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27 years later, Resident Evil 2 speedrunners get the "single most needed" quality of life mod, and the fastest world records are already being cut in half
By Jordan Gerblick published
News Instantly skippable cutscenes and door animations are game-changers for the RE2 speedrunning scene

A new Resident Evil reboot movie is in the works with Barbarian's director at the helm, and it sounds like it'll be the first full-blown horror movie in the series' history
By Jordan Gerblick published
news Netflix and Warner Bros. are among four companies fighting for distribution rights

YouTuber reinvents the modern speedrun by chugging laxatives and shocking himself with a dog collar while playing Five Nights at Freddy's most disappointing sequel, and I can't stop watching
By Ashley Bardhan published
News You have never seen challenge runs like Mr. Wigglesworth's

After 2 years of deathly quiet, Silent Hill f has seemingly resurfaced as it gets a rating in South Korea along with Vampire: The Masquerade – Bloodlines 2
By Catherine Lewis published
News The silence is over

Silent Hill: Downpour devs reflect 12 years on: "Stop trying to be Japanese scary, and just be Czech scary"
By James Winspear published
Feature Feature | An attempt to refresh things, this very different take was the last mainline Silent Hill

First Until Dawn trailer features gruesome kills and a time-twisting mystery inspired by the horror game
By Amy West published
News The first Until Dawn trailer is here

Silent Hill: Shattered Memories is "a weird-ass postmodern riff" on the PS1 original says Sam Barlow, talking the development 15 years later
By James Winspear published
Feature Feature | This return to the very first game broke apart everything you knew and rebuilt it in a truly chilling fashion

2025 kicks off with another live service death as Friday the 13th: The Game fans sadly twerk on its grave
By Ashley Bardhan published
News Don't cry because it's over, smile because Jason has an ax

"At the time survival horror was changing. 'How action-oriented do we get?'": 16 years on, Tomm Hulett reflects on Silent Hill: Homecoming
By James Winspear published
Feature | Go big or go home? The developers of this series entry decided to do both when Silent Hill landed on PS3 and Xbox 360

Indie devs discuss why low-poly works so well for horror: "I actually think those limitations encourage weird, unique compromises"
By Alan Wen published
Feature Feature | The indie developers of Back In 1995, Fear The Spotlight, and Crow Country on channelling PS1-era aesthetics in horror games to create the perfect combination of nostalgia and dread
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