The 25 best Sonic games of all time
From classics to modern takes, the best Sonic games showcase the blue hedgehog's most memorable antics
When it comes to the best Sonic games, you know you're in for a whirlwind ride. SEGA has been creating games in the Sonic the Hedgehog series for over 30 years now, offering countless opportunities to explore lush worlds at high speeds.
With so much choice, getting your hands on the best games in the Sonic series can be easier said than done. That's why we've looked across the entire franchise to help build out our list of the best Sonic games. Naturally, Sonic Frontiers hasn't made the cut, nor has the recently released Sonic X Shadow Generations, mainly because there are so many other good options.
From the best Sega Genesis games to some delights that count among the best Dreamcast games and best Switch games, below you'll find our pick for the 25 greatest Sonic games of all time.
The best Sonic games ever, starting with...
25. Sonic Spinball
Release: 1993
Platform(s): Sega Genesis, Game Boy Advance, PC
The early Sonic games had developed a uniquely satisfying rhythm: jump on a few baddies, collect a ring or twenty, then hit a hill and bounce around until you found out whether you were epileptic. And for many players, that third high-speed component of the experience was where the money was at. So hey, figured Sega, why not fashion a whole game out of those bits?
The Genesis was already the console of choice for many pinball fans with a puzzling aversion to actual physical pinball tables, and Sonic Spinball held its own alongside the likes of Dragon Fury, Psycho Pinball, and Crue Ball. And if you weren't a huge Sonic fan, here was a game consisting of nothing but opportunities to bash the mouthy mascot around the head with huge flippers. Everyone wins!
24. Sonic Rush Adventure
Release: 2007
Platform(s): Nintendo DS
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Built for fast-paced dual-screen challenges, the Rush titles were for a long time the best way to get old-school side-on action with a pinch of next-generation flair. Rush Adventure thrives in plus-sized side-on platform bursts but also offers bouts of well-executed 3D to remind you that you're playing on a machine with some chops.
Technical aptitude aside, here's a game that keeps Sonic and Tails off the streets and introduces a non-mortifying new character in Marine the Raccoon, a character that serves as the springboard for a story of piracy, multidimensional invaders, and interplanetary conflict. In its day, this was the title you fired up to disprove anyone who said the series had lost its way.
Read our Sonic Rush Adventure review.
23. Sonic & the Secret Rings
Release: 2007
Platform(s): Wii
Intended as yet-another rebirth for Sonic to coincide with Nintendo's then-upcoming Wii console, Secret Rings takes its cue from the Arabian Nights - meaning developers were free to wear their Prince of Persia influences on their sleeves. The title played to Wii strengths with an emphasis on racer-style platform action and level design which favored speed-runs over precision-jumping challenges.
For an early Wii title the game holds up well today, with graphics that impressed on release and still turn heads. Critics at the time suggested that Secret Rings might mark a turning-point for the series then ailing fortunes; history and replay value prove them right.
Read our Sonic and the Secret Rings review.
22. Sonic R
Release: 1997
Platform(s): Sega Saturn, GameCube, PS2, PC
Sonic and racing had always seemed an obvious fit, and Sega had made early forays into the concept with the Game Gear's Sonic Drift titles. This Saturn title offered a substantial-tech injection for Sonics pole-position aspirations, with co-developers Travellers Tales tweaking the game's design to squeeze as much speed and detail out of the 32-bit hardware as possible.
It's a short, colorful burst by today's standards, which is no bad thing, and offers a look at the early days of what would become quite the profitable little sideline for Sega's mascot. Later, Sonic Racers would only improve on the concept, making Sonic R an embryonic taste of what would become titles like Sonic All-Stars Racing.
21. Sonic Chronicles: The Dark Brotherhood
Release: 2008
Platform(s): Nintendo DS
Expanding the hyperkinetic Sonic series into role-play territory was a stunt guaranteed to raise eyebrows, and you can bet Sega wasn't about to just fob the job off on anyone. After all, Mario hadn't gone the HP-n-battle-scenes route until Squaresoft was ready to do the concept justice - so similar interest in Sega's experiment was piqued when genre titans BioWare were given the task.
While geared more toward the DS youth audience than fans of Mass Effect or Dragon Age, the game remains among Sonic's stronger cross-genre ventures - to say nothing of more ambitious. Sequel rumors have been teased since the game's release, but following BioWare's incorporation into EA, these seem rather unlikely to come to fruition.
Read our Sonic Chronicles: The Dark Brotherhood review.
20. Sonic Colors
Release: 2010
Platform(s): Wii, Nintendo DS, Nintendo Switch, PS4, PC, Xbox One
Assuring players that their aim was to rectify the missteps of earlier Sonic titles, Sonic Team gave players a reason to look out for this Nintendo-exclusive soft reboot geared toward players too young to have grown up with the series' side-on originators. The result, released for the DS and Wii in 2010, showed the wisdom of this strategy.
Instead of trying to roll together everything anyone had ever liked about a Sonic title, Colors was fast, tight, and offered variety via well-placed power-ups and environments built around high-speed thrills. Which, come to think of it, was pretty much everything older fans had always liked about Sonic games as well.
Read our Sonic Colors review.
19. Sonic Unleashed
Release: 2008
Platform(s): Wii, PS2, PS3, Xbox 360
Okay, you know what? It's been years since Sonic Unleashed, and Werehog jokes have put several GamesRadar children through college by now. We're finally ready to lay the matter to rest and admit that Sonic Unleashed is actually a good game. It looks beautiful, plays fast 'n' flashy, and certainly can't be accused of coasting on earlier successes.
Besides this, it's worth bearing in mind that the Sonic games take place in a world where animals are always being turned into creepy creatures. The whole reason the Sonic/Robotnik beef got started in the first place was due to the latter turning animals into monsters. Meanwhile, Mario is getting turned into frogs and bees and a mythical Japanese raccoon without so much as an objection. And besides that, the non-Werehog bits of Unleashed were a welcome return to form for the Hedgehog, bringing 2D perspective and high-speed thrills back to the forefront.
Read our Sonic Unleashed review.
18. Sonic the Hedgehog 2 (Game Gear/Master System)
Release: 1992
Platform(s): Master System, Game Gear
The Master System and Game Gear versions of Sonic 1 had hewn fairly close to the Genesis standard, but Sonic 2 on Sega's 8-bit systems bore little comparison to the 16-bit title of the same name. The game looked different, sounded different, and played like a Sonic title, but one built for the smaller systems strengths. If the high-speed multiplayer pyrotechnics of Sonic 2 Genesis were reined in slightly for this version, in their place were new vehicle modes and gameplay gimmicks to push the 8-bit hardware.
Did the different approach pay off? While the 16-bit Sonic 2 is the one that's remembered, this title remains a thrilling challenge with plenty of surprises for first-time players. It's still one of the best Sega Game Gear games of all time.
17. Sonic Chaos
Release: 1993
Platform(s): Master System, Game Gear
Having played to the Game Gear and Master System's strengths with the distinctly standalone 8-bit versions of Sonic 2, repeat series contributors Aspect Co. were given free reign to continue the breakaway adventures of Sonic and Tails on the then-dwindling Master System and Game Gear. Which, hey, if you were still actively rocking a Master System in 1993, was probably the best news you'd heard all year.
And while attention was focused on the series' increasingly hi-tech fortunes, Chaos quietly continued to remind players that they were still playing a Sonic game, damn it. Tails was finally playable (having kept to an NPC role in the 8-bit Sonic 2) and Sonic continued to run as fast as he could through as many gravity-testing scenarios as the older hardware would permit. A late contributor to the series' Golden Age, but it just scrapes in.
16. Sonic & All-Stars Racing Transformed
Release: 2012
Platform(s): Wii, Nintendo 3DS, PC, PS3, PS Vita, Xbox 360
Having well and truly found its feet on the racetrack, this second racing entry in the Sonic/Sega All-Stars crossover is a standout for either franchise. Presenting players with a variety of characters and courses drawn from the breadth of Sega history, it's at once a Smash Brothers-esque fan-service extravaganza and an instantly accessible, easy-to-like addition to the mascot-racer genre.
The game's transforming vehicles keep races interesting, and loving callouts to earlier properties like Golden Axe and NiGHTS serve as reminders that Sega has known how to make a good game since before many of its current fans were born. Early issues with the game's Wii U version were soon patched and served as a strong early showing for Sonic on the Nintendo platform.
Read our Sonic & All-Stars Racing Transformed review.
15. Sonic Adventure 2
Release: 2001
Platform(s): Dreamcast
One of the endearing qualities of the Sonic series has long been its trans-Pacific development history, with Japanese and US teams both having contributed to the franchise over the years. Sonic Adventure 2 may have marked the series last outing on a Sega console - the Dreamcast had been discontinued months earlier - but it was also the first to be developed primarily by Sonic Team USA, whose San Francisco streets influenced the game's urban environments.
Just as US input had seen the Genesis Sonic 2 expand substantially on the original's high-speed bravado, Sonic Adventure 2 was a much zippier, more stunt-filled experience than its comparatively plot-heavy predecessor. This influence served the series well and would ensure positive receptions for later ports of the game.
14. Sonic Advance
Release: 2001
Platform(s): Game Boy Advance, N-Gage
The new millennium brought with it new rules: there was a different President in the White House, airplanes wouldn't fly unless you took your shoes off, and original Sonic games were now making their debut on Nintendo's Game Boy Advance. At the time, these releases were often superior to Sonic's console adventures.
Nowadays, Sonic and Nintendo are more like old friends with a colorful backstory - but when the hedgehog first stepped out with Big N in 2002, console war veterans probably wondered what all those playground arguments had ever been in aid of. Showcasing classic 2D Sonic action, Advance gave birth to a consistently successful new franchise, reducing Sonic's die-hard brand loyalty to a distant memory from the halcyon-toned 1990s.
13. Sonic & Knuckles
Release: 1994
Platform(s): Sega Genesis, PC
Nowadays, we think nothing of it when a developer builds so much game that the excess has to be mopped up and rolled into a DLC extension; but back before downloading was a thing, a physical add-on for adding new content to your game cartridge was quite the talking-point. Never gimmick-shy, Sega made the most of the oddity (made mostly out of resources that couldn't fit into Sonic 3 in time for release) with a variety of new unlockables, depending on which Sonic cartridge the game was paired with.
Offering new ways of playing through Sonics 2 and 3, as well as added levels exclusive to the Knuckles-themed chunk of the game, the title extended already beloved releases and tided fans over until everyone went out and bought a Sega Saturn (well, that was the hope). It's that first 16-bit heyday extended just a little longer.
12. Sonic the Hedgehog 3
Release: 1994
Platform(s): Sega Genesis, PC
The Sonic franchise has gone from bust to boom more than once - but if there's any period that can be said to represent the character's Golden Age, it would have to be the late-era 16-bit generation. And while not necessarily the best of that era, Sonic 3 is probably the one that the most people played.
Having achieved widespread ubiquity via Genesis bundle-filler Sonic 2, the next title rewarded series fans with a greater degree of variety between characters, stages, and enhancements. In many ways, it's the best parts of Sonics 1 and 2, rolled into a frantically spinning ball and padded out with enough new surprises to fill two games' worth of content, which was appropriate, with Sonic & Knuckles coming hot on its heels.
Read our Sonic the Hedgehog 3 review.
11. Sonic Rush
Release: 2005
Platform(s): Nintendo DS
While Sega was tweaking the Sonic formula with high-profile home console outings in the mid-'00s, the company placed a bet on this side-scrolling throwback - a throwback that would go on to become one of the series' most celebrated entries. After all, we don't want to spoil anything for you, but a recurring theme of Sonic's life story is going to be Sonic and 3D don't always mix.
So when bringing the character to the DS, Sega wisely chose to employ the handheld's polygonal capabilities diligently, mainly by adding 3D characters and boss encounters to a side-scrolling jump-and-dash extravaganza much more in line with the series' roots. The result is a game that bridged the gap between hardline retrogamers and fans of the character's later chummier outings.
Read our Sonic Rush review.
10. Sonic Lost World
Release: 2013
Platform(s): PC, Wii U, Nintendo 3DS
After examining Sonic's long history in Sonic Generations, Sonic Lost World starts a whole new chapter for the Blue Blur - partially by borrowing from Super Mario Galaxy. Instead of running on city streets, Lost World restricts Sonic to floating planetoids that restrict his movement so he can focus on pure speed. It seems so obvious that it's strange Sonic hadn't done this before (not counting the canceling Saturn game, Sonic X-treme).
The 3D controls are better than ever for Sonic, and the Wii U-powered visuals are candy-colored perfection. Lost Worlds builds on what Sonic Colors did and, save for some annoying difficulty spikes, makes for a great Sonic game for every type of Sonic fan.
Read our Sonic Lost World review.
9. Sonic Adventure
Release: 1998
Platform(s): Dreamcast, GameCube, PC, PS3, Xbox 360
You have to understand, seeing Sonic transition so seamlessly into 3D in 1998 was like bumping into an old friend you'd lost touch with, only to find that since you last spoke they'd become World President George Clooney. Seriously, the Dreamcast original still looks good alongside some games made 10 years later.
Mapping Sonic's twitch-centric gameplay onto the Z-axis would prove a continual challenge for Sega, but for a while there, Sonic Adventure made it look as if the company had nailed it. At the very least, it was a step up from the previous attempt, Sonic 3D Blast, which was neither 3D nor a blast of any kind.
8. Sonic Generations
Release: 2011
Platform(s): PS5, PS4, PS3, PC, Xbox Series X, Xbox One, Xbox 360, Switch, Nintendo 3DS
No one can accuse Sega of being unwilling to take Sonic in new and interesting directions - even if those directions don't always sit well with longtime fans. When the company celebrated the character's 20th birthday with Sonic Generations, Sega set the OG Sonic alongside his contemporary counterpart in an all-time fan-gripe showdown for the ages.
As perennial fan-gripers with a strong bias toward fun and/or forgetting how many years we've been alive, we welcomed the new Sonic as one of the character's best outings since the Genesis era and were disappointed to hear that Sega has no plans for Classic Sonic beyond Generations. Still, if '90s Sonic was ever going to cash out, you'd think he'd have done it by now, what with the eleventy billion or so times players sent him to his death already...
Read our Sonic Generations review.
7. Sonic Pocket Adventure
Release: 1999
Platform(s): Neo Geo Pocket Color
Perhaps you took note of the Neo Geo being reborn with the official SNK handheld named the Neo Geo Gold. If you, like us, are still trying to work out what to make of the iPhoney-looking contraption, consider that SNK's been doing crazy things to portable gaming for years--such as having the first ever Sonic game on a third-party console, 1999's Sonic Pocket Adventure for the Neo Geo Pocket.
Playing much like the Genesis' Sonic 2, with a few Sonic 1 elements and Sonic 3 music tracks mixed in, Sonic Pocket Adventure showed that SNK's handheld was good for more than just SNK games; regrettably, it's a lesson few took to heart, as evidenced by the Pocket's quick cancellation in the western markets.
6. Sonic the Hedgehog (Game Gear/Master System)
Release: 1991
Platform(s): Game Gear, Master System
If you've played the guts out of the Genesis versions of Sonics 1, 2, and 3, you probably see yourself as quite the arbiter of all things old-school and Sega. Before deciding you've seen all the Sonic the 2D Age has to offer, though, spend some time with the 8-bit versions of the series' initial entries.
Sonic 1 and 2 on the Game Gear and Master System share some cosmetic elements with their better-known counterparts, but for the most part, are entirely new adventures - including early forays into vehicle sections and a dauntingly fast-paced take on the series' signature bonus stages. The titles survive on Nintendo's Virtual Consoles and various compilations and on the shelves of the nation's thrift stores, just waiting to be dusted off by the right lucky retro-friendly hoarder.
5. Sonic Mania
Release: 2017
Platform(s): PC, Switch, PS4, Xbox One
Sonic Mania is a delightful love letter to the best 2D Sonic games. Released in 2017 as part of the series' 25th anniversary celebration, Mania doesn't just pay homage to the legendary Sega Genesis games which inspired it, but actually surpasses some of them. It's the original concept infused with new ideas, and a refined visual style which evokes a strong sense of nostalgia.
Sonic Mania is an absolutely delightful platformer that every Sonic fan should take the time to play, even if they've already played the original adventures to death.
Read our Sonic Mania hands-on preview.
4. Sonic the Hedgehog (Genesis)
Release: 1991
Platform(s): Sega Genesis, Game Boy Advance, PC, Nintendo 3DS, Switch
"The game that started it all" is an easy way to say it, at least if you don't feel that it all started when someone at Sega brought a Mario game to work and said, "Guys, we need some of this action." Regardless of the character's origins, his debut was a resounding success, in one shot propelling the attitudinal anthropomorphic to international recognition.
While establishing Sonic's signature zippiness to the satisfaction of a generation yet to discover the wonders of Ritalin, the series' first installment is also deceptively intricate, rewarding repeat play with enough extras and secrets to keep players interested until later sequels ramped up the speed even further. It's a snapshot into a time before buzzwords like Blast Processing changed the way we see the world, and to think the Nobel Committee continues to look down its nose at Sega for that innovation.
3. Sonic 3 & Knuckles
Release: 1994
Platform(s): Sega Genesis, PC
Nowadays, when a developer releases new bits of a game with bonus additions to the original title, we call it DLC and grudgingly devour it whole on launch day. But back in the '90s, that extra content had no way of getting to you besides the medium of a whole other game cartridge; a special one, no less, that could be physically bolted onto older Sonic games to add a new character and teach kids all sorts of erroneous things about what an echidna is exactly.
But the cart's best use is probably as a Sonic 3 enhancement device. The Knuckles-augmented threequel is both the character's finest hour and our favorite way to play Sonic 3 itself. The original game was designed with the intention of featuring Knuckles as a core character, and the three-way ability divide between Sonic, Tails, and Knuckles is one of the add-on's biggest overhauls. The separate games deserves spots on this list, but they work best in tandem.
2. Sonic CD
Release: 1993
Platform(s): Sega CD, PC, PS3, Xbox 360
If we can just turn your little cookie-cutter world upside down for a second here, the canonical version of Sonic CD isn't actually the Sega CD version at all. Though, admittedly, the 1993 original looked pretty special in 1993 - particularly next to most Genesis titles, and particularly if you were young and undiscerning enough to fall within Sonic's target audience at the time.
Dig that game out now and all the new bits (such as Metal Sonic, in-game time travel and, ahem, Amy Rose) look a little less shiny, but are surprisingly innovative for the series. Still, it was starting to show its age, at least until a recent downloadable port, rebuilt for modern consoles and mobiles, is the game that actually plays as well as you remember.
Read our Sonic CD review.
1. Sonic the Hedgehog 2
Release: 1992
Platform(s): Sega Genesis
The game where much of the Sonic formula fell into place, Sonic 2 on the Genesis is probably the title most commonly associated with the character. The game launched in November of 1992, the same month Bill Clinton - the model for Sonic's can-do personality, according to creator Yuji Naka - was elected to the Oval Office. And it's fair to say that both events had a comparable effect on the next decade.
Launched amid a barrage of international hype, Sonic 2 would become a standard of Genesis players' collections as the pack-in game for the redesigned system. So fruitful was the title's development that many of the more ambitious elements intended for Sonic 2 (before getting cut) would end up forming the backbone of later entries in the series. Meanwhile the bits you did get - Tails, the Spin Dash, increasingly inventive uses of the Genesis hardware - are what made this one an easy choice to rank as the best Sonic game ever made.
For more classics, head to our lists of the best Saturn games and the best DS games of all time.
Josh West is the Editor-in-Chief of GamesRadar+. He has over 15 years experience in online and print journalism, and holds a BA (Hons) in Journalism and Feature Writing. Prior to starting his current position, Josh has served as GR+'s Features Editor and Deputy Editor of games™ magazine, and has freelanced for numerous publications including 3D Artist, Edge magazine, iCreate, Metal Hammer, Play, Retro Gamer, and SFX. Additionally, he has appeared on the BBC and ITV to provide expert comment, written for Scholastic books, edited a book for Hachette, and worked as the Assistant Producer of the Future Games Show. In his spare time, Josh likes to play bass guitar and video games. Years ago, he was in a few movies and TV shows that you've definitely seen but will never be able to spot him in.
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