As Baldur's Gate 3 continues to grow in popularity and shock even its director at how successful its launch has been, players are continuing to push the game's D&D rules to its boundaries and see what is possible. And what is possible is bad news for one NPC particularly.
Because gravity is also a rule in Baldur's Gate 3, Druids players are discovering it can be used to cause some serious damage with the absolute unit that is the Owlbear.
The class action Crushing Flight scales with mass, meaning the bigger your form, the more Bludgeoning damage you'll deal. And the longer you take to fall to the ground, the larger the impacting force will be when you land.
Some unlucky NPCs have been witness to this fact. If they succeed a Strength Saving Throw against Crushing Flight they only take half damage but, as we're about to see, this is trivial to a five-tonne Owlbear.
OWLBEAR FROM THE TOP ROPE 800 DMG!Some asked so....Crushing Flight = no fall dmgStack boxes, climb, shapeshift, enlarge (jump spell if needed)5005kg from 31.6m = 821 bludg dmgJust knowing weight/height fall dmg exists has creative implications, have fun with that😈 pic.twitter.com/ZGFaZKVQ8jAugust 10, 2023
In a video shared by Twitch streamer Ellohime, poor NPC Acolyte Marls gets crushed to death by 821 points of Bludgeoning damage, despite beating the Strength check with their Saving Throw.
The boss Grym suffers a similar fate to Redditor Fishbleb, taking a whopping 1,170 points of Bludgeoning damage with a successful Saving Throw.
So apparently crushing flight scales with mass 😈 from r/BaldursGate3
Using Crushing Flight doesn't have any fall damage linked to it, so you can dive off any high spot without worrying about your own health. What it does result in is a highly ridiculous and impressive damage roll, and a guaranteed casualty. All that I ask is Halsin, please don't think about incorporating this into your bear sex.
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Other useful tips being shared by the Baldur's Gate 3 community include speaking to vendors with a high Charisma character to stay rich.
I'm a freelance writer and started my career in summer 2022. After studying Physics and Music at university and a short stint in software development, I made the jump to games journalism on Eurogamer's work experience programme. Since then, I've also written for Rock Paper Shotgun and Esports Illustrated. I'll give any game a go so long as it's not online, and you'll find me playing a range of things, from Elden Ring to Butterfly Soup. I have a soft spot for indies aiming to diversify representation in the industry.