Ryan Taljonick
Ryan was once the Executive Editor of GamesRadar, before moving into the world of games development. He worked as a Brand Manager at EA, and then at Bethesda Softworks, before moving to 2K. He briefly went back to EA and is now the Director of Global Marketing Strategy at 2K.
Latest articles by Ryan Taljonick
DmC: Devil May Cry review
By Ryan Taljonick published
How did Ninja Theory's take on Capcom's beloved hack and slash franchise turn out? Read on to see our thoughts...
Why Chrono Trigger is one of the greatest games ever made
By Ryan Taljonick published
Few JRPGs manage to reach the high bar set by 1995's Chrono Trigger. Here's why it's one of the greatest games ever made...
Secret santa gifts for Kratos, Mario, and more
By Ryan Taljonick published
What secret santa gifts would you buy for your favorite video game characters? Here are a few suggestions...
The perfect video game team for halting the apocalypse
By Ryan Taljonick published
If we knew that the apocalypse was coming--but didn't know what kind--this is the catch-all team we'd assemble to prepare...
Dark Souls II - What we want to see
By Ryan Taljonick published
With the confirmation of Dark Souls II, we're readying our minds and bodies to be crushed once again. Here's a few things we hope to see in FromSoftware's upcoming sequel...
Shooters finally have something to say in 2012
By Ryan Taljonick published
This year saw the release of tons of great shooters, most of which at least attempted to touch on mature themes. Here's why that freaks me out a little...
Company of Heroes 2 preview - hands-on with multiplayer
By Ryan Taljonick published
We've finally had a chance to face human opponents in Company of Heroes 2's multiplayer. How'd we fare? Read on to find out...
Snack attack: The most egregious junk food advergames
By Ryan Taljonick published
Plenty of games have existed in the form of pure marketing campaigns over the years--here's just a taste of the tastiest games based on snack food brands...
10 lies Far Cry 3 tells us about normal people in extreme situations
By Ryan Taljonick published
Getting a tattoo will make you a better hunter. Hang gliding is so easy anyone can do it--these are but a few of the untruths Far Cry 3 tells us about regular, everyday people...
Tomb Raider - 21 awesome things we saw and did in the first three hours
By Ryan Taljonick published
Lara Croft's upcoming adventure isn't your typical expedition
The Top 7... Most brotastic bros in gaming
By Ryan Taljonick published
Spiky haircuts, admirable sideburns, tribal tats--these are but a few traits of gaming's greatest brotagonists. Who are the dopest of bros? Read on to find out...
What can we really expect from the next console generation?
By Ryan Taljonick published
What might games be like a few years down the road? We turn to game developers to get an idea...
How SimCity is different from any SimCity youve ever played
By Hollander Cooper, Ryan Taljonick published
After a few more demos of 2013's SimCity reboot, we've got a lot more info on the things that make this one so different from its predecessors...
What would happen if Mario died?
By Ryan Taljonick published
The Mushroom Kingdom used to be such a happy, carefree place--until Mario met his maker. What series of events would befall the land if the plumber bit the dust? Probably something like this...
The best and worst uses of the Wii U GamePad so far
By Ryan Taljonick published
Nintendo's Wii U GamePad isn't going anywhere. Here are the uses that we'd like to see more, and less, of in the future...
Far Cry 3 review
By Ryan Taljonick published
Ubisoft's third outing in its franchise of open world first-person shooters is quite the wild ride. But is it one worth taking? Read on to find out...
Why do we love the games that hate us?
By Ryan Taljonick published
The opportunity for experimentation, challenge, and failure
Why Counter-Strike is one of the greatest games ever made
By Ryan Taljonick published
Gamers have been virtually planting bombs and saving hostages in Counter-Strike for more than a decade. Read on to find out why it's one of the greatest games ever made...
Seven innocent games whose worlds are actually nightmarish dystopias
By Ryan Taljonick published
Some games look cute and carefree from a distance--but dig deep enough, and you're bound to find something horrifying...
9 Disney / LucasArts crossovers that need to happen
By Ryan Taljonick published
Now that Disney owns Lucasfilm (and, consequently, Star Wars and all LucasArts properties), we've concocted a list of potential crossovers we hope to see one day.
Assassin's Creed III Liberation review
By Ryan Taljonick published
We finally got our hands on Assassin's Creed's first Vita outing. How fun is stabbing Templars on a device that fits in the palm of your hand? Read on to find out...
The Unfinished Swan - a postmortem interview with creator Ian Dallas
By Ryan Taljonick published
Following the release of The Unfinished Swan, we got in touch with the game's creator, Ian Dalls, to talk about the development process of the game...
Borderlands Legends preview - hands-on with the iOS top down shooter
By Ryan Taljonick published
Bringing out the mini-guns
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