Alex Raisbeck
Alex has written all sorts of things for websites including VideoGamer, PCGamer, PCGamesN and more. He'll play anything from Tekken to Team Fortress 2, but you'll typically find him failing to churn through his backlog because he's too busy playing whatever weird and wonderful indie games have just come out.
Latest articles by Alex Raisbeck
Marvel Rivals announces crossover with Marvel Snap and other mobile titles
By Alex Raisbeck published
News A multiverse of madness
Dystopian smash-hit Nier: Automata reaches 9 million copies sold
By Alex Raisbeck published
News Still going strong
Majora's Mask's blue dog finally wins the doggy race after 25 years and 30,000 attempts
By Alex Raisbeck published
News A real underdog
Solo developer behind The Falconeer and Bulwark explains why Game Pass is so great for indies: "If you get in it's generally a very positive thing for a dev."
By Alex Raisbeck published
News "I'd be on Game Pass the moment they could fit me in, no questions asked."
WoW Hardcore streamer receives $7k donation on one condition: he has to delete everything he owns
By Alex Raisbeck published
News Back to square one
The Soul Reaver remaster's director was hired after creating their own fan remaster for free
By Alex Raisbeck published
News "Because I already had these original textures assembled, it saved so much on the whole process."
Yoshi-P and Hiroshi Takai jokingly clash as they react to Clive's lewd Tekken 8 outfit: "You OK'd this?"
By Alex Raisbeck published
News "I might have been out of it at the time."
The original Kingdom Hearts was initially "more hardcore" until Square Enix toned it down: "We had some puzzles in there that would make you go, 'what is this, Takeshi's Challenge?'"
By Alex Raisbeck published
News "It's a bit of a wolf in sheep's clothing."
Metal Gear Solid's former art director once said he spends "a lot of time fussing over the details of the characters' backside since that's the side the player sees most in-game"
By Alex Raisbeck published
News "Especially the butts."
Cut content for Final Fantasy 15 reveals developers originally had different plans for the game's final chapter
By Alex Raisbeck published
News Penultimate Fantasy 15
Veteran Yakuza dev praises Sega for not settling for "safe" games: "It accepts the possibility of failure"
By Alex Raisbeck published
News "You could say that is Sega's DNA."
During the original Final Fantasy 7's development, the devs considered Tetsuya Nomura "the Demon King of retakes" - "He was always making the designers re-do things"
By Alex Raisbeck published
News "Yeah, I stuck my nose into everyone's work there."
Final Fantasy 14 battle designer admits the team "vetoed some interesting ideas" for Endwalker fight mechanics "so melee players wouldn't be frustrated by periods of downtime"
By Alex Raisbeck published
News "We removed them regardless of how interesting the mechanic could be."
Despite "a rocky couple of years," analyst reckons Xbox's console war is "actually looking pretty bright" - "If you look at the PlayStation sales chart, you see a lot of Microsoft on there"
By Alex Raisbeck published
News "You look at their results in their earnings reports, and you go, okay, that looks pretty darn good"
"If we spoiled Arcane, it would have been heartbreaking": League of Legends spin-off Teamfight Tactics had scripts 2 years ago, and went to extreme lengths to keep them secret
By Alex Raisbeck published
News "It was very, very stressful. But I'm glad we didn't do it."
Dragon Quest 3 lead Yuji Horii once said that the original JRPG "had to be four times as interesting as DQ1," otherwise "people wouldn't say it was fun"
By Alex Raisbeck published
News "They'd say it was boring if it was just the same."
The devs behind "the biggest PC strategy game on the market" say their main aim is "to be everyone's second favorite game"
By Alex Raisbeck published
News Striving for silver
World of Warcraft director says last year's Hardcore release was a better version of classic WoW than WoW Classic was
By Alex Raisbeck published
News "It wasn't just being on that journey alone, it was like this group of players versus the world"
17 years before unleashing Quiet on the world in Metal Gear Solid 5, Hideo Kojima said he didn't want "dishonest" designs like "female characters with huge busts" in the series
By Alex Raisbeck published
News "It's a serious, heavy story, and I wanted characters who could handle that world."
As the Switch 2 approaches, analyst agrees Nintendo plays a different game than PlayStation and Xbox - but "maybe not as much as Nintendo themselves might believe"
By Alex Raisbeck published
News "The way that consumers will buy Nintendo devices in conjunction with a PlayStation or an Xbox or a PC."
The Witcher fans in shambles after a new book reveals just how old Geralt really is
By Alex Raisbeck published
News More like Ger-old of Rivia
Arcane writer shares where she wants to go with a new story in the League of Legends universe
By Alex Raisbeck published
News "To me, it would be like 'let's do something totally new'."
Nintendo's Shigeru Miyamoto found it hard to watch his own kids playtest Super Mario 64: "Geez, does this kid have any brains?"
By Alex Raisbeck published
News Child's play
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