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Red Dead Redemption 2 has some of the most accurate rivers in video games, according to the video game geographer who charted Skyrim and Zelda's waterways
By Issy van der Velde published
News Those are some mighty fine rivers you got there

I'm not saying this open-world pirate RPG is the Sid Meier's Pirates successor I've wanted for 21 years, but based on its bangin' Steam Next Fest demo, it's not not that
By Jordan Gerblick published
news Seven Seas: Adventures definitely scratches a very specific itch

This open-world game imagines a cartoony Zelda: Tears of the Kingdom where the Master Sword is the Master Shield – it's coming to all platforms and I dig its Steam Next Fest demo
By Austin Wood published
News The Knightling feels more like a platformer with some cool open-world ideas

Open-world Wonder Woman and Lord of the Rings studio shut down alongside MultiVersus dev, Warner Bros insists it wants to focus on DC even as it kills a DC game
By Dustin Bailey published
News Monolith Productions, Player First Games, and WB San Diego have all been shut down

Former CDPR lead says "experimental" new open world vampire RPG The Blood of Dawnwalker will "push the genre forward" a lot like The Witcher 3: "The risk is worth the reward"
By Jordan Gerblick published
feature Exclusive: 10 years after The Witcher 3 broke new ground in open-world game design, Rebel Wolves hopes to do the same with The Blood of Dawnwa

Dying Light: The Beast – Everything we know so far
By Hirun Cryer, Jasmine Gould-Wilson last updated
Feature Get ready for Dying Light: The Beast to tear you a new one this summer

Ghost of Yotei: Everything we know so far about Ghost of Tsushima 2
By Heather Wald last updated
Guide Here's everything we know so far about Ghost of Yotei, from the setting to its release date window, and more

Former Witcher 3 lead says his new vampire RPG Blood of Dawnwalker has a smaller open world because "it feels more like you actually know the place" compared to "behemoths"
By Jordan Gerblick published
news Rebel Wolves creative director Mateusz Tomaszkiewicz says smaller open worlds can be explored "calmly and more relaxed"
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