Playstation Features
Latest Playstation Features
Goal Oriented: How do developers invent their own sports – even when they're not too fond of the real thing?
By Alex Spencer published
Feature Feature | "What I've realised is that any turn-based strategy game, like a Fire Emblem or XCOM, those are basically sports games"
The Making of Baldur's Gate 3: "We really wanted to make it so that even if you don't know D&D or Baldur's Gate, you would still have exciting choices as a player"
By Jeremy Peel published
Feature Feature | Edge Magazine: Larian fought with cinematics, embassies and the expectations of BioWare fans to make the RPG of the decade
The Making of Final Fantasy 7 Rebirth: "I thought: if we just reproduce the original game with no changes, it will feel nostalgic, but not exciting"
By Simon Parkin published
Feature Feature | Edge Magazine: Remaking an iconic game was daunting enough – then the developers faced the difficult second entry.
What makes a Suda51 game? "Mainly pro wrestling," he says, and Grasshopper's new game couldn't avoid it if they tried
By Oscar Taylor-Kent published
Interview Interview | "I try to think about 'how video games are supposed to be', and then avoid that as much as I can": Suda51 talks his approach to developing cult classics, and what he's learned after 27 years at Grasshopper Manufacture
Indie devs discuss why low-poly works so well for horror: "I actually think those limitations encourage weird, unique compromises"
By Alan Wen published
Feature Feature | The indie developers of Back In 1995, Fear The Spotlight, and Crow Country on channelling PS1-era aesthetics in horror games to create the perfect combination of nostalgia and dread
Swery65 discusses Hotel Barcelona, his "accidental" collaboration with friend Suda51
By Alicia Haddick published
Interview Interview | But make no mistake, this long-requested meeting of the minds is shaping up to be a truly unique experience
7 years on, Agent 47’s attempt to contain a deadly virus in Patient Zero brings the classic Hitman stealth action to an unmatched fever pitch
By Dashiell Wood published
Opinon | Blood in the snow – the final DLC mission in 2016's Hitman pushes players to adapt to an evolving threat with an explosive arsenal
"A lot of people were really p*ssed off": Suda51 talks his early career, and whether he'll return to narrative-heavy games – "I do think about it a lot"
By Oscar Taylor-Kent published
Interview Interview | From Super Fire Pro Wrestling and The Silver Case to No More Heroes, Suda51 reflects on how to make an impact
"Issues encountered during the initial launch are a genuine part of the game’s history": Wuthering Waves producer on the road to 2.0 and the open-world action RPG's biggest update yet
By Austin Wood published
Feature Interview | Wuthering Waves developer Kuro Games reflects on the game's launch recovery
"We were honouring Sonic's holistic history which includes both designs": 13 years on, Takashi Iizuka reveals why Sonic Generations need twice the 'hogs
By Nick Thorpe published
Interview Feature | The Making of Sonic Generations – Retro Gamer talk with Sonic Team creative director Takashi Iizuka about the game's original 20th anniversary release
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