Scott McCrae
Scott has been freelancing for over two years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.
Latest articles by Scott McCrae

Half-Life devs worried Gabe Newell "promised things that they couldn't possibly deliver" for the iconic FPS, but "they just didn't know" that they'd be able to do it yet
By Scott McCrae published
News The game was awarded 'Best Action Game' at E3 1998

After his excellent debut Metroidvania took 7 years, Animal Well's solo dev says his next game shouldn't "take nearly as long"
By Scott McCrae published
News "I'm back in the good, pure phase where I just get to make something on my own, without sharing it with anybody"

As Assassin's Creed Shadows passes 2 million players, Devil May Cry creator Hideki Kamiya reveals "I felt bad that it was being criticized so much"
By Scott McCrae published
News "I wonder if there's no way to make these 'normal people' equally visible in everything"

Silent Hill f hasn't actually been banned in Australia, but it's not out of the woods yet
By Scott McCrae published
News "A classification decision will be published ahead of the game’s release"

As Assassin's Creed Shadows overtakes Valhalla and Odyssey, Ubisoft promises "this is just the beginning" in heartfelt thanks to players
By Scott McCrae published
News "We're thrilled to see the game evolve with you by our side"

"I believe in experiencing life and art through human expression, not software": Baldur's Gate 3 Astarion actor calls for proper AI regulation
By Scott McCrae last updated
News

"There are so many games": Legendary dev behind GTA 3, GTA 4, GTA 5 and many more says the industry needs to "get smarter" about what players want
By Scott McCrae last updated
News "These days, you have to look at your analytics. You've got to see what people want to play"

Fallout 76's art director "had to fight really hard" so Bethesda would make the MMO's map bigger than Skyrim's
By Scott McCrae published
News "It was kind of nice to hear 'hey, that game sucks, but the map's pretty cool'. I did my job."

Don't expect Minecraft to go free-to-play anytime soon, as Mojang says "It doesn't really work with the way we built it"
By Scott McCrae published
News "It's the best deal in the world"

Former Witcher 3 and Dying Light devs reveal their Resident Evil homage, complete with PS1-style fixed cameras
By Scott McCrae published
News "Tissue overgrows walls of buildings, and meat bursts through the pipes. Empty husks of human skin fill the streets."

Silent Hill f has been pre-emptively banned in Australia, with no reason given for the 'refused classification' rating
By Scott McCrae published
News The game's Steam page mentions "gender discrimination, child abuse, bullying, drug-induced hallucinations, torture, and graphic violence"

Helldivers 2 boss says "death and rebirth" is a natural part of the games industry, but it's "unnecessarily brutal" right now "because we don't diversify enough"
By Scott McCrae published
News "A lot of publishers try to play it safe by taking safe bets, but one thing that's guaranteed is those safe bets are a death sentence for the studios that try to make it."

Thank Goodness You're Here's developer says it was trying to design a game normally before realizing "we're s**t at video game design"
By Scott McCrae published
News "So why put funny first? What does that mean? Well, it's all we knew how to do"

With lots of loot and focused levels and missions, Soulslike RPG The First Berserker: Khazan is giving me all the right Nioh vibes: "Players aren't required to grind to farm for decent items and make progress"
By Scott McCrae published
News "Generally speaking, we expect a full set of equipment to be replaced once per main mission"

Monster Hunter Wilds' new event quests give you an even better way to farm Decorations, and a brand new headpiece
By Scott McCrae published
News Don't be fooled, she's just a regular Rathian... But she's got a new hat!

"Valve knows it, I know it, and you need to know it": Steam expert tells indie devs to "give away" demos, because actually playing a game beats all other marketing
By Scott McCrae published
News It's not until you get your demo that you get your visibility. So get that demo playable."

After a year of trying, Zelda: Majora's Mask streamer becomes world's first to pull off randomized no-hit run where even blocking causes a game-ending Mooncrash
By Scott McCrae published
News Presumably the next run will be blindfolded if they want to top this

The Witcher 3 devs' new vampire RPG introduces new enemies - and even the devs are calling them "annoying little b*******s"
By Scott McCrae published
News The spiritual successor to Nekkers looks to be on the way

WoW Classic might be getting a legendary weapon that's been the subject of rumors in the MMO's mainline version for 20 years
By Scott McCrae published
News It was foretold by Salzman in accounting

Hades 2's 1.0 release date is still a mystery, even to its devs: "Whenever that will be"
By Scott McCrae published
News I instead am choosing to delude myself that a surprise launch is on the way soon

The Assassin's Creed Shadows metacritic score is here, and it's level with Valhalla
By Scott McCrae published
News But behind Assassin's Creed 3

Saber CEO knew Space Marine 2 would be a success after playing it for over 300 hours, but he was still surprised when it sold 6 million copies
By Scott McCrae published
News “I was betting on something that I played. I played it for over 300 hours"

Palworld dev revisits "totally not real, or maybe real" dating sim Pocketpair teased last year, fully aware of furry fandom: "There is a very large and very vocal community of passionate individuals"
By Scott McCrae published
News It's like Hatoful Boyfriend with guns
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