BioShock 2 review

A masterpiece is miraculously repeated

GamesRadar Editor's Choice

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

To us, BioShock is not a series that needs multiplayer and, at first, the very idea sounded sacrilegious. Why cheapen such a carefully constructed universe by making it competitive? Why diminish the lonely, ghostly atmosphere of Rapture by dividing it into maps with 10-16 players racing back and forth? Why transform a tragic figure like the Little Sister into the object of Capture the Flag?

After playing these modes, though, we must admit that the developers have done a good job distinguishing – and separating – the online multiplayer from the offline campaign. The matches star meaningless Splicer characters instead of story icons and, more importantly, the context is altogether different. You fight during Rapture’s Civil War, a year before BioShock 1 and nine years before BioShock 2, when dozens of mutated freaks would be running all over the place, competing for weapons and plasmids. That setting not only makes sense, it reveals a brand new chapter of canon history.

Still, we doubt we’ll stick with BioShock 2’s multiplayer for more than a few weeks after release. While having a gazillion combat and strategic options during the campaign is liberating, imagine signing onto a dark and cramped map where nearly a dozen people have the same crazy amount of options. Gunfire is constant, plasmids are flying in all directions, Big Daddy suits are spawning randomly, Little Sisters are being stolen and you’re trying desperately to keep track of your health and your Eve. We found the results too chaotic. Too confusing. Others will no doubt find the madness exhilarating and addictive.

Watch the sample footage above to decide which side you think you’ll fall on, but know that the score you see below is based entirely on the single player campaign. Multiplayer is just a bonus – take it or leave it.

Here is the part of the review in which we normally compare a game to three of its closest clones or competitors. With a series as unique as BioShock, however, that seems kind of silly. And with a sequel like BioShock 2, we realize only one comparison really matters. So, is it better than…

BioShock? We never, ever imagined we’d be writing this, but… yes. In some fairly significant ways, including combat diversity, enemy variety, character depth and emotional attachment to the story, BioShock 2 is superior to BioShock 1. Plus, fans’ biggest criticisms of the original – the pipe hacking and the sagging third act – have been addressed and fixed for this sequel.

But in many ways, the first BioShock can never be surpassed. Everything – the world, the philosophies, the surreal oddity – was new then, and unlike anything we’d experienced before. BioShock 2 can only hope to match that genius. Fortunately for us, it succeeds.

The weapons are better. The plasmids are better. The enemies are better. At some points, even the storytelling is better. What’s most amazing and surprising about BioShock 2, however, is that by diving deeper into Rapture’s tortured history and exploring more of Rapture’s haunted world, it actually manages to make the original BioShock better, too.

More info

GenreShooter
DescriptionTaking place some years after the original title, BioShock 2 features the first Big Daddy returning to Rapture to stop the Big Sister and her ilk. Also, some long-awaited multiplayer has been added to the series.
Platform"Xbox 360","PC","PS3"
US censor rating"Mature","Mature","Mature"
UK censor rating"18+","18+","18+"
Alternative names"BioShock 2: Sea of Dreams"
More
CATEGORIES
Charlie Barratt
I enjoy sunshine, the company of kittens and turning frowns upside down. I am also a fan of sarcasm. Let's be friends!
Latest in Bioshock
Screenshot from Twisted Tower, showing a first-person view of a 'Real Boy Station' vending machine with a freaky clown doll by its side.
OG BioShock director recommends one very BioShock-y Steam Next Fest game that already has 500 "very positive" reviews
BioShock
BioShock's Ken Levine calls his most iconic FPS "a very, very long corridor," but his next game Judas is "made very, very differently"
BioShock Infinite box art
Rumored BioShock 4 screenshot shows off some new powers and a very punchy-looking shotgun
BioShock
Ken Levine says BioShock nearly went nowhere and was almost canceled: "We can't make those games because they don't sell"
Bioshock Infinite
Over 4 years since its announcement, BioShock 4 studio is "ramping up" as dev teases its "really awesome project"
BioShock Infinite
BioShock Infinite dev's advice to NSFW fan artists "would have been so much hornier" in 2023
Latest in Reviews
Razer Monitor Stand Chroma on desk with blue lighting reflecting off surface and Alienware gaming monitor on top.
Razer Monitor Stand Chroma review: “a pretty but flawed premium RGB riser for your gaming desk”
Image of the Corsair Virtuoso Max wireless headset sitting on top of a gaming PC case taken by writer Rosalie Newcombe.
Corsair Virtuoso Max Wireless review - a PC headset tour de force
Zombicide box featuring stylized art of survivors fighting zombies
Zombicide 2nd Edition review: "Like a zombie flick brought to tabletop"
Razer Handheld Dock with Steam Deck sitting on cradle, pink and yellow RGB lighting on, and Alienware monitor in background with Tomb Raider Trilogy gameplay on screen.
Razer Handheld Dock review: “Your Steam Deck will ride shiny and Chroma"
Photographs of the Agricola board game in play
Agricola review: "Accurate representation of the highly competitive and often unstable world of agriculture"
Photos taken by writer Rosalie Newcombe of the Shure MV7i microphone, within a pink and white themed room.
Shure MV7i review - convenience and excellence rolled into one superb sounding package