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Squad mates typically default to running headlong into battle regardless of any orders the player provides. Other times they simply stand idly by, getting killed while the player does all the work. In theory, the "morale system" would give squads a performance boost if the player was performing well - but we didn't see much difference. Either there's no way to please theseingrates or it just doesn't work.
Poor A.I. extends to enemies, as well. Most large-scale encounters provide the player with the enemy's weak spot. Once exposed, the baddie will do nothing to protect itself, resulting in too easy a victory. Even the multiplayer portion of BlackSite, in which the A.I. is discarded in favor of human opponents, features only generic deathmatch and capture-the-flag modes.
More info
Genre | Shooter |
Description | Despite beautiful graphics, BlackSite falls short in the area most crucial to any good videogame: gameplay. |
Platform | "Xbox 360","PS3","PC" |
US censor rating | "Teen","Teen","Teen" |
UK censor rating | "","","" |
Alternative names | "Black Site: Area 51" |
Release date | 1 January 1970 (US), 1 January 1970 (UK) |
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