up in terms of the combat system in our previous games"
How long is Metaphor: ReFantazio?
By Catherine Lewis last updated
Guide The time to beat Metaphor: ReFantazio is about 80-90 hours for an average first playthrough
Metaphor: ReFantazio - Everything you need to know about the new JRPG
By Hirun Cryer last updated
The new medieval fantasy Metaphor: ReFantazio is finally here!
Hungry for Metaphor: ReFantazio, I spent 97 minutes fighting a single godforsaken boss that the JRPG's director made 21 years ago
By Austin Wood published
feature Now Playing | This is a cry for help
RGG boss says he wanted to make a Yakuza game called Like a Dragon: Tuna where Kiryu is a fisherman, and now I'm genuinely bummed "it never came to fruition"
By Jordan Gerblick published
news Give me Like a Dragon: Tuna or give me death
How Metaphor: ReFantazio both is and isn't a Persona game
By James Daly published
Opinion Opinion | Atlus' new RPG sets itself apart from previous titles
Metaphor: ReFantazio borrows Persona's iconic calendar system, but devs say players don't need to "worry about missing out on activities due to time constraints"
By Anna Koselke published
News The team "didn't want players to feel limited by time"
For fantasy JRPG Metaphor: ReFantazio, Persona director gave himself a crash course featuring classics like The Lord of the Rings, but "if we tried to copy that it would just be a copy"
By Jordan Gerblick published
News Director Katsura Hashino wasn't as familiar making fantasy worlds, so he studied the best
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