PS5 News
Latest PS5 News

Monster Hunter Wilds breaks out the big guns, promising higher difficulty, PC fixes, layered weapons, hammer and other weapon buffs, and better endgame variety
By Scott McCrae published
News Time to make the bonk even stronger

Death Stranding surpasses 20 million players amid spike of Steam users presumably trying to finish it before the sequel
By Issy van der Velde published
News I've still got some deliveries to make...

"Joel was right": The Last of Us director Neil Druckmann defends his character's decision at the end of the first game
By Scott McCrae published
News The Last of Us TV series showrunner Craig Mazin also said "I probably would have done what he did"

Ghost of Yotei will let you cut loose with dual katanas, ōdachi, and more new weapons when it launches this year, PlayStation confirms
By Catherine Lewis published
News Expect fresh gameplay mechanics and improvements, too

Final Fantasy 9 gets website celebrating 25th anniversary with hints of "various projects," leaving fans of the JRPG hopeful for the long-rumored remake
By Anna Koselke published
News It's me, I'm fans

Starfield could release on PS5 with a second expansion this year according to Xbox insiders, but it was reportedly originally meant to launch with Shattered Space
By Scott McCrae published
News Also, Halo: The Master Chief collection may not be coming to PS5 after all

Death Stranding 2 inches ever closer to completion as Hideo Kojima says sound mixing is finally finished just 3 months before release
By Issy van der Velde published
News It took 3 years

Helldivers 2 is having players return to 'space Vietnam' as the Automatons have returned one year after we liberated Malevelon Creek
By Scott McCrae published
News This sickening invasion has happened days before Malevelon Creek Memorial Day

Monster Hunter Wilds continues its record-breaking streak, with Capcom now celebrating over 10 million sales for the new action RPG
By Anna Koselke published
News That's a lot of hunters

Metaphor: ReFantazio wanted to fix the JRPG grinding problem, but Atlus went too far at one point and accidentally broke the whole combat system
By Kaan Serin published
news "We made it clear within the team that action only exists to smoothly get the player into the heart of the game, which is the turn-based battles."
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