Jeremy Peel
Jeremy is a freelance editor and writer with a decade’s experience across publications like GamesRadar, Rock Paper Shotgun, PC Gamer and Edge. He specialises in features and interviews, and gets a special kick out of meeting the word count exactly. He missed the golden age of magazines, so is making up for lost time while maintaining a healthy modern guilt over the paper waste. Jeremy was once told off by the director of Dishonored 2 for not having played Dishonored 2, an error he has since corrected.
Latest articles by Jeremy Peel
Stalker: Shadow of Chornobyl isn't the mind-bending prospect it once was, but that’s only because we have it so good
By Jeremy Peel published
The emergent has become the everyday, and shooters are all the better for it
I hope the cars in Mafia: The Old Country are so slow they go backwards
By Jeremy Peel published
Opinion Opinion | Underpowered vehicles are just one way in which Mafia has always found magic in mundanity
Fallout 76 just got bigger to make way for an extra vault, 12 new quests, and more Vault-Tec scheming
By Jeremy Peel published
Preview Preview | With the new Skyline Valley update, the West Virginia map gets bigger. Could Washington DC be next?
You'll be able to play as a ghoul in Fallout 76 early next year and channel your inner Walton Goggins from the Fallout TV show
By Jeremy Peel published
Interview Here's how becoming a playable ghoul is going to work in Fallout 76
Fallout 76's new boardwalk empire shows just how far it's walked since 2018
By Jeremy Peel published
Interview Interview | Atlantic City is a semi-hostile holiday spot for the millions who love the West Virginian wasteland
Here's how a secluded Polish studio was called upon for The Witcher Remake, Baldur's Gate 3, and Divinity 2
By Jeremy Peel published
Interview Interview | Fool's Theory's Jakub Rokosz talks old friends, new experiences, and finding a home in Bielsko-Biała
Helldivers 2 lights the way for AAA – by rejecting its norms
By Jeremy Peel published
Opinion Opinion | How to win friends and influence people by embracing friendly fire
How the war began – the making of Call of Duty
By Jeremy Peel published
Feature Interview | The story of Call of Duty begins with one of its fiercest rivals – here, Retro Gamer goes deep into the history of an FPS dynasty
10 FPS games that left the rest of the genre scrambling to keep up
By Jeremy Peel published
Opinion Holiday Long Read | Meet the FPS gamechangers that really defined the genre as we know it now
Before Baldur's Gate 3, these games made D&D's Forgotten Realms a fixture on PlayStation
By Jeremy Peel published
Feature Play Magazine exhumes the best PlayStation games that incorporated one iconic D&D setting over the years
The 5 most impressive yet subtle GTA 5 innovations open world games (and beyond) are only just catching up to
By Jeremy Peel published
GRAND THEFT ADVENT Grand Theft Advent | The lessons the games industry is still learning from 2013's biggest hit
An exploration of the original Assassin's Creed, an overture rooted in method acting
By Jeremy Peel published
On the Radar On the Radar | Remembering the game that started it all
Revisiting X-Com UFO Defense, the classic strategy game that helped to kickstart a genre
By Jeremy Peel published
Feature What did Firaxis leave behind when adapting alien-invasion strategy for the modern world?
Suicide Squad's lacklustre reveal is a symptom of a widespread disease in AAA
By Jeremy Peel published
OPINION Opinion | The big-budget video game model is now too bloated to keep pace with the public mood
Jake Solomon on his journey from underqualified graphics programmer to master strategist
By Jeremy Peel published
Feature From Civ 3 to XCOM and Marvel's Midnight Suns, Jake Solomon shares his thoughts on his extensive back catalog
Redfall is another grand experiment from the developer of Deathloop and Dishonored
By Jeremy Peel last updated
Feature Big in 2022: As Arkane goes open world for its Xbox-owned debut, the rest of us scramble to work out what that means
Gotham Knights can be played entirely offline and completed solo
By Jeremy Peel last updated
News The new Batman universe game won’t be a Destiny-style online service
Dying Light 2's new parkour challenges are providing a sublime endgame
By Jeremy Peel last updated
Feature Nothing helps you get over a disappointing ending like a good run
Hitman 3 has finally made 100% completion something worth striving for
By Jeremy Peel last updated
Feature Where Assassin’s Creed made percentage completion a chore, Hitman 3 finds joy in the checklist
Star Wars: Republic Commando retrospective: How a prequel spin-off redeemed itself by rejecting all things Jedi
By Jeremy Peel, Edge Staff last updated
Feature Republic Commando landing on PS4 and Switch presents the perfect opportunity to discover a forgotten Star Wars gem
Assassin’s Creed’s rumored stealth spin-off is a chance to return to crowd-blending fundamentals
By Jeremy Peel published
Feature What’s the point in wearing a hood if you’re not trying to hide?
What I learned about Call of Duty by replaying all of the campaigns
By Jeremy Peel published
Feature The venerable shooter's single-player stories are, fundamentally, lessons in letting go
A surprise update brings a classic map to Call of Duty: Black Ops Cold War
By Jeremy Peel published
News And it sounds like further updates are on the way
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