Baldur's Gate 3 devs address Act 3 criticism including cut content and performance - and promise a better ending for Karlach
The fixes start with Patch 2
While Baldur's Gate 3 has broadly been beloved by, well, just about everyone, players have increasingly been raising concerns that Act 3 isn't up to the standards set by the earlier stages of the game. Developer Larian Studios has directly responded to those concerns, and says that fixes for some - but not all - of the points raised are coming.
Criticisms of Act 3 have basically taken three forms: the performance isn't up to snuff, there are too many bugs, and there are indications that some content has been cut. To that first point, Larian says in a blog post that it knows Act 3's performance, "isn’t as good as the first two acts," but there will be some notable improvements as of Patch 2. "We’ll also be working throughout September to improve performance in Act 3 further with new technology that’s been taking a bit longer to release than we expected."
Patch 2 is also going to eliminate some of the more egregious Act 3 bugs left behind after Patch 1. "Some things that are currently being associated with 'cut content' are actually things like companion reactions to events in the world that didn’t trigger," Larian says. "These are being solved. Where there seem to be loose ends, we’re tying them up."
But as for most of what some players are calling 'cut content,' Larian says it hasn't been cut at all - at least, not because of time constraints. Particularly in regards to the epilogue, Larian says that "What’s been datamined is not really cut content but content that we didn’t want to release because we didn’t think it worked. We’re pretty strict with ourselves and our ideas. If it isn’t good - if it isn’t fun to play - it doesn’t make it into the game."
Larian says it felt that overlong ending cinematics might "detract from the epicness of the experience. But clearly, not everyone agrees with us! So we’re going to do something about it." That starts in Patch 2 with a "new optional ending with Karlach. It’s fiery, poignant, and gives her the ending she deserves."
When it comes to Baldur's Gate 3's Upper City, Larian says it always intended this to "be an epic, cinematic epilogue" for the game. In other words, Larian is saying the area wasn't truncated to get the game out the door.
"We feel confident that there’s enough content in Baldur’s Gate 3, and the city itself, clocking in weeks-long playthroughs at a time. But that’s not to say Baldur’s Gate 3 didn’t see cuts just as every game. It’s just important to know that what ultimately shipped was planned long ago, in function primarily of making Baldur’s Gate 3 fun to play, not for us to close development quickly."
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
Earlier today, Larian said that Patch 2 is "around the corner," so we might not have to wait very long to see these fixes in action.
Dustin Bailey joined the GamesRadar team as a Staff Writer in May 2022, and is currently based in Missouri. He's been covering games (with occasional dalliances in the worlds of anime and pro wrestling) since 2015, first as a freelancer, then as a news writer at PCGamesN for nearly five years. His love for games was sparked somewhere between Metal Gear Solid 2 and Knights of the Old Republic, and these days you can usually find him splitting his entertainment time between retro gaming, the latest big action-adventure title, or a long haul in American Truck Simulator.
"It makes me sick": Skyrim modder with 475,000 downloads, fed up with "daily harassment," abandons modding after "thousands of hours" of work on what she calls "the most advanced follower to ever exist"
BioWare art director is sharing more Dragon Age: The Veilguard concept art, including the very first piece he made for BioWare's latest RPG