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The Metal Gear madness rages on
Above: No thanks. Speaking of which...
Above: DAYYMN!
Above: Ray, full time Imagin-eer
Above: Funny... until he gets elected
Above: At ease, Soldier
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More about metal gear
Metal Gear Solid's former art director once said he spends "a lot of time fussing over the details of the characters' backside since that's the side the player sees most in-game"
In 1997, Hideo Kojima said the "one thing" he wanted to avoid in Metal Gear Solid was "tedious" cutscenes with characters "blabbering at each other for 4 or 5 minutes"
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