Bounty Hounds review

In space, no one can hear you snooze. Or weep. Or drive back to the game store

GamesRadar+ Verdict

Pros

  • +

    Runs at a smooth clip

  • +

    Controls are responsive

  • +

    Diablo in space sounds cool

Cons

  • -

    Uninteresting action

  • -

    Uninteresting upgrades

  • -

    Interesting load screens show too often

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

Blizzard created a magic formula for fun with Diablo, which turned out to be one of the most addictive games ever made. It was kinda simple and repetitive, yes, but it kept millions of players hooked through a slow but steady trickle of character upgrades. A stronger sword here, a tougher armor there... hours flowed like water. But as effective as this formula is, in the wrong hands it can go awry. Case in point is Namco Bandai's Bounty Hounds, which usurps Blizzard's recipe wholesale but prepares it with all of the skill of a McDonald's fry technician.

Bounty Hounds gives Diablo a 3D, sci-fi makeover. You play as Maximillian, the hard-bitten leader of an interstellar mercenary squad. Their job is to pave humanity's way for the terraforming of hostile planets, which means beaming to the surface and smacking down anything that moves.

The combat action is smooth, humming along at a rapid pace even as hordes of hostile robots, aliens, and hostile alien robots descend on our lone hero. He starts out armed with incredibly powerful blades and guns which slice through the mobs like so much xenobutter. Smooth as the action is, there's not a lot to it beyond tapping the two attack buttons a lot. It's not engaging, and can't sustain hours upon hours of gameplay. So how about those Diablo-like RPG elements?

Dead on arrival. Your small inventory will necessitate lots of trips back to the mothership (cue annoying load times) during the course of a mission, so you can have all the loot identified and clear space by selling off junk. The problem is, it's hard to care about your precious loot. One weapon might do 2% critical damage versus another's 1%. Diablo's little stat increases had tangible effects, which was the secret to its addiction. Not so here. Since your starting weapons do hundreds of points of damage alone, none of the possible upgrades are meaningful in actual gameplay. If we want to squint at pointless screens of numbers we'll play Microsoft Excel.

Nearly every element of Bounty Hounds falls flat. Graphics? Utterly mediocre and heavily fogged (the comic-like cinematics are drawn nicely, though.) Level design? Non-existent: expect a sleep-inducing never-ending sequence of open fog fields and blocky square corridors.

More info

GenreAction
DescriptionIt's Diablo in space, with aliens instead of demons and guns in place of crossbows. It's also a sleeping aid.
Platform"PSP"
US censor rating"Teen"
UK censor rating""
Release date1 January 1970 (US), 1 January 1970 (UK)
More
CATEGORIES
Latest in Action
Yasuke and Naoe ready to fight on the Assassin's Creed Shadows On The Radar thumbnail
On The Radar: Assassin's Creed Shadows coverage hub
Assassin's Creed Shadows Naoe assassinating target with Tanto skill
Assassin's Creed Shadows' first title update is a hotfix with three lines of patch notes and a download size up to 9GB
Assassin's Creed Shadows Nishinomiya Shrine
All Nishinomiya Shrine locations in Assassin's Creed Shadows
Assassin's Creed Shadows riddles Naoe answers
All Assassin's Creed Shadows riddle answers for NPC encounters
GTA 6 trailer screenshots showing lucia in an interview room
"GTA 6 is basically a huge meteor, and we will just stay clear of the blast zone": Publishers are in a frenzy over when to release their games to avoid Rockstar
Assassin's Creed Shadows
Assassin's Creed Shadows has been the series' best launch since Valhalla, but that was "a perfect storm we may never see again," says Ubisoft
Latest in Reviews
Zombicide box featuring stylized art of survivors fighting zombies
Zombicide 2nd Edition review: "Like a zombie flick brought to tabletop"
Razer Handheld Dock with Steam Deck sitting on cradle, pink and yellow RGB lighting on, and Alienware monitor in background with Tomb Raider Trilogy gameplay on screen.
Razer Handheld Dock review: “Your Steam Deck will ride shiny and Chroma"
Photographs of the Agricola board game in play
Agricola review: "Accurate representation of the highly competitive and often unstable world of agriculture"
Photos taken by writer Rosalie Newcombe of the Shure MV7i microphone, within a pink and white themed room.
Shure MV7i review - convenience and excellence rolled into one superb sounding package
Key art for Atomfall showing a character in the English countryside looking at a nuclear plant some distance away
Atomfall review: "This isn't British Fallout – it's something much better than that"
Razer BlackWidow V4 Pro 75% gaming keyboard with purple RGB lighting on a desk setup
Razer BlackWidow V4 Pro 75% review: "a niche luxury"