Xbox One Features
Latest Xbox One Features
"If your cake is trash, nobody wants to eat it": At a tough time for Destiny 2, Bungie drops an Exotic mission promising vampire vibes, a cool shotgun, and a finale with bite
By Austin Wood published
Feature Interview | The making of Kell's Fall, the core of Act 3 of Destiny 2's Episode 2: Revenant
I'm sure Sniper Elite Resistance is great for stealth stars, but I turned it into a Nazi-blasting horde shooter and have zero regrets
By Jasmine Gould-Wilson published
Big in 2025 | No autosave? No problem
Goal Oriented: How do developers invent their own sports – even when they're not too fond of the real thing?
By Alex Spencer published
Feature Feature | "What I've realised is that any turn-based strategy game, like a Fire Emblem or XCOM, those are basically sports games"
What makes a Suda51 game? "Mainly pro wrestling," he says, and Grasshopper's new game couldn't avoid it if they tried
By Oscar Taylor-Kent published
Interview Interview | "I try to think about 'how video games are supposed to be', and then avoid that as much as I can": Suda51 talks his approach to developing cult classics, and what he's learned after 27 years at Grasshopper Manufacture
Indie devs discuss why low-poly works so well for horror: "I actually think those limitations encourage weird, unique compromises"
By Alan Wen published
Feature Feature | The indie developers of Back In 1995, Fear The Spotlight, and Crow Country on channelling PS1-era aesthetics in horror games to create the perfect combination of nostalgia and dread
7 years on, Agent 47’s attempt to contain a deadly virus in Patient Zero brings the classic Hitman stealth action to an unmatched fever pitch
By Dashiell Wood published
Opinon | Blood in the snow – the final DLC mission in 2016's Hitman pushes players to adapt to an evolving threat with an explosive arsenal
"A lot of people were really p*ssed off": Suda51 talks his early career, and whether he'll return to narrative-heavy games – "I do think about it a lot"
By Oscar Taylor-Kent published
Interview Interview | From Super Fire Pro Wrestling and The Silver Case to No More Heroes, Suda51 reflects on how to make an impact
"We were honouring Sonic's holistic history which includes both designs": 13 years on, Takashi Iizuka reveals why Sonic Generations need twice the 'hogs
By Nick Thorpe published
Interview Feature | The Making of Sonic Generations – Retro Gamer talk with Sonic Team creative director Takashi Iizuka about the game's original 20th anniversary release
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