Balatro
Latest about Balatro

Baldur's Gate 3 director Swen Vincke says indie poker roguelike Balatro was his 2024 GOTY, beating out Final Fantasy 7 Rebirth, Astro Bot, and Elden Ring: Shadow of the Erdtree
By Jordan Gerblick published
News Balatro racks up yet another accolade

Even Balatro's publisher doesn't know when LocalThunk will be done with 1.1: "Maybe I should whisper in his ear, like, 'So how's those 200 new jokers coming?'"
By Dustin Bailey published
News "I may hear it a couple days before everyone else"

"Balatro was a pain in the ass to market," but it started getting better once players started cracking open the demo so they could play forever
By Iain Harris published
News Publisher Playstack "knew it was so good because we couldn't stop playing it internally"

Balatro's first big update is still on track for 2025, but it'll be "done when it's done, because it's got to be good before it's fast"
By Dustin Bailey published
News The poker roguelike's first major gameplay update is still on track

When starting development on his hit roguelike, Balatro creator set out to recreate a made-up card game he played "thousands" of times with his friends
By Catherine Lewis published
News It "had some pretty wacky rules and a lot of bluffing"

Balatro creator hits back at AI art spread on the roguelike's subreddit: "I don't use it in my game, I think it does real harm to artists of all kinds"
By Kaan Serin published
News Localthunk lands on the anti side of the AI art fence

After stepping away from Balatro for 3 months, the developer only resumed work "because I was bored but the internet was out so I couldn't play Rocket League"
By Issy van der Velde published
News Breaks are important

Balatro creator says it's "useless" for him to give advice to other devs because "I only have one data point" and it was a 5 million-sale success story
By Issy van der Velde published
news This industry moves too fast to follow anyone's footsteps

Balatro creator started "properly playing the game myself about a week before launch" and had "a pretty emotional moment" where he realized it's "actually fun"
By Kaan Serin published
News Well, of course

Balatro creator initially considered a Steam release in part to help "get a game developer job somewhere," and after 5 million sales I'd say he found one
By Scott McCrae published
News "All I knew about Steam is that there were about a million games on there and that very few could realistically make a living"
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