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BioShock 2 audio diary locations: Where to find every audio log

Guides
By Charlie Barratt published 4 February 2020

Think you know the whole story? You don't until you've used this walkthrough to locate every hidden audio diary in Rapture

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BioShock 2 Audio Diaries: Dionysus Park

Audio Diary #1 – “Patronage”

Fight the first Houdini Splicer in the large room with the covered statues. East of that room, in the area that leads to the exit staircase, is the audio diary.

Audio Diary #2 – “A Gift From Billy”

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Climb up the stairs to exit the first big room with the covered statues and Houdini Splicer encounter. Before leaving through the door here, however, continue back down the stairs on the other side. This way ends with rubble, but also the most unlistenable audio diary in the game.

Audio Diary #3 – “Lamb’s Time is Over”

When you use Billy’s code to unlock the door above, you’ll find a rose (aww), a weapon upgrade station and another audio diary.

Audio Diary #4 – “Lamb’s Idea of Art”

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In the room after climbing a frozen stairwell, but before reaching the carousel. Some Splicers will be arguing over a ruined vending machine. The audio diary is at the feet of one of the statues.

Audio Diary #5 – “Lost and Found”

Center of the carousel.

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Audio Diary #6 – “Lamb Flouts the System”

In the arched promenade that connects the three artistic areas. The audio diary is near the central statue, tucked under a fallen trash can.

Audio Diary #7 – “Learning Poker”

Head to the Triton Theater, then to the basement lounge. At the back, through a locked door that you must hack open, is this audio diary.

Audio Diary #8 – “Growing Up”

In the Triton Theater, follow signs up to the Projection Booth. Across from the booth room’s door is a pile of rubble with the audio diary.

Audio Diary #9 – “A Spy”

The edge of the theater balcony.

Audio Diary #10 – “A Secular Saint”

Go through the door to the left of the theater screen. The audio diary is at the end of the hallway.

Audio Diary #11 – “The Voice of the Self”

On the piano in the Piano Bar.

Audio Diary #12 – “Falling Into Place”

Inside the frozen Imago Gallery, near the Little Sister vent in the back. You’ll have to thaw some ice to grab the audio diary.

Audio Diary #13 – “Gotta Keep It Together”

Back of the J. Fischer Gallery, next to the Drill Specialist tonic.

Audio Diary #14 – “Dionysus Park’s Weakness”

In the first room of Basement Storage. Climb up the short stairs on either side and you’ll find the audio diary propped against a flooding door.

Audio Diary #15 – “A Plan”

At the very end of the level, in the newly opened security booth with Stanley Poole.

BioShock 2 Audio Diaries: Fontaine Futuristics

Audio Diary #1 – “Alone at Last”

Walk through the first door of this level and the audio diary is immediately to your left.

Audio Diary #2 – “Agnus Dei”

Pretty sure you won’t miss this one. It’s the password from Gil Alexander that you use to progress through the level.

Audio Diary #3 – “Means of Control”

After “Alex the Great” prevents you from accessing the security office, a door will open behind you leading to the rest of the level. The audio diary is on a couch immediately upon entering this door, to the right of the “Fired” corpse hanging from the wall.

Audio Diary #4 – “Prototype”

When you’re first entering the Plasmid Showroom (Fontaine’s Plasmid Spectacular Theatre), you can look through a hole in the wall and see a corpse tied to a chair with a code written in blood. Access that area and you’ll find the audio diary.

Audio Diary #5 – “Life After Sisterhood”

On the second floor of Fontaine Futuristics Tower. You’ll notice it next to the Little Sister vent as soon as you climb the central stairs.

Audio Diary #6 – “A New Cognitive Model”

In the Plasmid Presentation Room with the voice recording of the doctor talking to the patient. To get inside, go to the second floor and look for a hole torn in the wall. Crawl through, follow the passage and drop into the presentation room.

Audio Diary #7 – “Source of Volunteers”

Head to the Marketing Department of Fontaine Futuristics – the area with the Splicer board meeting that comes to life. The room to the left of this area is flooded with electrified water. The audio diary is on one of the submerged desks.

Audio Diary #8 – “Goodbye to Fontaine”

Inside the Office of Frank Fontaine. Turn the boar head to reveal a hidden safe, as well as this audio diary.

Audio Diary #9 – “Abort the Experiment”

After shutting down security and entering the Plasmid Laboratory, this table with an audio diary and Big Daddy helmet will be immediately upon your left. If you enter another underwater section, you’ve gone too far.

Audio Diary #10 – “Solving for X”

Under one of the circuit breakers you use to restore power in Gil Alexander’s giant tank room.

Audio Diary #11 – “Gil’s Place in the Plan”

Next to the Gatherer’s Garden in Gil Alexander’s giant tank room.

Audio Diary #12 – “Outlived Usefulness”

“Pacification Chamber” side of the laboratory. On the control deck of the observation room.

Audio Diary #13 – “Goodbye, Dr. Alexander”

“Holding Cells” side of the laboratory. Below one of the Little Sister vents… on your map, it’s the left vent in this area.

Audio Diary #14 – “Big Sister”

“Holding Cells” side of the laboratory. Next to the Power to the People weapon upgrade station in the locked Surveillance Office.

Audio Diary #15 – “Betrayal”

“Holding Cells” side of the laboratory. Below your feet in the Live Test Facility is a hallway full of prison cells. The northwestern cell (when looking at the map) contains the audio diary, but is also frozen shut. Go through the back of the northeastern cell and Incinerate the ice through the bars.

Audio Diary #16 – “Meltzer’s Choice”

“Holding Cells” side of the laboratory. When you kill the Big Daddy in this area, make sure to search his corpse carefully. There’s an audio diary with a nasty surprise.

Audio Diary #17 – “The People’s Daughter”

Use the genetic key at the Oxy-Fill station to open the entrance to Lamb’s hideout. The audio diary is in the hallway leading to the level-ending elevator.

Jump to Section:

  • Adonis Luxury Resort
  • The Atlantic Express
  • Ryan Amusements
  • Pauper's Drop
  • Siren Alley
  • Dionysus Park
  • Fontaine Futuristics
  • Persephone Outer
  • Inner Persephone
  • 1
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  • 3
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Current page: BioShock 2 audio diaries: Dionysus Park / Fontaine Futuristics

Prev Page BioShock 2 audio diaries: Pauper's Drop / Siren Alley Next Page BioShock 2 audio diaries: Persephone Outer / Inner Persephone
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Charlie Barratt
Charlie Barratt
I enjoy sunshine, the company of kittens and turning frowns upside down. I am also a fan of sarcasm. Let's be friends!
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