Avowed director says it's "hard" to avoid Skyrim comparisons, but the action-RPG is more like Obsidian's "fantasy take on The Outer Worlds"

Avowed new screenshot xbox series x
(Image credit: Xbox Game Studios)

Avowed isn't Obsidian's Skyrim; it's more like the studio's "fantasy take on The Outer Worlds," says game director Carrie Patel.

Avowed has drawn comparisons to Bethesda's Elder Scrolls series since it was revealed in 2020, but more recently the developers have sought to, if not distance themselves, branch off from Skyrim specifically. Last June, Obsidian CEO Feargus Urquhart admitted that Avowed began conceptually as the studio's spin on Skyrim, but said it had since evolved into something fundamentally different; smaller, more "confined," and quintessentially Obsidian.

Now, Patel is giving specific examples of games that more directly inspired Avowed.

Talking to PCGN, Patel joined gameplay director Gabe Paramo to explain how Avowed's design philosophy differs from Skyrim's open-ended sandbox.

"It's hard in 2024 to escape some comparison to Skyrim if you’re making a first-person fantasy action RPG," Patel said. "But I think the model that we've looked to internally is building Avowed as our fantasy take on The Outer Worlds, not with the same tone, but a similar structure to the world and in terms of scope.

"For us, it's about having a more focused experience, something that feels a little more curated. We can be a little more intentional. Our world comprises zones that are definitely not small but certainly more constrained than a massive map that you can walk from, beginning to end, in several hours. It allows us to have a little more intentionality."

Then, speaking straight to my soul, Patel echoed what Obsidian has previously said about Avowed in relation to Skyrim. It's not as big, it doesn't have to be as big, and big does not necessarily mean better.

"I think there's an appetite for games that are big sprawling RPGs with a ton of openness," Patel said, "but also games that are more curated, but also still maintain these elements of choice, character building, and progression. I've been excited to see what we can do as a studio in mixing up those elements."

Avowed new screenshot

(Image credit: Xbox Game Studios)

Paramo further explained that Avowed is designed to be a cross between a fully open sandbox and "something that's more curated," a balancing act between the thrill of discoverability and intentionality in world design. Fallout: New Vegas, Obsidian's acclaimed 2010 RPG, does something similar, but perhaps with a more traditional open-world framework.

"There are creatures you might stumble upon in Avowed that you're maybe not ready for, but perhaps you've found an ability that helps you manipulate that creature, and then you get an item," Paramo said. "You've found something purely through exploration that you can use in other types of encounters. I think New Vegas is also full of those moments where we don't want to handhold the player, but still, if players have the skills, they can still defeat these moments."

Obsidian was also kind enough to chat with GamesRadar+, and we were told Avowed takes Skyrim's approach to combat and evolves it, allowing players to "build the character they want to play who fights the way they want to fight."

Here's why Avowed's commitment to ubiquitous player choice could make it 2024's standout RPG.

Jordan Gerblick

After scoring a degree in English from ASU, I worked as a copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. Now, as GamesRadar's west coast Staff Writer, I'm responsible for managing the site's western regional executive branch, AKA my apartment, and writing about whatever horror game I'm too afraid to finish.

Read more
Kai and Giatta battle Xaurip in Avowed
I get why Obsidian doesn't like The Elder Scrolls comparisons, but Avowed is the first RPG to have its hooks in me this deep since Skyrim took over my life 14 years ago
The Big in 2025 image for Avowed, showing a montage of fighting and exploring with the RPG, including first-person combat with a skeleton, and Kai slashing enemies
Avowed is an RPG that's both the culmination of everything Obsidian has done before, and also an evolution of it: "There's really not a whole lot of our regions that's off limits to the players"
A massive fireball explosion engulfs Chieftain Grithin in Avowed
In 14 years I couldn't get through Skyrim, but smashed through Avowed in a weekend thanks to its bite-sized exploration and high-impact combat
Kai and Gianna battle xaurips in Avowed
Avowed review: "No Skyrim, but an unforgettable return to form for Obsidian Entertainment"
Avowed screenshot showing companion Kai wielding a pistol in one hand and short sword in the other while facing a large reddish-orange bug-like creature
Avowed is nothing like Bethesda's RPGs, but The Elder Scrolls 6 should take inspiration from its combat
Avowed player spitting streams of fire at their hands at a zombie-like Dreamthrall enemy in a desert environment
Avowed's aversion to realism might not be the most immersive, but it's a breath of fresh air after the hardcore role-play of Kingdom Come: Deliverance 2
Latest in Action Rpg
AI Limit
"AI is not as effective as it might appear": Dev of AI-focused Soulslike RPG says they didn't use any AI-generated content and it can't match "genuine creativity"
The First Berserker: Khazan protagonist
The First Berserker: Khazan isn't even out yet, but the new Soulslike RPG already has over 1,300 94% positive reviews on Steam from early buyers
Lies of P art showing P walking in a snowy forest
Lies of P director loves FromSoftware and respects the Soulslike tag, but says "I'm really serious, I'm not lying, I'm very truthful, our focus is to create our own style of game"
Lies of P Overture art of P
Lies of P director says Overture DLC is at least 15 to 20 hours long for "experienced" players, packing tons of bosses and ideas the devs couldn't fit at launch
Monster Hunter Wilds screenshot showing a hunter battling a congalala
If you missed the last one, the new Monster Hunter Wilds event quest is another way to stock up on rare ingredients before the big update drops next week
Monster Hunter Wilds
Monster Hunter Wilds' first major update rights its greatest wrong by adding a proper Palico cooking animation, and it's letting you change Alma's glasses
Latest in News
Pillars of Eternity
10 years later, in a post-Baldur's Gate 3 and Avowed world, Obsidian is giving its own throwback CRPG Pillars of Eternity a turn-based combat mode
Destiny 2 Lightfall
When Destiny 2 "weekly active users dropped lower and faster than we'd seen since 2018," Bungie assembled an A-Team to put out some fires: "We needed to do something"
Velma, Daphne, Fred, Shaggy, and Scooby-Doo looking at a giant key which is also a clue
Netflix is rebooting Scooby-Doo as a live-action series from the producer of Supergirl and The Flash centered around a "supernatural murder" at a summer camp
Astro Bot
Astro Bot went through 23 pitch iterations before its director promised PlayStation "happy gameplay" and "overflowing charm," though it did once end with robot decapitation that made "some people really upset"
Tomb Raider
5 years after Avengers, 2 years after its last layoffs, and who knows how long before Perfect Dark and Tomb Raider return, Crystal Dynamics announces another round of layoffs
AI Limit
"AI is not as effective as it might appear": Dev of AI-focused Soulslike RPG says they didn't use any AI-generated content and it can't match "genuine creativity"