Bee Movie Game review

An unexpected argument for shovelware

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In place of timed button presses are point-and-click targets activated with the Wii Remote, and instead of mashing a button to bother a human or escape a trap, you'll merely wave the Wii Remote and/or Nunchuk. Other than that, the game doesn't make particular use of the motion controls or the Wii hardware - and the very key differences ultimately dictate what makes it distinct from the other versions. New Hive City sports a much different look in the Wii iteration, and only a handful of jobs (minigames) are available in the smaller beetropolis. Additionally, Barry B. Benson is no longer able to jack just any car in sight. Instead, he must use the job stations scattered along the city to magically summon his car from its resting point.

Fewer minigames means a less padded campaign than seen in the Beenox-developed game, but the altered single-player structure reveals a truly bizarre omission. While the rest of the game follows the same mission structure as the other versions, two of the later missions are completely missing, aside from the video clips that should have bookended each chapter. We were able to complete the gimped campaign in just three hours, and it seemed even more confusing and less cohesive than the other versions we played.

More info

GenreAction
DescriptionIn real life bees will sting you, and nobody would buy a game about that. But in the upcoming animation from DreamWorks they'll do a bunch of other stuff that will make a fun game.
Platform"PC","Xbox 360","PS2","Wii"
US censor rating"Everyone","Everyone","Everyone","Everyone"
UK censor rating"","","",""
Release date1 January 1970 (US), 1 January 1970 (UK)
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Andrew Hayward
Freelance writer for GamesRadar and several other gaming and tech publications, including Official Xbox Magazine, Nintendo Power, Mac|Life, @Gamer, and PlayStation: The Official Magazine. Visit my work blog at http://andrewhayward.org.
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