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Hyper Light Breaker devs were "caught off guard a bit by how oppressive the difficulty was for players," even if some people are "very upset that we’ve made it easier"
By Austin Wood published
News There's no pleasing everyone

After a hard launch, Hyper Light Breaker dev says negative reviews were key because "you can’t pay for QA of that caliber! That all comes from true giving a damn"
By Issy van der Velde published
News Constructive criticism pays off - key word, constructive

"If someone can’t play the game, the game sucks": Hyper Light Breaker devs explain what went wrong with their open-world roguelike and how they're fixing it
By Austin Wood published
Feature Inside Heart Machine's plans for Hyper Light Breaker, from the new roadmap to top-level ideas

Dynasty Warriors' new Vampire Survivors-ish roguelike is maybe the perfect spin-off for a series already known for endless enemy hordes
By Kaan Serin published
News Warriors: Abyss is out now

I want Saros to riff off a misunderstood Hades feature to become a very different roguelike to Returnal
By Jasmine Gould-Wilson published
Opinion Opinion | Housemarque's upcoming action roguelike could be the perma-God Mode game I've been waiting for

Returnal is a roguelike, Saros is a roguelite: "Permanent resources and progression" make "every death valuable" in Housemarque's new shooter
By Kaan Serin published
News But what's the difference really?

State of Play's big reveal was Saros, a "new single-player IP that builds on Returnal's award-winning third-person action" from the roguelike maestros at Housemarque
By Dustin Bailey published
News The announce trailer revealed Rahul Kohli as Arjun Devraj

All Elden Ring Nightreign bosses so far
By Will Sawyer published
Guide It wouldn't be a FromSoft game without bosses, and Elden Ring Nightreign has plenty from the Elden Ring and Dark Souls catalogue
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