BioWare fans have a Mass Effect

PCG: Dragon Age, Mass Effect, whatever is coming next for KOTOR (and please feel free to tell us about it anytime you’d like)…there are never any “puff pieces” coming out of BioWare. What’s it like to be constantly working on games that require so much depth? Don’t you ever wish you could just make something like Peggle?

RM: We were talking about another game before, Puzzle Quest on DS, and I’ve gotta say, I have a lot of respect for that. It’s just like…it’s fun, right? It’s merging together a couple of disparate genres in a new way on a new platform. If you look at BioWare’s games, you’ll see across the board, everything we’re doing, we’re trying to look for new, innovative features in other genres you might not consider in the realm of the story-based adventure or the RPG. Because really, we’re expanding the definition of what I think that means for BioWare, we’re creating these worlds that are rich and have a lot of characters and digital actor that are emotionally compelling, but the gameplay aspects are going to be diverse and really disparate between all the products in our portfolio. And again, that’s really about making great games for our fans. We’ve gotta make games that they’re gonna enjoy, and you know, tastes are changing - hey, who knows? In the future, you might see some things that surprise you. I mean, we’ve got Sonic Chronicles coming on DS - that’s a little different, you know, but it’s gonna be a great game.

PCG: How has your new “partnership,” so to speak, with EA, changed things at BioWare? Has it changed things at all?

RM: I would say it hasn’t changed things at all. It’s just really interesting, because they treat us with so much respect, they give us a lot of autonomy, and we’re really a city-state, a division within the EA Games label. I’ve got a boss that I respect a lot, and I’ve got a boss above him that I respect a lot that I used to work for directly, John Riccitello, when he was at Bioware/Pandemic. I think we share the same value set, and at the end of the day, it’s about making great games for our fans that are really high quality. We hear that word a lot at EA, and I think that’s John, his vision of quality - I really believe it. The future is really bright for the company, and I’m proud to be part of it.

PCG: What’s your favorite RPG in the last year or two that BioWare didn’t make?

RM: Well, see, I’ve got this weird definition of RPGs, so to answer it in a kind of weird way, I view a lot of games that people may not classify as pure RPGs as being RPGs. In fact, a lot of the games BioWare is developing could arguably be called that. But I see a game like BioShock that’s as much an action game as it as anything else, but it’s really got the RPG at the center of it, too. Really, what is that? It’s about progression, customization, exploration, story, combat, and a narrative that just immerses you into the world. It’s kind of stretching it a lot, but Call of Duty 4 had a great storyline as well. It had abilities, it had progression, you felt like you were playing the role of these characters when you switched between them - I loved that game, too. I finished both of those over Christmas break and had a great time. And the new GTA, I would argue that’s got a lot of RPG properties, too. You know, what is it? You’re playing a role, there’s a story, there’s characters, there’s progression, there’s customization, there’s conflict, there’s strife. That’s kind of what we build at BioWare, too. I think we’re approaching it from different directions, but I think it’s just an exciting time to be in the industry - everyone’s trying to convey great narrative and emotional depth, and I feel really honored to be part of it all.

Latest in Gaming
Helldivers 2 Borderline Justice Warbond helldiver using hoverpack to shoot down with hunting rifle
Talking points from the Game Developers Conference 2025 and how they could impact the future of gaming
GDC The Game Developers logo
Biggest announcements from the Game Developers Conference 2025
FGS Spring 2025
How to watch The Future Game Show Spring Showcase 2025 – and what to expect
Image of the Death Stranding 2 On The Beach Collector's Edition on a purple GamesRadar background.
Death Stranding 2 collector's edition is a sight to behold and here's where to pre-order yours
GDC The Game Developers logo
When is the Game Developers Conference 2025 and why is it so interesting?
Pokemon Legends: Z-A screenshot
Everything announced at Pokemon Presents 2025
Latest in Features
Patrick Stewart as Professor X in Doctor Strange in the Multiverse of Madness
The classic Fox X-Men are returning in Avengers: Doomsday, and I've got a really bad feeling about this
Thor and Loki in Thor: Ragnarok
After 15 years in the making, Thor and Loki's reunion in Avengers: Doomsday could be the perfect MCU conclusion for the characters
Soft Rains logo with frog drawing
"There is an expectation we're gonna make a little Skyrim": Ubisoft and Bethesda veterans form new studio headed by Skyrim and Fallout designer, debuting with first-person sci-fi and "crunchy mechanics"
Witchbrook screenshot of a library in the magical college with witches flying on brooms
Witchbrook: Everything we know so far about Chucklefish's magical new life sim
The village green in Atomfall
My first 3 hours in Atomfall feel playing Fallout 3 for the first time, and if you don't check it out I'm legally obliged to bash you with a cricket bat
The Demon's Hand
League of Legends' take on Balatro is one of its best mini-games yet – and it's also exactly what's wrong with this era of League of Legends