Lego Batman 3: Beyond Gotham Minikit locations guide
Chapter 2: Breaking BATS!
Minikit #1 (Story Mode)
There are three globes in the opening area; destroy all three for a minikit. The first is to the left of where you begin.
The second is directly under Batman's second perch.
You'll spot the last globe before leaving the area.
Minikit #2 (Free Play)
On the upper ledges on the right side of the opening area is a gold handle. Use a laser character to melt this down, revealing a small alcove containing a minikit.
Minikit #3 (Free Play)
Just before leaving the area, use a demolition character to destroy the silver dome above the telescope. It'll drop in a minikit it its wake.
Minikit #4 (Story Mode)
In the second area, charge up Robin's Illumination Suit and head to the bottom left area. Light up the small cavern here and have Alfred dig up the patch of dirt. Voila - a minikit!
Minikit #5 (Free Play)
Fly to the little island by the shielded Batmobile to find two patches of dirt. Use a digging character to unearth some loose pieces. Build these into a Bat-duck (no, really), and it'll swim into the water and burst, revealing a minikit.
Minikit #6 (Free Play)
When you reach the upper level, use a magnetic character on the vault door right by the lift. It'll open to reveal a minikit.
Minikit #7 (Free Play)
On the next ledge up is a brick wall a sensory character can see through. Activate the gears inside to open the large door nearby, revealing another minikit.
Minikit #8 (Story Mode)
After use Robin's Hazard Suit to create a new supercomputer, pick up more debris and deposit 25 more pieces into the receptacle. You'll get a minikit for doing so.
Minikit #9 (Free Play)
There are five silver stalactites in this area: two hanging by the supercomputer in the northern part of the room, and three by the costume cases on the far right. Shoot them all down with a demolition character for a minikit.
Minikit #10 (Free Play)
By the costume cases is a large sense spot; use a sensory character to discover an alien portal. Slip through this with Martian Manhunter to retrieve a minikit inside a costume case.
Jump to Section:
- Chapter 1: Pursuers in the Sewers
- Chapter 2: Breaking BATS!
- Chapter 3: Space suits you, sir!
- Chapter 4: Space Station Infestation
- Chapter 5: The Big Grapple
- Chapter 6: The Lantern Menace
- Chapter 7: Europe Against It
- Chapter 8: Big Trouble in Little Gotham
- Chapter 9: Power of Love
- Chapter 10: A Blue Hope
- Chapter 11: Jailhouse Nok
- Chapter 12: All the Rage
- Chapter 13: Need for Greed
- Chapter 14: Aw-Qward Situation
- Chapter 15: Breaking the Ice
- Bonus Chapter: Same Bat-time! Same Bat-channel!
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Tony lives in Maryland, where he writes about those good old-fashioned video games for GamesRadar+. His words have also appeared on GameSpot and G4, but he currently works for Framework Video, and runs Dungeons and Dragons streams.