All Star Wars Jedi Fallen Order Stim upgrade locations
Exploring the galaxy in Fallen Order can help you find Stims, healing upgrades for BD-1
The Star Wars Jedi Fallen Order Stim locations are spread all over the different worlds, with a variety of hidden chests with upgrades for BD-1s healing stims in secret places. Each upgrade you find effectively grants you a new stim, a permanent plus one to however many times you can heal between meditation points, and a massive advantage in combat, especially boss fights.
You'll find a few stims fairly easily while going through Jedi Fallen Order, but there's a lot more that are harder to reach, or simply easy to miss the first time around. With that in mind, we've laid out where to find every Stim upgrade in Star Wars Jedi Fallen Order below, so you're guaranteed to be hale and hearty even when being whaled on by Oggdo Boggdo.
Stim Canister 1 Binog Mesa, Bogano (needs Wall Run)
For this first stim canister you’ll have to have the wall run force ability. That's unlocked in the opening hours when you visit Bogano. Once you have it, head back to the Mantis and from the Fractured Plain Meditation spot, veer left, hop over the platforms and you’ll see an amphitheater area. Here's a narrow gap you can wall run to get across. Head through and drop down the hole in the middle to land next to the canister upgrade.
Stim Canister 2 Derelict Hangar, Zeffo (needs Wall Run)
On Zeffo, head right from the Mantis and you should see a lowered platform where a stormtrooper is being mauled. Head left and enter a dark cave along the path via a cliff side opening. Illuminate the cave with your saber and follow it through until you can hop up to a raised platform where the Stim is.
Stim Canister 3 Landing Pad, Bogano (needs Force Push)
This upgrade is easy to find but a pain to unlock. From the Mantis, head right and you should find a track that leads you underneath the landing pad. You’ll see a big ball you need to push around with Force Push inside a cage. Approach the puzzle from the left hand side and push it along the white track so that it lands in the socket. The door will open and you can grab your stim.
Stim Canister 4 Imperial Dig Site, Zeffo (needs Powered Zipline)
Get down to the area with multiple zip lines where you encountered the Second Sister in Zeffo and you’ll find a long bridge with a Zipline very close to the far doorway. Use BD-1’s Powered Zipline ability to travel up the line and back towards the upper meditation point, but you actually want to dodge out of the Zipline to land on the platform in the middle of the journey. Once you land it simply push the doorway ahead to find the stim canister.
Stim Canister 5 Origin Lake, Kashyyyk
On your return visit to Kashyyyk you’ll get the underwater breather and head to Origin Lake. Near the end of this area there’s a massive wall to climb, the only way forward for Cal. You want to face away from this wall and you’ll see those bouncy green plants. Ride them up to a higher platform where you’ll find this stim can.
Stim Canister 6 Ice Caves, Zeffo (needs Force Pull and Jedi Flip)
Head down to the Ice Caves where the first mediation point next to the elevator is. To your left will be an icy platform where a Jotaz lurks. Dice it up then look ahead to see a vine you can flip to and use pull in mid-air to grab. Swing to another vine from this one and you will find the stim canister at the end of the gauntlet.
Stim Canister 7 Venator Wreckage (needs Jedi Flip)
Once you get back to Zeffo after gaining the Jedi Flip on Kashyyk, you can now jump into the giant wreckage of the Venator from the round hole near the probe droids in the Crash Site area. Press through that area until you get right to the end and you’ll find this Stim canister upgrade out in the open ready to unlock. You’ve probably seen it before from below!
Stim Canister 8 Nightmare Ruins , Dathomir
During the course of the story you’ll make your way inside of the Nightmare Ruins to deal with the Nightsister and the creepy cloaked man. From the outside of the building, turn and face the doorway and then head right and follow the path around, which has you wall-running and fighting spiders. You’ll eventually get to a branch you can walk across to reach a platform with this stim canister on. If you keep following the path it’s very hard to miss.
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