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"Action RPGs kind of outsell classic RPGs": Fallout OG Tim Cain says AAA RPGs default to violence because it sells, so support non-violent options when you get 'em
By Ashley Bardhan published
News Better stock up on Animal Crossing DLC
The Witcher 4 NPCs will offer a "more immersive experience" than other CD Projekt games: "We are trying to push the bar here"
By Ashley Bardhan published
News Are you ready to be immersed?
Vanilla Skyrim reaches a whopping 2 billion mod downloads, surpassed only by Skyrim: Special Edition's 6.2 billion record
By Kaan Serin published
News Easily the two biggest games on Nexus Mods
Undertale creator Toby Fox brings a joyous New Year's reminder: "Deltarune Chapter 3 and 4 will release this year in 2025!"
By Dustin Bailey published
News "Don't forget"
The Making of Baldur's Gate 3: "We really wanted to make it so that even if you don't know D&D or Baldur's Gate, you would still have exciting choices as a player"
By Jeremy Peel published
Feature Feature | Edge Magazine: Larian fought with cinematics, embassies and the expectations of BioWare fans to make the RPG of the decade
The Making of Final Fantasy 7 Rebirth: "I thought: if we just reproduce the original game with no changes, it will feel nostalgic, but not exciting"
By Simon Parkin published
Feature Feature | Edge Magazine: Remaking an iconic game was daunting enough – then the developers faced the difficult second entry.
Ambitious Skyblivion project is nearing completion, with only one region of Oblivion left to remake with Skryim's engine, but it still needs volunteers to help
By Issy van der Velde published
News 2025 is going to be a huge year for gaming
The original Kingdom Hearts was initially "more hardcore" until Square Enix toned it down: "We had some puzzles in there that would make you go, 'what is this, Takeshi's Challenge?'"
By Alex Raisbeck published
News "It's a bit of a wolf in sheep's clothing."
"We would look at all the American RPGs and the JRPGs at the time and just go, 'Right, if they're doing it, we're not": Peter Molyneux and John McCormack talk the development of Fable 20 years on
By Lewis Packwood published
Feature Feature | The Making of Fable: Celebrating 20 years, Retro Gamer talk with Peter Molyneux and John McCormack about the highs and lows of creating Fable
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