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Should you play Assassin's Creed Shadows Immersive Mode?
By Iain Wilson last updated
Guide Immersive Mode in AC Shadows locks characters to speak in their native Japanese and Portuguese languages

"There are so many games": Legendary dev behind GTA 3, GTA 4, GTA 5 and many more says the industry needs to "get smarter" about what players want
By Scott McCrae last updated
News "These days, you have to look at your analytics. You've got to see what people want to play"

GTA 5 veteran's new open-world game sounds like a mix of the wildest Roblox and Minecraft servers
By Kaan Serin last updated
News "It won't just be ours"

Legendary GTA 5 veteran's new open-world game is actually a "fake open world," but its central city sounds a lot like Cyberpunk 2077
By Catherine Lewis last updated
News MindsEye might not have an open world, but its devs have "really tried to build on the depth" of it

Fallout 76's art director "had to fight really hard" so Bethesda would make the MMO's map bigger than Skyrim's
By Scott McCrae published
News "It was kind of nice to hear 'hey, that game sucks, but the map's pretty cool'. I did my job."

Don't expect Minecraft to go free-to-play anytime soon, as Mojang says "It doesn't really work with the way we built it"
By Scott McCrae published
News "It's the best deal in the world"

Assassin's Creed Shadows has an entire island stuffed with adorable kittens you need to check out, and it's based on an actual Japanese cat paradise
By Kaan Serin published
News AC Meow

Shadow of Mordor's Nemesis System was only created because WB Games wanted something to combat Batman Arkham Asylum's second-hand sales, exec says
By Kaan Serin published
news "How do we create a singleplayer game that is so compelling that people keep the disc in their library forever?"

I've spent 20 hours in Assassin's Creed Shadows chasing drip and decor, and it's proving to be my biggest source of motivation in the RPG
By Heather Wald published
Now Playing Now Playing | Snapping up the best armor, weapons, and ornaments is shaping my open-world approach in Assassin's Creed Shadows
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