No Man's Sky
Latest about No Man's Sky
No Man's Sky dev says implementing 8K visuals into the PS5 Pro version "completely reset my world view" on the "repeated narrative" that there's no difference between 4K and 8K
By Catherine Lewis published
News His old "preconception" meant the visual upgrade came as "a very unexpected surprise"
No Man's Sky dev shares another reminder of how hard game dev is: 20 different formats to balance, with "around 140 combinations of graphics options" on PC
By Austin Wood published
news "Which I hope conveys the complexity involved in releasing a large cross platform game like ours"
PS5 Pro support in No Man's Sky was a "tough gig" for the small team, dev says: "I spent around 4-5 months of my time spread over the last year"
By Dustin Bailey published
News "We are one of smallest teams releasing today"
After 3 years, No Man's Sky brings back an "overhauled version" of its Mass Effect crossover for N7 Day, and you've got 14 days to grab the Normandy
By Dustin Bailey published
News "A love-letter from one science fiction game to another"
No Man's Sky dev fixed one fan's 611-hour save because "when a player has put that much into our game it deserves the engineering fix"
By Anna Koselke published
News With saves so big, devs "can't help but take extra time" to fix them
As No Man's Sky gears up to become a PS5 Pro-enhanced game, 1 dev teases that "as an engine programmer who has been through all the PS iterations," the "console absolutely rocks"
By Catherine Lewis published
News Hello Games can "take pride that our tiny team is part of this"
No Man's Sky Aquarius is the fishing update that Hello Games is "finally" adding after 8 years - and it was inspired by a single piece of fan art
By Ali Jones published
News That must be some really good fan art
No Man's Sky dev proves it's not all "smoke and mirrors in space games" by zipping across "3 planets in 50 seconds" to show how "powerful" the engine really is
By Kaan Serin published
News "A nice demo of how seamless and powerful our engine is," from Hello Games programmer Martin Griffiths
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