Battle plan
Field Commander's lead designer gives us the turn-based dirt
Did you have to scale anything back to fit onto the PSP? Four-player battles, perhaps?
There were certainly some technical limitations on what and how much we could display that guided some of our feature sets. Four-player battles were one of those areas, but aside from just the PSP there were some gameplay and map layout factors involved as well.
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A fomer Executive Editor at GamesRadar, Brett also contributed content to many other Future gaming publications including Nintendo Power, PC Gamer and Official Xbox Magazine. Brett has worked at Capcom in several senior roles, is an experienced podcaster, and now works as a Senior Manager of Content Communications at PlayStation SIE.