BlackSite: Area 51 - updated impressions
Blast them aliens back to Uranus
Harvey Smith, famed for his work on Deus Ex, sits on the edge of the stage as if about to talk about some new theater production. In fact he’s getting comfortable in a Soho cinema and talking to us about BlackSite: Area 51-the Unreal 3.0-powered squad-based shooter and increasingly distant sequel to the inexplicably popular Area 51.
Astonishingly, the BlackSite team has opted to have “seamless drop-in drop-out” co-op throughout the single-player game. “At every turn co-op has [screwed] us,” says Smith. “We’ll be looking at a shiny finished helicopter model, and ‘oh damn, where does Player Two sit?’” Despite such developmental pitfalls it’s a measure of Smith’s confidence after 15 years (and a resumé that includes both Deus Ex games) that his team leapt at the chance to include a feature that so many other teams dare not even consider for a tightly-scripted linear shooter.
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
This new indie D&D campaign setting brings Studio Ghibli and Zelda: Breath of the Wild aesthetics and worldbuilding to the tabletop RPG, and I'm already scheming hard as a DM
I've seen enough: Assassin's Creed Shadows will beat Black Flag as my favorite AC game as Ubisoft says it lets you "Naruto run" as the "fastest Assassin" it's ever made