Oscar Taylor-Kent
Games Editor Oscar Taylor-Kent brings his Official PlayStation Magazine and PLAY knowledge to continue to revel in all things capital 'G' games. A noted PS Vita apologist, he's always got his fingers on many buttons, having also written for Edge, PC Gamer, SFX, Official Xbox Magazine, Kotaku, Waypoint, GamesMaster, PCGamesN, and Xbox, to name a few.
When not knee deep in character action games, he loves to get lost in an epic story across RPGs and visual novels. Recent favourites? Elden Ring: Shadow Of The Erdtree, 1000xResist, and Metaphor: ReFantazio! Rarely focused entirely on the new, the call to return to retro is constant, whether that's a quick evening speed through Sonic 3 & Knuckles or yet another Jakathon through Naughty Dog's PS2 masterpieces.
Latest articles by Oscar Taylor-Kent

10 games like Terraria that'll build up your adventurous side
By Heather Wald last updated
Feature From Starbound to Palworld, here's what to try next if you're a Terraria diehard

Super Mario Odyssey and Wind Waker collide in this expressive Steam Next Fest 3D platformer that's already an early GOTY contender for me
By Oscar Taylor-Kent published
Hands-on Demon Tides' open world platformer structure combines with some of the most expressive 3D platforming I've ever played to set its telescopic sights on the genre crown

10 games like Valheim you should play next
By Martin Docherty last updated
Feature From God of War to The Long Dark, these games like Valheim carry on the Viking vibes and hardcore survival gameplay

I'm getting some good Banjo-Kazooie and Crash Bandicoot vibes from my favorite Steam Next Fest platformer, where you can swap water and lava to break levels
By Oscar Taylor-Kent last updated
Preview Ruffy and the Riverside is a bopping, colorful platformer with a clever twist – you can absorb and shoot out textures to change the world around you

Dying becomes a skill in this JRPG from the Danganronpa devs, and its Steam Next Fest demo is already Overwhelmingly Positive on Steam
By Oscar Taylor-Kent published
Hands-on The Hundred Line: Last Defense Academy shares a lot of DNA with Danganronpa, but is very much its own thing – with over 600 Steam Next Fest demo reviews and a very positive rating it's time for hope to prevail

All Avowed companions and how to recruit them
By Will Sawyer last updated
Guide Your party of Avowed companions will assemble over the course of the story and you can choose their abilities

I spent 15 hours clearing a recycled map I'd already explored and loved every second – Like a Dragon: Pirate Yakuza in Hawaii is a greatest hits album and then some
By Oscar Taylor-Kent published
Now Playing Now Playing | You can take the yakuza out of Kamurocho, but you can't take the hours and hours of side content out of the yakuza

"There shouldn't just be one weapon to slay them all": Monster Hunter Wilds' director will put up with my hammer bro shenanigans, but wants players to have options
By Oscar Taylor-Kent published
Interview Interview | Director Yuya Tokuda on reforging weapons, playing with fans, encouraging experimentation, and putting up with me: "I know that if you're a hammer main, you're a hammer main."

The best Yakuza games, ranked
By Dom Peppiatt last updated
Best List Kiryu, Kasuga, or Majima? The best Yakuza and Like a Dragon games merge action-packed Japanese crime capers with seriously silly fun

In 14 years I couldn't get through Skyrim, but smashed through Avowed in a weekend thanks to its bite-sized exploration and high-impact combat
By Oscar Taylor-Kent published
Now playing Now Playing | Can Avowed convert this Skyrim faithless? I'm too distracted smacking xaurips off ledges to think about it

With Monster Hunter Wilds poised to pop off this year, the series' veteran devs have one piece of advice for new players: "Don't rush it"
By Oscar Taylor-Kent published
Interview Between crossplay, support hunters, and a more structured storyline, Monster Hunter Wilds is the easiest the series has ever been to get into

Sonic driving a car in Sonic Racing: Crossworlds makes perfect sense, and after 30 years I'm sick of explaining why
By Oscar Taylor-Kent published
Opinion From Sonic Drift to Sonic Racing: CrossWorlds, the answer to why Sonic drives a car is painfully simple

Finally my doom scrolling has a use, thanks to this paranormal mystery sleuther that embraces the dark side of social media
By Oscar Taylor-Kent published
Now playing Now Playing | Urban Myth Dissolution Center's thrilling paranormal mysteries are enhanced by some seriously solid social media sleuthing

20 years on, Monster Hunter Wilds' devs reflect on the series' co-op journey: "The world caught up with our vision"
By Oscar Taylor-Kent published
Interview Interview | Monster Hunter Wilds' director Yuya Tokuda and producer Ryozo Tsujimoto reflect on the series' early adoption of console co-op, and embracing PC and crossplay

Yakuza and living, breathing mascots collide in this adventure that has you battling a "normal sized door", faulty cash registers, and a playful dog
By Oscar Taylor-Kent published
Hands-on Promise Mascot Agency is the Paradise Killer dev's latest, and another cult classic in the making: a yakuza love letter that might be one of the strangest games I've ever played

With fantastic pixel art animation and fiendish puzzles, Loco Motive proves the spirit of Monkey Island is still going strong
By Oscar Taylor-Kent published
Indie Spotlight Indie Spotlight | Train-set murder mystery Loco Motive took me on a railway journey back to my beloved LucasArts adventure game favorites

On The Radar: Kingdom Come: Deliverance 2 coverage hub
By Oscar Taylor-Kent published
On The Radar On The Radar | With our Kingdom Come: Deliverance 2 verdict out, we continue to journey Bohemia as we examine all the details this historical RPG has to offer, and talk to the Warhorse Studios about how it all came together

After 17 years, Ninja Gaiden 2 Black means I can finally recommend another version of the pinnacle limb-slasher
By Oscar Taylor-Kent published
Now Playing Now Playing | After years of port pain, Ninja Gaiden 2 Black finally revitalizes an indomitable character action classic

After 6 hours with Assassin's Creed Shadows, here's the 10 details I love the most so far
By Oscar Taylor-Kent published
List Feature | Assassin's Creed Shadows is filled with incredible details, from a stylish take on Japan to some really devious stealth options

Over 20 years of muscle memory made Metal Gear Solid Delta feel like I was just playing the original – and MGS heads like me know that's truly special
By Oscar Taylor-Kent published
Big in 2025 Big in 2025 | Metal Gear Solid Delta might only be as good as Metal Gear Solid 3. Wait… only as good as Metal Gear Solid 3?!

Assassin's Creed Revelations was good actually, and it's the unhinged sauce the Animus Hub needs to twist my mind into the perfect lore-absorbing shape
By Oscar Taylor-Kent published
Opinion Big Preview | Assassin's Creed Shadows introduces The Animus Hub, but it needs to take inspiration from the memory-diving Assassin's Creed Revelations to be a winner

Electric guitar battles are cool, but Death Stranding 2's real secret weapon? The fear of slipping down a sandy dune
By Oscar Taylor-Kent published
Big in 2025 Big in 2025 | Death Stranding 2: On The Beach might be Hideo Kojima's scariest game yet – as it now features slippery sand that could cause me a devastating tumble

Assassin's Creed Shadows channels The Sims with its customizable base: "It's good to have a home and a place where you feel at ease"
By Oscar Taylor-Kent published
Feature Interview | Assassin's Creed Shadows' hideout evolves on AC Valhalla's Ravensthorpe – "It's cool for players to build worlds"

"Player expression" has been vital for Two Point Museum, whether you're displaying captured ghosts or frozen cavemen in your dream exhibit
By Oscar Taylor-Kent published
Big in 2025 Curation, customization, and expeditions all come together to make Two Point Museum a more creative experience for players than its just-as-quirky predecessors

Assassin's Creed Shadows evolves on Syndicate's twin dynamic: "It would have been better if we pushed the two characters much further apart"
By Oscar Taylor-Kent published
Big Preview Interview | Simon Lemay-Comtois and Jonathan Dumont on evolving Assassin's Creed Syndicate's dual heroes for Assassin's Creed Shadows, and making them unique
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