Andrew Brown
Andy Brown is the Features Editor of Gamesradar+, and joined the site in June 2024. Before arriving here, Andy earned a degree in Journalism and wrote about games and music at NME, all while trying (and failing) to hide a crippling obsession with strategy games. When he's not bossing soldiers around in Total War, Andy can usually be found cleaning up after his chaotic husky Teemo, lost in a massive RPG, or diving into the latest soulslike – and writing about it for your amusement.
Latest articles by Andrew Brown

Upcoming Xbox Series X games for 2025 and beyond
By Sam Loveridge, Emma-Jane Betts last updated
Upcoming All the new and upcoming Xbox Series X games confirmed to launch in the coming months

Assassin's Creed Shadows' day-one patch removes blood and makes shrines indestructible following backlash
By Issy van der Velde published
news You can no longer destroy objects in shrines and unarmed NPCs won't show any blood if you attack them

I've played 40 hours of Assassin's Creed Shadows, so please learn from my biggest mistake and pay attention to Knowledge
By Andrew Brown published
Opinion Opinion | Here's a tip: the journey beats the destination (and a nasty grind)

"It's OK for me to move on": Years after scoring Minecraft, composer C418's latest project is about running a cozy tea shop with a "stupidly complex music system"
By Andrew Brown published
Interview Interview | Daniel 'C418' Rosenfeld opens up on being propelled into the spotlight, finding himself in Wanderstop, and making it back in time for tea

Assassin's Creed Shadows review: "More confidence, texture, and purpose than we've seen since Assassin's Creed pivoted into RPG territory"
By Andrew Brown published
Review

Metroid Prime 4: Beyond – Everything we know so far
By Heather Wald last updated
Feature Metroid Prime 4 is landing on Nintendo Switch in 2025, and Samus' return looks well worth the wait

Warhammer 40,000: Space Marine 3 promises to "redefine the standards of third-person action games," but I'd rather it fix Space Marine 2's biggest problem
By Andrew Brown published
Opinion Opinion | When it comes to Warhammer, bigger really is better

Oblivion remake leaks suggest Skyrim's cooler sibling is making a comeback, but I'm worried a modern makeover could bulldoze over the weirdness that makes it great
By Andrew Brown published
Opinion Opinion | Getting more people into Bethesda's all-timer RPG is worth the risk, but please keep Speechcraft's persuasion pizza

The 25 best FPS games to play in 2025
By Dave Meikleham last updated
Best list Here are the best FPS games to play right now, from Far Cry 6 to Borderlands 3

Black Friday Secretlab deals 2025: What to expect from this year's sale
By Duncan Robertson last updated
Deals Black Friday Secretlab deals will return at the end of November, here's what you should expect from the sale based on what we've seen from covering past events.

I was worried this MMO's first new skill in over 12 years would change things too much, but Sailing in Old School RuneScape feels just like home
By Andrew Brown published
Preview Preview | Yes, it feels like a skill and not a minigame

Kingdom Come: Deliverance 2 has turned me into a Bohemian Batman who murders bandits in their sleep, and it's all because of some dead sheep
By Andrew Brown published
Now Playing Now Playing | Sweet dreams, bandits

It sounds like GTA Online could have a life after GTA 6 – but after 400 hours in Los Santos, I'm ready to say goodbye
By Andrew Brown published
Opinion Opinion | Closing the book on a decade of chaos

Avowed has achieved something even Kingdom Come: Deliverance 2 couldn't – it's made me fall in love with the most boring weapon in RPGs
By Andrew Brown published
Opinion Opinion | Avowed weapons come in all shapes and sizes, but only one of them is the best

As Elden Ring Nightreign's network test servers struggle, I'm stewing in the shame of my catastrophic first run
By Andrew Brown published
Now Playing Now Playing | There's a lot of promise in FromSoftware's foray into multiplayer – if you can handle the embarrassment of missing a parry in front of someone

Metal Eden is the Doom and Mirror's Edge mashup I didn't know I needed – and after playing just two levels, it's now my most-anticipated shooter of 2025
By Andrew Brown last updated
Preview Preview | Reikon Games' upcoming sci-fi FPS is even better than its State of Play debut make it look

Getting too drunk in Kingdom Come: Deliverance 2 led to one of the most stressful quests I've ever played in an RPG
By Andrew Brown published
Now Playing Now Playing | A matter of life or death

PlayStation State of Play predictions: leaks, rumors, and what we hope to see…
By Andrew Brown last updated
Predictions Opinion | Sony has a chance to line up a very strong year

Zelda and Star Fox legend Takaya Imamura would "love" to make a Star Wars game with The Witcher 3's CD Projekt Red – and now I'm desperate to make it happen
By Andrew Brown published
Interview Interview | There's more to the collab than meets the eye, though he can't promise they would "get along"

Zelda and Star Fox veteran says the Nintendo Switch has been a global success, but thinks the House of Mario still has "something" up its sleeve for the Switch 2
By Iain Harris published
News All eyes on the Nintendo Switch 2 Direct in April

I underestimated Kingdom Come: Deliverance 2 and now I've got to find 2,000 groschen or live as a criminal forever – all because of a stupid lute
By Andrew Brown published
Now Playing Now Playing | He who frolics around must also findeth out

Kingdom Come: Deliverance 2's developer knew it couldn't "repeat the Eurojank" of the first game – and as sales soar, Warhorse is having a Witcher 3 moment
By Andrew Brown last updated
On the Radar On the Radar | Catching up with Warhorse Studios to discuss the lessons learned from its first RPG

Kingdom Come: Deliverance 2 dev weighs in on why it's getting harder to survive in RPGs – "If a game is 150 hours and all of your sessions are the same, you're gonna get bored"
By Andrew Brown published
On the Radar On the Radar | Senior game designer Ondřej Bittner explains why struggling to stay alive in Bohemia is so much fun

"Instant gratification in gaming has become a problem" – Kingdom Come: Deliverance 2 dev says the RPG is meant to feel like a spiritual successor to Oblivion and Morrowind
By Andrew Brown published
On the Radar On the Radar | Warhorse senior game designer Ondřej Bittner explains why going back to "the roots of RPGs" is a good thing
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