James Winspear
James is a freelance games writer based in not-so-jolly old England. When he’s not scrounging for his next writing gig, he’ll be hunting for new survival horror games to play and wishing he was back in the 90's again. He's proud to admit that he hasn't played a Call of Duty game in at least a decade, but less so that he spends more time than is healthy trying to get a stable 60 FPS on most of his games.
Latest articles by James Winspear

Silent Hill: Downpour devs reflect 12 years on: "Stop trying to be Japanese scary, and just be Czech scary"
By James Winspear published
Feature Feature | An attempt to refresh things, this very different take was the last mainline Silent Hill

Silent Hill: Shattered Memories is "a weird-ass postmodern riff" on the PS1 original says Sam Barlow, talking the development 15 years later
By James Winspear published
Feature Feature | This return to the very first game broke apart everything you knew and rebuilt it in a truly chilling fashion

"At the time survival horror was changing. 'How action-oriented do we get?'": 16 years on, Tomm Hulett reflects on Silent Hill: Homecoming
By James Winspear published
Feature | Go big or go home? The developers of this series entry decided to do both when Silent Hill landed on PS3 and Xbox 360

17 years on, Sam Barlow reflects on Silent Hill: Origins: "To pull it out of the bag with a seven-out-of-ten game was incredibly rewarding"
By James Winspear published
Feature Feature | The development of this handheld-first trip to the Hill was as convoluted as the prequel story it tells
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more