
Michael Leri
Michael Leri is a contributor at GamesRadar+. He prides himself on playing and finishing as many video games as he can in all sorts of genres from shooters to platformers to weird indie experiments. There’s always something to learn from rolling credits, and that thirst for knowledge — and perhaps strange obsession with collecting Platinum trophies — is mostly what drives him. He’s also written for a handful of websites including Game Informer, ComicBook, GameRevolution, PlayStation LifeStyle, ComingSoon, Game Rant, and USgamer.
Latest articles by Michael Leri

Warhammer's most overlooked strategy game was a "huge touchpoint" for Civilization 7's all-new narratives
By Kaan Serin published
News FTL was another big source of inspiration

"30 years of history reside in our tape backups": PlayStation's building a game preservation mineshaft vault with 200 million files going back to a 1994 build of PS1 JRPG Arc the Lad
By Dustin Bailey published
News "There's people who probably don't know what Gex is – that wounds me personally"

After 14 years at Bethesda, Skyrim and Fallout veteran made his final settlement in just 2 days – but only because he'd made some rough ones before that
By Issy van der Velde published
News I think they're all neat

Fallout 76's art director "had to fight really hard" so Bethesda would make the MMO's map bigger than Skyrim's
By Scott McCrae published
News "It was kind of nice to hear 'hey, that game sucks, but the map's pretty cool'. I did my job."

Thank Goodness You're Here's developer says it was trying to design a game normally before realizing "we're s**t at video game design"
By Scott McCrae published
News "So why put funny first? What does that mean? Well, it's all we knew how to do"

"Balatro was a pain in the ass to market," but it started getting better once players started cracking open the demo so they could play forever
By Iain Harris published
News Publisher Playstack "knew it was so good because we couldn't stop playing it internally"

Balatro's first big update is still on track for 2025, but it'll be "done when it's done, because it's got to be good before it's fast"
By Dustin Bailey published
News The poker roguelike's first major gameplay update is still on track

This indie mashup of Zelda and Studio Ghibli is gorgeous, though its creator didn't want to "mimic" the iconic animation studio, but to "find out what makes it special, and recreate those watercolor movies in a game"
By Catherine Lewis published
News Europa director Helder Pinto says it was "very important" to have references like Ghibli movies to work from

Skyrim and Fallout veteran left Bethesda after 14 years because he'd already made 3 runaway GotY winners: "That's a really hard thing to top"
By Anna Koselke published
News "I didn't really feel the need to do another big AAA project"

"Even if The Elder Scrolls 6 is great," Skyrim veteran thinks Bethesda developers will face harassment and "death threats" anyway
By Kaan Serin published
News No matter what happens, "the internet is going to treat you like you're clubbing baby seals"

Silent Hill 2 Remake devs spent many hours "watching, reading, discussing" fan theories about the iconic Labyrinth level and wanted to "incorporate as many" of them as possible
By Jordan Gerblick published
News "I don't like everything I found" on the internet, says one Silent Hill 2 Remake dev

Silent Hill 2 remake dev says Bloober played up the original's iconic toilet scene to punish its protagonist for being a bad husband: "The theme here is disgust"
By Ashley Bardhan published
News Get your hand out of there, James

Silent Hill 2 remake director had no choice but to make Pyramid Head "more aggressive and faster" during his iconic fight: "We've been losing something, but we've been gaining something, too"
By Ashley Bardhan published
News He's coming for you!

Helldivers 2 only had 20 devs working on it when development began, but High Command is now over 6 times larger and has continued to expand since launch
By Catherine Lewis published
News The team is now home to around 130 people
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more