Alessandro Fillari
Alessandro is a freelance writer and editor based in the San Francisco Bay Area who has covered the games, tech, and entertainment industries for more than 13 years. Having previously worked at GameSpot, CNET, and various other outlets writing features and coordinating event coverage, Alessandro enjoys playing games on PC, but also gives plenty of time to his Nintendo Switch. You can find him on various socials at @afillari.
Latest articles by Alessandro Fillari
Just a week after calling sales of its latest game "a big disappointment," Paradox says it's parting ways with Shadowrun dev
By Alessandro Fillari published
News The developer behind The Lamplighters League will still continue to support the game till 2024
Super Mario Bros Wonder devs were allowed "to prioritize content over schedule" - so they ended up with 2,000 sticky notes of inspiration
By Alessandro Fillari published
News The next 2D Mario game is quite the departure for Nintendo as well
Super Mario 64 speedrunner chips an extra second off the "most cringe world record" in history
By Alessandro Fillari published
News Someone has upped the ante on cringeworthy speedrunning finishes
The Witcher 4 dev on avoiding another Cyberpunk 2077 console disaster: "We need to make sure they're functioning from the get-go"
By Alessandro Fillari published
News CDPR says it's learned its lesson
The return of a classic strategy game was one of the biggest Steam Next Fest demos
By Alessandro Fillari published
News Stronghold Definitive Edition looks to be a big comeback for the original 2001 game
Chrono Trigger meets Undertale in this turn-based time-loop RPG – it's out next month and you can try it now
By Alessandro Fillari published
News In Stars and Time is an RPG about failing until you succeed
Minecraft is now the first video game to sell over 300 million copies
By Alessandro Fillari published
Mojang's open-ended builder shows no signs of slowing anytime soon.
Viral horror game requires a microphone and has a brutal game over condition - you die if you scream
By Alessandro Fillari published
News The new horror game Don't Scream takes its title quite literally
Original Halo devs reveal how much had to be sacrificed to create the iconic shooter: "We shipped at least one level we shouldn't have"
By Alessandro Fillari published
news Many sacrifices had to be made in order for Bungie to ship Halo: Combat Evolved
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