Bravely Default job guide

Job Stats and Abilities

List of Jobs:

Freelancer

This is the default starting job and as such, the stats and weapons and armour affinities are all firmly rooted in the average Joe vicinity. There are some worthwhile abilities to pick up before abandoning the class for something more glamorous with an outfit that doesn’t resemble something found on a peasant’s washing line, like Divining Rod and Dungeon Master. If you’re in for the long haul and are planning on doing some serious grinding, JP Up and Lure Enemy will most definitely come in handy.

Stats:

Swipe to scroll horizontally

HP

C

MP

C

DEX

C

STR

C

INT

C

AGI

C

VIT

C

MND

C

Row 2 - Cell 4 Row 2 - Cell 5


Weapons and Armour Compatibility:

Swipe to scroll horizontally

Swords

B

Rods

B

Bows

B

Axes

B

Staves

B

Katana

B

Spears

B

Daggers

B

Knuckles

B

Shields

B

Helms

B

Armour

B


Ability List:

Swipe to scroll horizontally

Job Level 1

Examine

Scan enemy and display info, including HP, elemental weakness and family.

Job Level 2

Treat

Restore ally HP by 20%, even when under the effect Silence.

Job Level 3

Divining Rod

The map screen will also display the no. of unopened treasure chests in a dungeon.

Job Level 4

Dungeon Master

Become impervious to negative status effects in a dungeon caused by traps, terrain etc. Effect extends to entire party.

Job Level 5

Mislead

Lowers your chance of being targeted by enemies to the lowest level possible.

Job Level 6

Prayer

When cast, any chance-based abilities are 1.5 times more likely to succeed. Effect lasts for 10 turns.

Job Level 7

MP 10% Up

Maximum MP raised by 10%.

Job Level 8

Endure

Physical and magic defence raised by 25% for 4 turns. Note: the upper limit of 150% for these stats cannot be exceeded.

Job Level 9

Poison Immunity

Grants poison immunity in battles.

Job Level 10

JP Up

Earn 1.2 times the normal amount of job points.

Job Level 11

Flee

Attempts to run from battle will always succeed (with the exception of certain battles/areas that do not allow fleeing).

Job Level 12

Lure Enemy

Doubles enemy encounter rate.

Job Level 13

Stand Ground

Grants a 75% chance to survive with 1 HP when suffering damage that would result in a KO (unless HP is already at 1).

Job Level 14

Mimic

Carry out the previous action (whether your own or an ally’s) at no expense to HP, MP, BP, pg or item consumption.


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Monk

Arguably one of the stronger classes in the game, Invigorate, Qigong Wave and Pressure Point are invaluable against bosses. The ability Natural talent trades the use of equipment for doubling the strength of physical attacks and as the Monk’s HP is so high, it’s an easy sacrifice to make. Inner Alchemy also comes in handy on occasion.

Stats:

Swipe to scroll horizontally

HP

A

MP

D

DEX

C

STR

A

INT

E

AGI

B

VIT

B

MND

D

Row 2 - Cell 4 Row 2 - Cell 5


Weapons and Armour Compatibility:

Swipe to scroll horizontally

Swords

E

Rods

E

Bows

E

Axes

E

Staves

S

Katana

E

Spears

E

Daggers

E

Knuckles

S

Shields

E

Helms

E

Armour

E


Ability List:

Swipe to scroll horizontally

Job Level 1

Strong Strike

Deals double conventional damage to target. 50% chance attack will miss.

Job Level 2

Invigorate

Raise physical attack by 25% for 2 turns. 25% chance of failure which will result in you taking damage equal to 20% of your max HP.

Job Level 3

Inner Alchemy

Cure yourself of poison, blind, silence, dread and confuse.

Job Level 4

HP 10% Up

Raise max HP by 10%.

Job Level 5

Knuckle Lore

Raise arms aptitude for knuckles to S. Additionally, if no weapons are equipped a value equal to two times your level will be added to your physical attack.

Job Level 6

Hidden Dragon

Attack at the end of the turn, but deal 1.25 times the damage of a conventional attack to one target.

Job Level 7

Qigong Wave

Ignore damage reduction effect of Default and deal 1.25 times the damage of a conventional attack to one target.

Job Level 8

Blind Immunity

Grants immunity to blind in battle.

Job Level 9

P. Attack 10% Up

Raise physical attack by 10%.

Job Level 10

HP 20% Up

Raise max HP by 20%.

Job Level 11

Pressure Point

Ignore target’s P.DEF and deal 2 times the damage of a conventional attack.

Job Level 12

HP 30% Up

Raise max HP by 30%.

Job Level 13

Phoenix Flight

Reduce your HP to 1 and convert the amount sacrificed into damage applied to a single target.

Job Level 14

Natural Talent

Raise physical attack by 100% when nothing is equipped.


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White Mage

A staple of any JRPG, the White Mage’s healing and resurrection magic are essential throughout the adventure.

Stats:

Swipe to scroll horizontally

HP

C

MP

A

DEX

D

STR

D

INT

B

AGI

C

VIT

E

MND

A

Row 2 - Cell 4 Row 2 - Cell 5


Weapons and Armour Compatibility:

Swipe to scroll horizontally

Swords

E

Rods

B

Bows

E

Axes

E

Staves

S

Katana

E

Spears

E

Daggers

C

Knuckles

E

Shields

E

Helms

E

Armour

E


Ability List:

Swipe to scroll horizontally

Job Level 1

White Magic Lv.1

Enables use of Lv.1 white magic: Cure, Poisona, Blindna.*

Job Level 2

M.DEF 10% Up

Raise Magic Defence by 10%.

Job Level 3

White Magic Lv.2

Enables use of Lv.2 white magic: Protect, Shell, Aero.*

Job Level 4

Staff Lore

Raise arms aptitude for staves to S.

Job Level 5

Self-Healing

Recover from poison, blind and silence at the end of battle.

Job Level 6

White Magic Lv.3

Enables use of Lv.3 white magic: Cura, Raise, Esuna.*

Job Level 7

Abate Water

Reduce damage taken from water attacks. Note that further reduction will not be applied if using items with similar effects. Water nullification effects take precedence over reduction effects.

Job Level 8

Angelic Ward

50% chance to halve damage received (single or multiple target attack). Does not apply to poison damage effect.

Job Level 9

White Magic Lv.4

Enables use of Lv.4 white magic: Reflect, Dispel, Aerora.*

Job Level 10

M.DEF 30% Up

Raise Magic Defence by 30%.

Job Level 11

White Magic Lv.5

Enables use of Lv.5 white magic: Esunaga, Curada, Aeroga.*

Job Level 12

Epic Group-Cast

Damage dealt and amount of recovery do not decline when group-casting magic. Note that this effect can also be invoked from the Menu Screen.

Job Level 13

White Magic Lv.6

Enables use of Lv.6 white magic: Curaga, Arise, Holy.*

Job Level 14

Conservation of Life

Revive all allies from K.O. and restore full HP when you suffer a K.O. Note that if multiple party members have this support ability the effect occurs once per battle for each of them, and it will occur even if everyone suffers K.O. simultaneously.

*Note that you must possess the relevant magic scrolls.

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Black Mage

The Black Mage is a solid offensive magic user but you may find that damage dealt out by the more powerful physical classes can negate the need for this class amongst your party members. However there a number of enemies who are susceptible to the dark arts so a Black Mage is never truly redundant.

Stats:

Swipe to scroll horizontally

HP

C

MP

A

DEX

D

STR

E

INT

A

AGI

C

VIT

E

MND

B

Row 2 - Cell 4 Row 2 - Cell 5


Weapons and Armour Compatibility:

Swipe to scroll horizontally

Swords

E

Rods

S

Bows

E

Axes

E

Staves

C

Katana

E

Spears

E

Daggers

C

Knuckles

E

Shields

E

Helms

E

Armour

E


Ability List:

Swipe to scroll horizontally

Job Level 1

Black Magic Lv.1

Enables use of Lv.1 black magic: Fire, Blizzard, Thunder.*

Job Level 2

Rod Lore

Raise arms aptitude for rods to S.

Job Level 3

Black Magic Lv.2

Enables use of Lv.2 black magic: Silence, Poison, Sleep.*

Job Level 4

Abate Fire

Reduce damage taken from fire attacks. Note that further reduction will not be applied if using items with similar effects. Fire nullification effects take precedence over reduction effects.

Job Level 5

Damage Dispersion

Disperse 15% of damage to each ally when hit by a single-target attack and sustain the remaining damage yourself. Does not apply to damage reflected by Reflect.

Job Level 6

Silence Immunity

Grants immunity to silence during battle.

Job Level 7

Black Magic Lv.3

Enables use of Lv.3 black magic: Fire, Blizzara, Thundara.*

Job Level 8

Black Resonance

Black magic damage rises with each ally on which Black Resonance has been set (excluding yourself). 0 allies: no effect, 1 ally: damage x 1.1, 2 allies: damage x 1.15, 3 allies: damage x 1.2.

Job Level 9

Black Magic Lv.4

Enables use of Lv.4 black magic: Drain, Aspir, Fear.*

Job Level 10

M.ATK 20% Up

Raise Magic Attack by 20%.

Job Level 11

Black Magic Lv.5

Enables use of black magic Lv.5: Firaga, Blizzaga, Thundaga.*

Job Level 12

Pierce M.DEF

Ignore target’s Magic Defence when dealing magic damage.

Job Level 13

Black Magic Lv.6

Enables use of black magic Lv.6: Dark, Kill, Death.*

Job Level 14

Group-Cast All

Enable group-casting for normally non-group-cast magic. Does not apply to magic targeting yourself.

*Note that you must possess the relevant magic scrolls.

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Knight

A defensive tank class that can dual wield shields to enhance defence further. The abilities Protect Ally and Full Cover can be useful in a pinch.

Stats:

Swipe to scroll horizontally

HP

B

MP

D

DEX

D

STR

B

INT

D

AGI

D

VIT

S

MND

B

Row 2 - Cell 4 Row 2 - Cell 5


Weapons and Armour Compatibility:

Swipe to scroll horizontally

Swords

S

Rods

E

Bows

D

Axes

A

Staves

E

Katana

D

Spears

A

Daggers

B

Knuckles

E

Shields

S

Helms

A

Armour

A


Ability List:

Swipe to scroll horizontally

Job Level 1

Stomp

Deal damage 1.25 times that of a conventional attack. Your physical and magic defence will decrease by 25% for 2 turns.

Job Level 2

Two-Handed

Double a weapon’s P.ATK when swords/axes/spears/staves/katanas are held in both hands. Note that one hand must be free before this takes effect.

Job Level 3

P.DEF 10% Up

Raise P.DEF by 10%

Job Level 4

Ironclad

Start at the beginning of the turn to raise you physical defence to the max level for the entire turn.

Job Level 5

Protect Ally

If an ally with less than 20% HP left takes a single-target attack, you will take the damage instead.

Job Level 6

Shield Strike

Deal the same amount of damage as a conventional attack and for two turns, raise physical defence by 25%. Only available when a shield is equipped.

Job Level 7

Shield Lore

Raise armour aptitude for shields to S.

Job Level 8

Vengeance

Unleash a physical attack on enemies that grows more powerful the more of your allies are in a K.O. state. 0 K.O. allies: 0.75 x conventional attack, 1 K.O. ally: 1.5 x conventional attack, 2 K.O. allies: 2 x conventional attack, 3 K.O. allies: 2.5 x conventional attack.

Job Level 9

Sword Lore

Raise arms aptitude for swords to S.

Job Level 10

Full Cover

During the entire turn this is used, when the selected ally takes a single-target attack, you’ll take the hit instead, but only take half damage.

Job Level 11

Dual Shields

Equip a shield in both hands.

Job Level 12

P.DEF 30% Up

Raise P.DEF by 30%.

Job Level 13

Chivalrous Spirit

Raise P.DEF by 25% for 5 turns each time Protect Ally, Full Cover or White Knight is used.

Job Level 14

Super Charge

A physical attack that converts double the amount of P.DEF into attack power.


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Thief

A nifty class to utilise as soon as you get the asterisk start stealing items from monsters while you give your purse a break.

Stats:

Swipe to scroll horizontally

HP

C

MP

C

DEX

S

STR

C

INT

E

AGI

S

VIT

C

MND

E

Row 2 - Cell 4 Row 2 - Cell 5


Weapons and Armour Compatibility:

Swipe to scroll horizontally

Swords

C

Rods

E

Bows

A

Axes

E

Staves

E

Katana

C

Spears

E

Daggers

S

Knuckles

C

Shields

E

Helms

E

Armour

E


Ability List:

Swipe to scroll horizontally

Job Level 1

Steal

25% chance to steal an item from an enemy.

Job Level 2

Abate Wind

Reduce damage take from wind attacks. Note that further reduction will not be applied if using items with similar effects. Wind nullification effects take precedence over reduction effects.

Job Level 3

Speed 10% Up

Raise speed by 10%.

Job Level 4

Life Thief

Deal the same amount of damage as conventional attack to one target. 75% chance to restore your own HP by the amount of damage dealt.

Job Level 5

Speed 20% Up

Raise speed by 20%.

Job Level 6

Mug

Deal the same amount of damage as conventional attack. 25% chance to steal an item from target.

Job Level 7

Raid

Raise all allies’ BP by 1 when party gets first strike or gains a +1 BP bonus at the start of battle.

Job Level 8

Dagger Lore

Raise arms aptitude for daggers to S.

Job Level 9

Godspeed Strike

An attack that substitutes speed for physical attack and ignores enemies’ physical defence.

Job Level 10

Master Thief

Doubles success rate of stealing abilities. Note that effect does not stack with similar effects from items.

Job Level 11

Rob Blind

Take 2 items when stealing instead of 1.

Job Level 12

Shake Down

Steal an item from all enemies with a 25% success rate for each.

Job Level 13

Speed 30% Up

Raise speed by 30%.

Job Level 14

Burgle and Buff

Raise P.ATK by 25% when stealing an item from an enemy or recovering HP with Life Thief.


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Merchant

An interesting class that ideally needs sacks brimming with pg to make the most of. This class will probably be more relevant towards the latter part of the game after you’ve bought all of the items and equipment you’ve had your eye on since you wandered into a shop with a measly 100 pg in your pocket. The Millionaire ability is a nice touch when interacting with friends.

Stats:

Swipe to scroll horizontally

HP

C

MP

C

DEX

C

STR

C

INT

B

AGI

C

VIT

D

MND

C

Row 2 - Cell 4 Row 2 - Cell 5


Weapons and Armour Compatibility:

Swipe to scroll horizontally

Swords

D

Rods

E

Bows

C

Axes

E

Staves

S

Katana

E

Spears

S

Daggers

S

Knuckles

E

Shields

E

Helms

E

Armour

E


Ability List:

Swipe to scroll horizontally

Job Level 1

Pay to Play

Spend your level times 50 pg to raise target’s Critical Rate by 300% for 4 turns.

Job Level 2

Salesman

Make an enemy buy a recovery item from you at 2.4 times the selling price. Success rate depends on item.

Job Level 3

White Knight

Ally with most HP protects you when you suffer a single-target physical attack while your HP is below 20%.

Job Level 4

Pharmacy

Purchase a recovery item and use it on target.

Job Level 5

Hedge Risk

Halve the damage you suffer for 5 turns by spending money equal to half the damage.

Job Level 6

Takeover

Spend your level times 50 pg to deal damage to one target that is equal to the money you spent.

Job Level 7

BP Drink

Purchase a BP recovery item and use it on one target. Small BP drink (restores 1 BP): 1,000 pg, Medium BP drink (restores 2 BP): 10,000 pg, Large BP drink (restores 3 BP): 100,000 pg.

Job Level 8

Speculate

50% chance to deal double damage and 50% chance to deal none.

Job Level 9

More Money

Earn 1.5 times more money than normal after a battle. Note that this effect does not stack with similar effects from items, but the bonus from multiple characters using this ability does stack.

Job Level 10

Millionaire

Use with Send command to gift an amount equal to your level times 25 pg to a friend who summons this action using Summon Friend.

Job Level 11

Big Pharma

Restore one enemy’s HP and make the target pay pg equal to the number of HP recovered.

Job Level 12

Full Leverage

For 5 turns, damage, recovery and the HP/MP/BP required for actions will be double the usual for all allies and enemies.

Job Level 13

Low Leverage

For 5 turns, damage, recovery and the HP/MP/BP required for actions will be half the usual for all allies and enemies.

Job Level 14

Payoff

Spend money to buy off the enemy to end the battle. Note that you will still get the usual pg, EXP, JP and items.


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Spell Fencer

The Sword Magic ability is invaluable when used as a secondary class, boosting attacks by exploiting elemental weaknesses of enemies. Employing this method provides a decent substitute for a Black Mage. Plus there’s the snazzy outfit to consider…

Stats:

Swipe to scroll horizontally

HP

B

MP

B

DEX

C

STR

B

INT

B

AGI

C

VIT

B

MND

B

Row 2 - Cell 4 Row 2 - Cell 5


Weapons and Armour Compatibility:

Swipe to scroll horizontally

Swords

S

Rods

E

Bows

E

Axes

E

Staves

E

Katana

B

Spears

D

Daggers

C

Knuckles

E

Shields

A

Helms

A

Armour

A


Ability List:

Swipe to scroll horizontally

Job Level 1

Sword Magic Lv.1

Enables use of Lv.1 sword magic: Fire, Blizzard, Thunder.*

Job Level 2

Sword Magic Lv.2

Enables use of Lv.2 sword magic: Silence, Poison, Sleep.*

Job Level 3

Firewall

50% chance to counterattack with fire damage when hit with a single-target physical attack.

Job Level 4

Sword Magic Lv.3

Enables use of Lv.3 sword magic: Fira, Blizzara, Thundara.*

Job Level 5

Auto-Aspir Blade

Imbue a weapon with MP absorb effect for 10 turns, starting from beginning of battle. An attack with this weapon absorbs target’s MP. Note that this can be overwritten by other sword magics.

Job Level 6

Magic Armour

When using elemental sword magic, damage from the element in use is reduced for 4 turns.

Job Level 7

Sword Magic Lv.4

Enables use of Lv.4 sword magic: Drain, Aspir, Fear.*

Job Level 8

Memento

Restore 50% of MP for all allies except yourself when you suffer K.O. Note that allies in K.O. state do not recover MP.

Job Level 9

Sword Magic Lv.5

Enables use of Lv.5 sword magic: Firaga, Blizzaga, Thundaga.*

Job Level 10

Anti-Magic

Raise M.DEF by 50% for 4 turns when hit by a magic attack.

Job Level 11

Sword Magic Amp

MP cost of sword magic double, but damage dealt while the ability is in effect is 1.25 times greater no matter which sword magic is used.

Job Level 12

Sword Magic Lv.6

Enables use of Lv.6 sword magic: Holy, Dark, Death.*

Job Level 13

M.DEF specialise

Lower P.DEF by 25% and raise M.DEF by 50%.

Job Level 14

Phantom Weapon

Damage from currently equipped weapon is added to damage of magic attacks.

*Note that you must possess the relevant magic scrolls.

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Time Mage

The Time Mage is a fairly complicated class to master, but abilities like Time Slip and the use of earth magic and reraise may tempt you over to the class.

Stats:

Swipe to scroll horizontally

HP

C

MP

A

DEX

D

STR

E

INT

A

AGI

C

VIT

E

MND

B

Row 2 - Cell 4 Row 2 - Cell 5


Weapons and Armour Compatibility:

Swipe to scroll horizontally

Swords

D

Rods

D

Bows

E

Axes

E

Staves

S

Katana

E

Spears

E

Daggers

D

Knuckles

E

Shields

E

Helms

E

Armour

E


Ability List:

Swipe to scroll horizontally

Job Level 1

Time Magic Lv.1

Enables use of Lv.1 time magic: Slow, Regen, Quake.*

Job Level 2

M.ATK 10% Up

Raise magic attack by 10%.

Job Level 3

Slow Parry

50% chance to apply slow to your attacker when taking a single-target physical attack.

Job Level 4

Time Magic Lv.2

Enables use of Lv.2 time magic: Haste, Teleport, Quara.*

Job Level 5

Time Slip

If entire party is wiped out, return to start of battle. Note that even if multiple party members have this support ability, the effect only occurs once per battle.

Job Level 6

Time Magic Lv.3

Enables use of Lv.3 time magic: Gravity, Veil, Slowga.*

Job Level 7

Stop Immunity

Grants immunity to stop in battle.

Job Level 8

Time Magic Lv.4

Enables use of Lv.4 time magic: Hastega, Veilga, Comet.*

Job Level 9

Save TM MP

Lower MP cost of time magic by 25%.

Job Level 10

Time Magic Lv.5

Enables use of Lv.5 time magic: Quick, Stop, Quaga.*

Job Level 11

Slow World

Lower BP of all allies and enemies by 1 every 2 turns. This works even if the character with this support ability is in K.O. state.

Job Level 12

Time Magic Lv.6

Enables use of Lv.6 time magic: Graviga, Reraise, Meteor.*

Job Level 13

M.ATK 30% Up

Raise M.ATK by 30%.

Job Level 14

Hasten World

Raise BP of all allies and enemies by 1 at the end of each turn. This works even if the character with this support ability is in K.O. state.

*Note that you must possess the relevant magic scrolls.

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Ranger

The Ranger is a good class to pick up near the first part of the game where you’ll make the most of the slayer abilities. After you unlock the more powerful classes, these abilities become rather useless.

Stats:

Swipe to scroll horizontally

HP

C

MP

C

DEX

B

STR

B

INT

D

AGI

B

VIT

C

MND

D

Row 2 - Cell 4 Row 2 - Cell 5


Weapons and Armour Compatibility:

Swipe to scroll horizontally

Swords

D

Rods

D

Bows

S

Axes

E

Staves

D

Katana

D

Spears

D

Daggers

S

Knuckles

D

Shields

E

Helms

E

Armour

E


Ability List:

Swipe to scroll horizontally

Job Level 1

Targeting

Deal 1.25 times the damage of a conventional attack.

Job Level 2

Bug Slayer

Deal 1.5 times damage of conventional attack to bugs.

Job Level 3

Plant Slayer

Deal 1.5 times damage of conventional attack to plants.

Job Level 4

Beast Slayer

Deal 1.5 times damage of conventional attack to beasts.

Job Level 5

Paralyze Immunity

Grant immunity to paralyze in battle.

Job Level 6

Aerial Slayer

Deal 1.5 times damage of conventional attack to flying enemies.

Job Level 7

Aquatic Slayer

Deal 1.5 times damage of conventional attack to aquatic enemies.

Job Level 8

Bow Lore

Raise arms aptitude for bows to S.

Job Level 9

Dragon Slayer

Deal 1.5 times damage of conventional attack to dragons.

Job Level 10

Undead Slayer

Deal 1.5 times damage of conventional attack to undead.

Job Level 11

Demon Slayer

Deal 1.5 times damage of conventional attack to demonkind.

Job Level 12

Hawkeye

Raise accuracy by 100%.

Job Level 13

Precision

When conventional attacks hit, damage will rise according to number of attacks. Specifically, damage is increased by 3% for each attack.

Job Level 14

Multiburst

Unleash 4 physical attacks that randomly target enemies, dealing 0.6 times damage of a conventional attack.


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Summoner

The Summoner is essentially a limited Black Mage, dealing group elemental damage (providing you have found the appropriate Summons). This is a good secondary class to use when grinding as the powerful group-cast of the Summons will, in most cases, bestow the Sweeper set of combat bonuses, bumping up the amount of pg earned after battle.

Stats:

Swipe to scroll horizontally

HP

C

MP

S

DEX

C

STR

E

INT

A

AGI

D

VIT

D

MND

B

Row 2 - Cell 4 Row 2 - Cell 5


Weapons and Armour Compatibility:

Swipe to scroll horizontally

Swords

D

Rods

S

Bows

E

Axes

E

Staves

C

Katana

E

Spears

E

Daggers

C

Knuckles

E

Shields

E

Helms

E

Armour

E


Ability List:

Swipe to scroll horizontally

Job Level 1

Summoning Lv.1

Enables use of Lv.1 Summon: Girtablulu.*

Job Level 2

Abate Lightning

Reduce damage taken from lightning attacks. Note that further reduction will not be applied if using items with similar effects. Lightning nullification effects take precedence over reduction effects.

Job Level 3

Summoning Lv.2

Enables use of Lv.2 Summon: Hresvelgr.*

Job Level 4

Summoning Lv.3

Enables use of Lv.3 Summon: Ziusudra’s Sin.*

Job Level 5

Friendship

The amount that affinity goes up with one Summon Friend doubles.

Job Level 6

Summoning Amp

Raise MP cost of summon magic by 1.25 times and raise damage by 1.25 times. This can be set at same time as Max Summoning.

Job Level 7

Summoning Lv.4

Enables use of Lv.4 Summon: Promethean Fire.*

Job Level 8

Summoning Lv.5

Enables use of Lv.5 Summon: Deus Ex.*

Job Level 9

Summon Substitute

When you suffer a K.O., a random summon magic is invoked without consuming MP. Note that this effect will not occur during reraise or in the case of K.O. from poison damage.*

Job Level 10

Summoning Lv.6

Enables use of Lv.6 Summon: Susano-o.*

Job Level 11

Convert MP

Restore MP equal to 1% of damage sustained. This effect is not triggered by damage from poison.

Job Level 12

Summoning Surge

Each time summon magic is used in combat, the damage it does rises by 10%. Note that the same summon magic does not have to be used for this to take effect.

Job Level 13

Summon in Pinch

When your HP falls below 20%, summon magic that you have learned is randomly invoked without consuming MP. This effect is not triggered by poison damage.

Job Level 14

Amp Friends

Boost damage, recovery amount, chance of inflicting status ailment and no. of turns amping/weakening lasts when using Summon Friend.

*Must have found the appropriate Summon.

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Valkyrie

Another strong starting class for the first portion of the game with powerful attacks. The jump abilities are particularly useful for causing a lot of damage while simultaneously keeping the party member out of harm’s way on the battlefield. However the BP consumption is too great for this to be a viable class for the duration of the game.

Stats:

Swipe to scroll horizontally

HP

B

MP

C

DEX

C

STR

B

INT

D

AGI

B

VIT

B

MND

D

Row 2 - Cell 4 Row 2 - Cell 5


Weapons and Armour Compatibility:

Swipe to scroll horizontally

Swords

C

Rods

E

Bows

D

Axes

E

Staves

C

Katana

E

Spears

S

Daggers

D

Knuckles

E

Shields

A

Helms

A

Armour

A


Ability List:

Swipe to scroll horizontally

Job Level 1

Crescent Moon

Physical attack on all enemies that deals the same damage as a conventional attack.

Job Level 2

Jump

Jump out of the screen at the end of the turn and come flying down in the next turn, dealing double the damage of a conventional attack. Damage is tripled if a spear is equipped.

Job Level 3

Spear Lore

Raise arms aptitude for spears to S.

Job Level 4

Judgement

Deals triple the damage of a conventional attack to one target.

Job Level 5

Spirit Barrier

Become impervious to damage for 10 turns by sacrificing MP equal to 10% of the damage you have suffered.

Job Level 6

Soul Crush

Reduce 1 enemy’s MP by 10% of the damage dealt by a conventional attack.

Job Level 7

BP Skill Amp

BP cost of abilities activated by BP use rises by 1, but the damage they deal increases by 1.5 times.

Job Level 8

Decimate

Allies and enemies with 10% or less HP left will each suffer damage equal to their own remaining HP.

Job Level 9

High Jump

Jump out of the screen at the end of the turn and come flying down in the next turn, dealing triple the damage of a conventional attack. Damage is increased 4.5 times if a spear is equipped.

Job Level 10

Pierce Default

Your attack’s damage will not be reduced by the target’s Default state.

Job Level 11

Soul Mates

Physical attack and magic attack each rise by 25% for 5 turns each time an ally suffers a K.O.

Job Level 12

Aerials

The no. of turns in the air during jump-type abilities increases by 1 turn and the amount of damage dealt rises by 1.5 times. The BP cost also rises by 1, with the exception of Sky High.

Job Level 13

Sky High

Begin the battle in the air and come hurtling down to attack on the first turn, dealing double the damage of a conventional attack to 1 enemy. Damage is tripled if a spear is equipped.

Job Level 14

Super Jump

Jump out of the screen and come diving down 2 turns later, dealing double the damage of a conventional attack to all enemies. Damage is tripled if a spear is equipped.


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Red Mage

Another good class for the earlier chapters as the Red Mage can use both black and white magic. However this only extends as far as the level 4 magic, making the class fairly pointless once you’ve unlocked the higher magic levels in the Black and White Mage classes. This class does have some decent support abilities though, like BP Recovery and Turn Tables.

Stats:

Swipe to scroll horizontally

HP

B

MP

B

DEX

C

STR

C

INT

B

AGI

B

VIT

C

MND

B

Row 2 - Cell 4 Row 2 - Cell 5


Weapons and Armour Compatibility:

Swipe to scroll horizontally

Swords

A

Rods

B

Bows

C

Axes

B

Staves

B

Katana

B

Spears

B

Daggers

B

Knuckles

D

Shields

C

Helms

C

Armour

C


Ability List:

Swipe to scroll horizontally

Job Level 1

B/W Magic Lv.1

Enables use of Lv.1 white magic: Cure, Poisona, Blinda, Fire, Blizzard, Thunder.*

Job Level 2

MP 20% Up

Raise max MP by 20%.

Job Level 3

B/W Magic Lv.2

Enables use of Lv.2 white magic: Protect, Shell, Aero, Silence, Poison, Sleep.*

Job Level 4

Turn Tables

Raise BP by 1 when evading an enemy attack.

Job Level 5

MP Free in a Pinch

MP cost falls to 0 when your HP is below 20%.

Job Level 6

B/W Magic Lv.3

Enables use of Lv.3 white magic: Cura, Raise, Esuna, Fira, Blizzara, Thundara.*

Job Level 7

Adrenaline

BP rises by 1 when your attack defeats an enemy. If you simultaneously defeat multiple enemies, your BP rises by the no. of enemies defeated.

Job Level 8

Save Magic MP

Lower MP cost of black, white, time and summon magic by 25%.

Job Level 9

BP Recovery

Raise BP by 2 when sustaining a status ailment.

Job Level 10

B/W Magic Lv.4

Enables use of Lv.4 white magic: Reflect, Dispel, Aerora, Drain, Aspir, Fear.*

Job Level 11

Revenge

25% chance to increase BP by 1 when taking damage. Poison damage does not trigger this ability.

Job Level 12

Revival

75% chance to raise BP by 2 when HP falls below 20%. Using abilities that consume your on HP does not trigger this ability.

Job Level 13

An Eye for an Eye

When your HP falls below 20%, chances of scoring a critical hit will rise by 900% for 5 turns.

Job Level 14

In the Red

Raise M.ATK damage when you have negative BP. 0 BP or more: no effect, -1 BP: x 1.2 damage, -2 BP: x 1.3 damage, -3 BP: x 1.4 damage, -4 BP: x 1.5 damage.

*Note that you must possess the relevant magic scrolls.

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Salve-Maker

The Compounding ability makes this class worth investing in, as all of those item drops from monsters can be mixed together into glorious concoctions that bestow buffs and deal huge quantities of damage as well as healing huge chunks of missing HP.

Stats:

Swipe to scroll horizontally

HP

C

MP

C

DEX

C

STR

C

INT

B

AGI

C

VIT

C

MND

B

Row 2 - Cell 4 Row 2 - Cell 5


Weapons and Armour Compatibility:

Swipe to scroll horizontally

Swords

D

Rods

D

Bows

B

Axes

E

Staves

S

Katana

E

Spears

D

Daggers

S

Knuckles

B

Shields

E

Helms

E

Armour

E


Ability List:

Swipe to scroll horizontally

Job Level 1

Compounding

Combine 2 items for a special effect.

Job Level 2

First Aid

Restore HP to the ally with the lowest HP at the end of the turn. This ability can even be used in the silence state.

Job Level 3

Experiment

Transform a consumable item into an attack item.

Job Level 4

Attack Item Amp

Raise damage dealt by attack items by 1.5 times normal.

Job Level 5

Inoculate

Use a consumable item that cures a status ailment on 1 target to confer immunity to that status ailment for 6 turns. This ability can even be used in the silence state.

Job Level 6

Auto-Potion

Automatically use a potion on yourself when you take damage. Note that you must have a potion for this to occur.

Job Level 7

Shorten Ailment

The chance of status ailments sleep, paralyze, dread, confuse, charm and stop being naturally cured at the start of each turn rises to 50% higher than normal.

Job Level 8

Widen Area

Use an item and apply its effects to all targets.

Job Level 9

Healing Lore

Double the effectiveness of recovery effects when you use magic, abilities or items to restore HP or MP.

Job Level 10

Turn Toxic

Inflict poison and deal damage to 1 target equal to the recovery amount of a recovery item.

Job Level 11

Auto-Phoenix

Automatically use a phoenix feather if an ally is in the K.O. state during the last command in your turn. Note that you must have a phoenix feather for this to occur.

Job Level 12

Collect

Get an item during a battle. Items will differ by location.

Job Level 13

Resurrect

Resurrect all K.O. allies and restore 25% of their max HP. This ability can even be used in the silence state.

Job Level 14

Feel No Pain

HP will not fall for 2 turns after the start of a battle, even when taking damage. But at the end of the second turn, any damage taken will be subtracted from HP all at once. Damage in this instance cannot be reduced.


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Performer

A support class through and through, the Performer can grant all kinds of useful buffs on your party from raising BP to increasing various stats.

Stats:

Swipe to scroll horizontally

HP

C

MP

C

DEX

C

STR

D

INT

B

AGI

B

VIT

D

MND

C

Row 2 - Cell 4 Row 2 - Cell 5


Weapons and Armour Compatibility:

Swipe to scroll horizontally

Swords

A

Rods

S

Bows

E

Axes

E

Staves

S

Katana

E

Spears

E

Daggers

S

Knuckles

C

Shields

D

Helms

D

Armour

D


Ability List:

Swipe to scroll horizontally

Job Level 1

Love Power

Raise all targets’ P.ATK by 25% for 4 turns.

Job Level 2

Love Rush

Raise all targets’ speed by 25% for 4 turns.

Job Level 3

One More for You

Raise 1 target’s BP by 1.

Job Level 4

Got Your Back

Raise all targets’ P.DEF by 25% for 4 turns.

Job Level 5

Key to Your Heart

Raise all targets’ M.DEF by 25% for 4 turns.

Job Level 6

Support Amp

Add 10% to the stat-raising effects you receive, and subtract 10% from the stat-lowering effects.

Job Level 7

Little Devil

Raise all targets’ M.ATK by 25% for 4 turns.

Job Level 8

Catch Me

Raise your chances of being targeted by enemies to the highest level possible for 5 turns.

Job Level 9

Buff Up

Your P.ATK, M.ATK, P.DEF and M.DEF each rise 5% for 5 turns at end of each turn.

Job Level 10

Prolong Support

Double no. of turns that stat-raising effects on yourself last.

Job Level 11

Charm Immunity

Grants immunity to charm during battle.

Job Level 12

Save Singing MP

Lower MP cost of Singing by 50%.

Job Level 13

Zero Sum

Reduce BP to 0 for either all enemies or all allies who have one or more BP.

Job Level 14

My Hero

Raise all allies’ BP by 1.


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Pirate

The Pirate is a strong class to carry you through the game with very powerful physical attacks and the eminently useful Defang ability. If dishing out beat downs floats your boat, this is the class for you.

Stats:

Swipe to scroll horizontally

HP

B

MP

D

DEX

E

STR

S

INT

E

AGI

C

VIT

B

MND

E

Row 2 - Cell 4 Row 2 - Cell 5


Weapons and Armour Compatibility:

Swipe to scroll horizontally

Swords

A

Rods

E

Bows

E

Axes

S

Staves

E

Katana

E

Spears

C

Daggers

D

Knuckles

D

Shields

A

Helms

D

Armour

D


Ability List:

Swipe to scroll horizontally

Job Level 1

Double Damage

Deal double damage to 1 target.

Job Level 2

Provoke

Raise your chances of being targeted by enemies to the highest level possible.

Job Level 3

Shell Split

Deal the same damage as a conventional attack to 1 target and for 4 turns lower the target’s P.DEF by 25%.

Job Level 4

Scale Strip

Deal the same damage as a conventional attack to 1 target and for 4 turns lower the target’s M.DEF by 25%.

Job Level 5

Shin Smash

Deal the same damage as a conventional attack to 1 target and for 4 turns lower the target’s speed by 25%.

Job Level 6

Mass Attack

Allies with less than 20% of their HP left attack at the same time you do. Note that this does not end the turn for the allies that join in the attack. They can still perform an action during that turn.

Job Level 7

Berserk

Raise P.ATK by 50% and continue making conventional attacks for 6 turns. Note Berserk’s P.ATK increase does not stack with other P.ATK boost effects.

Job Level 8

Adrenaline Rush

P.ATK and P.DEF each rise by 50% for 5 turns when your HP falls below 20%.

Job Level 9

P.ATK 20% Up

Raise P.ATK by 20%.

Job Level 10

Defang

Deal the same damage as a conventional attack to 1 target and for 4 turns lower the target’s P.ATK by 25%.

Job Level 11

Skull Bash

Deal the same damage as a conventional attack to 1 target and for 4 turns lower the target’s M.ATK by 25%.

Job Level 12

Axe Lore

Raise arms aptitude for axes to S.

Job Level 13

Torrent

Unleash physical water attacks dealing 0.3 times the damage of a conventional attack up to 16 times on 1 target.

Job Level 14

Amped Strike

Deal 4 times the damage of a conventional attack to 1 target.


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Ninja

The Ninja is another strong class to use throughout the game with great speed stats and the killer combo of Utsusemi and Transience. When equipping the Ninja, focus on items that increase speed and chances of evading to make the most of the abilities that capitalise on this. The Dual Wield ability is another boon as it allows you to equip a weapon in both hands without losing any of the power by doing so.

Stats:

Swipe to scroll horizontally

HP

C

MP

C

DEX

A

STR

B

INT

C

AGI

S

VIT

D

MND

C

Row 2 - Cell 4 Row 2 - Cell 5


Weapons and Armour Compatibility:

Swipe to scroll horizontally

Swords

C

Rods

E

Bows

D

Axes

E

Staves

D

Katana

B

Spears

D

Daggers

S

Knuckles

D

Shields

E

Helms

E

Armour

E


Ability List:

Swipe to scroll horizontally

Job Level 1

Shippûjinrai

Attack at the start of the turn and deal the same damage as a conventional attack.

Job Level 2

Transience

Evade an attack and counterattack, dealing the same damage as a conventional attack.

Job Level 3

Evade 10% Up

Raise Evasion by 10%.

Job Level 4

Utsusemi

Evade a physical attack one time.

Job Level 5

Comeback Kid

M.ATK and P.ATK each rise 25% for 3 turns with each physical attack evaded.

Job Level 6

Ikkikasei

Raise the no. of attacks by 100% for that turn only.

Job Level 7

Cleave

Has a chance to perform an additional attack after defeating a target with a conventional attack. The chance increases the more damage you deal in relation to the defeated target’s remaining HP.

Job Level 8

Evade 20% Up

Raise Evasion by 20%.

Job Level 9

Shunshin

Raise evasion to maximum for 6 turns.

Job Level 10

Kairai

The target of the enemy’s single-target attack will be the ally you select, but only for the turn in which the ability is used.

Job Level 11

Dual Wield

When equipping a weapon in each hand, normally only 50% of the weapons’ P.ATK is applied to the character’s P.ATK. This support ability allows 100% to be applied.

Job Level 12

Kakuremi

Lower your chances of being targeted by enemies to the lowest possible level for 5 turns.

Job Level 13

Evade 30% Up

Raise Evasion by 30%.

Job Level 14

Frenetic Fighting

The limit on the number of attacks rises from 16 to 32.


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Swordmaster

The Swordmaster can be another class that proves difficult to master, with the reliance on counterattacks forming a huge part of the repertoire.

Stats:

Swipe to scroll horizontally

HP

B

MP

C

DEX

B

STR

B

INT

D

AGI

S

VIT

B

MND

D

Row 2 - Cell 4 Row 2 - Cell 5

Weapons and Armour Compatibility:

Swipe to scroll horizontally

Swords

B

Rods

E

Bows

E

Axes

D

Staves

D

Katana

S

Spears

D

Daggers

B

Knuckles

D

Shields

A

Helms

A

Armour

A

Ability List:

Swipe to scroll horizontally

Job Level 1

Nothing Ventured

Halve the damage you sustain if hit by a magic attack during the turn this ability is used and counterattack with 2 times the damage of a conventional attack.

Job Level 2

Abate Earth

Reduce damage taken from earth attacks. Note that further reduction will not be applied if using items with similar effects. Earth nullification effects take precedence over reduction effects.

Job Level 3

Katana Lore

Raise arms aptitude for katanas to S.

Job Level 4

Squeaky Wheel

Reduce the target’s BP by 1. For bosses and some enemies, the success rate falls to 30%.

Job Level 5

Multitask

25% chance to follow up with an additional attack when making a conventional attack.

Job Level 6

Counter

60% chance to counterattack when taking a single-target physical attack and deal the same damage as a conventional attack.

Job Level 7

Confuse Immunity

Grants immunity to confuse during battle.

Job Level 8

Before Swine

Halve the damage you sustain if hit by a magic attack during the turn this ability is used and counterattack with 3 times the damage of a conventional attack. Does not apply to reflected magic.

Job Level 9

Counter Amp

Raise the damage dealt by counterattacks to 1.5 times normal. This is effective even for counterattacks other than the swordmaster’s.

Job Level 10

Know Thine Enemy

Counterattack with 4 times the damage of a conventional attack if hit by a single-target attack from the selected enemy during the turn this ability is used.

Job Level 11

Redoubled Effort

The higher your BP, the more the power of your P.ATK rises. 0 P or less: no effect, 1 BP: x 1.1, 2 BP: x 1.21, 3 BP: x 1.33, 4 BP: x 1.46.

Job Level 12

The Worm Turns

Counterattack with 7.5 times the damage of a conventional attack if hit by an enemy attack when your HP is below 20% during the turn this ability is used. Does not apply to reflected magic damage.

Job Level 13

Slow and Steady

Raise Speed to maximum for 2 turns when using Default.

Job Level 14

Free Lunch

Set MP cost to 0 for 2 turns.


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Arcanist

This class depends on inflicting status ailments in order to cause some real damage and they are fairly difficult to cast on regular monsters, let alone bosses, so it’s not worth investing a huge amount of time in this class.

Stats:

Swipe to scroll horizontally

HP

C

MP

S

DEX

C

STR

E

INT

S

AGI

B

VIT

E

MND

A

Row 2 - Cell 4 Row 2 - Cell 5

Weapons and Armour Compatibility:

Swipe to scroll horizontally

Swords

E

Rods

S

Bows

E

Axes

E

Staves

C

Katana

E

Spears

E

Daggers

E

Knuckles

E

Shields

E

Helms

E

Armour

E

Ability List:

Swipe to scroll horizontally

Job Level 1

Corpse

75% to place 1 target in doom state.

Job Level 2

Black Magic Amp

Raise MP cost of black magic by 1.5 times and raise its damage by 1.25 times. This can be set at the same time as Max Black Magic.

Job Level 3

Exterminate

Deal a tremendous amount of dark damage to all allies and enemies who are in the poison state.

Job Level 4

Absorb M. Damage

Recover HP equal to 25% of the damage taken from a magic attack. This effect is not triggered by damage from poison nor damage that results in K.O.

Job Level 5

Twilight

Instantly slay allies and enemies who are in the sleep state. This won’t work on certain enemies, like bosses.

Job Level 6

Save BM MP

Lower MP cost of black magic by 25%.

Job Level 7

Sacrifice

Sacrifice 25% of your max HP to raise M.ATK by 50% for 3 turns.

Job Level 8

Zero

Raise damage of magic attacks to 1.5 times normal when the last digit of your current MP is 0.

Job Level 9

Convergence

Increase damage of magic that can only be group-cast to 1.5 times normal by narrowing its focus to a single target.

Job Level 10

Annihilation

Unleash dark-based magic attack on all allies and enemies with -1 BP or less. Note that the lower the target’s BP, the more damage will be dealt.

Job Level 11

Status Ailment Amp

Raise chances of imparting a status ailment.

Job Level 12

Iniquity

Unleash dark-based magic attack on all allies and enemies with 1 BP or more. Note that the higher the target’s BP, the more damage will be dealt.

Job Level 13

Max Black Magic

MP cost of black magic doubles but it also does 1.5 times more damage. This can be set at the same time as Black Magic Amp.

Job Level 14

Interment

Deal high dark damage to all enemies.


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Spiritmaster

A great second job to use in conjunction with a White Mage and worth investing in to unlock the highest tier abilities.

Stats:

Swipe to scroll horizontally

HP

C

MP

S

DEX

C

STR

E

INT

A

AGI

B

VIT

E

MND

S

Row 2 - Cell 4 Row 2 - Cell 5


Weapons and Armour Compatibility:

Swipe to scroll horizontally

Swords

E

Rods

C

Bows

E

Axes

E

Staves

S

Katana

E

Spears

E

Daggers

E

Knuckles

E

Shields

E

Helms

E

Armour

E


Ability List:

Swipe to scroll horizontally

Job Level 1

Spirit Ward

All elemental damage to the selected ally is nullified for 4 turns.

Job Level 2

Auto-Shell

Invoke Shell on yourself for 10 turns at the start of battle.

Job Level 3

M.DEF 20% Up

Raise M.DEF by 20%

Job Level 4

Fairy’s Aid

Boost target’s elemental attacks to deal 1.5 times normal damage for 5 turns.

Job Level 5

Convert BP

Sacrifice 25% of max MP to raise BP by 2.

Job Level 6

Save WM MP

Lower MP cost of white magic by 25%.

Job Level 7

Adaptation

The selected ally absorbs all elemental damage for 4 turns.

Job Level 8

Stillness

Damage to all allies and enemies will be nullified for 2 turns.

Job Level 9

Holy One

Lower P.ATK by 25% but boost effectiveness of recovery magic by 2.5 times.

Job Level 10

Greater Spirit Ward

All elemental damage to all allies is halved for 4 turns.

Job Level 11

Fairy Ward

Render all allies immune to poison, blind, silence, sleep, paralyze, dread, berserk, confuse, charm, doom, death and stop for 5 turns.

Job Level 12

Moderation

For all allies and enemies with 1 BP or more, reduce BP by 1, and for those with -1 BP or less, raise BP by 1.

Job Level 13

Enigma

All elemental damage to all allies is nullified for 4 turns.

Job Level 14

Maximise HP

Maximum HP doubles only during battle.


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Templar

A solid tank class with the fabulous Rampart ability that will prove invaluable in the many boss fights throughout the game.

Stats:

Swipe to scroll horizontally

HP

B

MP

D

DEX

C

STR

B

INT

E

AGI

D

VIT

A

MND

B

Row 2 - Cell 4 Row 2 - Cell 5


Weapons and Armour Compatibility:

Swipe to scroll horizontally

Swords

S

Rods

E

Bows

E

Axes

B

Staves

E

Katana

C

Spears

A

Daggers

E

Knuckles

C

Shields

A

Helms

A

Armour

S


Ability List:

Swipe to scroll horizontally

Job Level 1

Heart Strike

Guaranteed critical hit that deals double the damage of a conventional attack.

Job Level 2

Abate Light

Reduce damage taken from light attacks. Note that further reduction will not be applied if using items with similar effects. Light nullification effects take precedence over reduction effects.

Job Level 3

P.DEF 20% Up

Raise P.DEF by 20%.

Job Level 4

Giant Slayer

Deals 1.5 times damage of a conventional attack to 1 opponent with more HP than you.

Job Level 5

Magic Critical

15% chance of a critical hit when using magic. A critical hit will double the amount of damage or recovery.

Job Level 6

Default Guard

Reduce the amount of damage received during Default by 75%.

Job Level 7

Rampart

Form a shield around all allies that prevents 1 physical attack.

Job Level 8

Item Critical

15% chance of a critical hit when using an item. A critical hit will double the amount of damage or recovery.

Job Level 9

Radiant Blast

Light-based physical attack on 1 target that ignores Default’s damage reduction effect and deals 1.5 times the damage of a conventional attack.

Job Level 10

Critical Amp

The damage dealt from critical hits will be 2.5 times normal. Note that this effect applies to magic and item critical hits as well.

Job Level 11

BP Limit Up

Raise BP limit by 1, up to a max of 4.

Job Level 12

Desperation

Attack by adding the value of your physical defence to your physical attack. P.DEF will be reduced to min for that turn.

Job Level 13

Armour Lore

Raise aptitude for armour to S.

Job Level 14

Heaven’s Gate

Unleash light attacks that increase in number according to your BP and strike random enemies.


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Dark Knight

The Dark Knight class relies heavily on the sacrifice of HP to facilitate heavy damage attacks. If you’re willing to take a riskier path, then it can be a class worth investing in, however with the multitude of other classes that deal out high damage at no cost to their HP, the Dark Knight isn’t one of the top pick classes.

Stats:

Swipe to scroll horizontally

HP

B

MP

C

DEX

C

STR

A

INT

D

AGI

A

VIT

C

MND

E

Row 2 - Cell 4 Row 2 - Cell 5


Weapons and Armour Compatibility:

Swipe to scroll horizontally

Swords

S

Rods

E

Bows

E

Axes

C

Staves

E

Katana

S

Spears

A

Daggers

D

Knuckles

E

Shields

A

Helms

S

Armour

A


Ability List:

Swipe to scroll horizontally

Job Level 1

Dark Bane

Sacrifice 20% of your max HP to unleash a dark physical attack on 1 target that deals 1.25 times the damage of a conventional attack.

Job Level 2

Abate Dark

Reduce damage taken from dark attacks. Note that further reduction will not be applied if using items with similar effects. Dark nullification effects take precedence over reduction effects.

Job Level 3

Adversity

P.ATK, M.ATK, P.DEF and M.DEF each rise by 10% for 3 turns each time you accumulate damage equal to 25% of your max HP.

Job Level 4

Demon Master

Charm 1 target of the demonkind family.

Job Level 5

See You in Hell

Deal 4 times the damage of a conventional attack to all enemies when you suffer a K.O. Note that this will not activate while reraise is in effect.

Job Level 6

Minus Strike

Damage 1 target by an amount equal to the number of HP you have lost.

Job Level 7

Helm Lore

Raise armour aptitude for helms to S.

Job Level 8

Black Bane

Sacrifice 30% of your max HP to unleash a dark physical attack on all enemies that deals 1.5 times the damage of a conventional attack.

Job Level 9

Gloom

The damage dealt by dark attacks rises 1.25 times, regardless of whether it is from a weapon, magic, or an ability.

Job Level 10

Absorb Magic

Start at the beginning of a turn to nullify damage from magic attacks during that turn and restore your MP by the amount of MP used to attack you. Does not apply to reflected magic damage.

Job Level 11

Dark Nebula

Sacrifice 20% of your max HP to unleash a dark physical attack on all allies and enemies that deals 4 times the damage of a conventional attack.

Job Level 12

P.ATK 30% Up

Raise P.ATK by 30%.

Job Level 13

Life or Death

P.ATK, M.ATK, P.DEF and M.DEF each rise by 50% for 4 turns, but you enter the doomed state.

Job Level 14

Rage

Dark Bane continues for a random target up to 5 times or until your HP falls to 1.


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Vampire

Like Quina in FF9, the Vampire can learn certain attacks from various monsters found across the world with the ability Genome Drain. If you’re prepared to put the time in and track down all of the Genome abilities, this class can pay off nicely.

Stats:

Swipe to scroll horizontally

HP

B

MP

B

DEX

C

STR

B

INT

B

AGI

B

VIT

C

MND

C

Row 2 - Cell 4 Row 2 - Cell 5


Weapons and Armour Compatibility:

Swipe to scroll horizontally

Swords

A

Rods

S

Bows

D

Axes

B

Staves

S

Katana

E

Spears

B

Daggers

S

Knuckles

C

Shields

A

Helms

E

Armour

E


Ability List:

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Job Level 1

Genome Ability

Use a monster’s ability.

Job Level 2

Absorb P. Damage

Restore HP equal to 30% of the damage taken from physical attacks. However, damage resulting in K.O. will not be healed.

Job Level 3

Blood Thirst

Absorb from 1 target an amount of HP equal to the damage dealt by a conventional attack.

Job Level 4

Bloodlust

P.ATK, M.ATK, P.DEF and M.DEF rise by 25% for 5 turns each time you defeat an enemy with your own attack.

Job Level 5

Charm

75% chance to place 1 target in the charm state.

Job Level 6

Magic Thirst

Absorb from 1 target an amount of MP equal to 10% of the damage dealt by a conventional attack.

Job Level 7

Monster Ability Up

Raise the damage dealt by genome abilities to 1.25 times normal.

Job Level 8

Battle Thirst

Absorb 1 BP from target.

Job Level 9

Subvert

50% chance to place all enemies in the charm state.

Job Level 10

Self-Restore

Fully restore your HP at the end of battle.

Job Level 11

Absorb Stats

Absorb the selected stat from 1 target.

Job Level 12

Drain Attack Up

Raise the damage dealt by drain attacks to 1.5 times normal. The BP drained by Battle Thirst will be doubled.

Job Level 13

Genome Drain

Learn certain enemy abilities when targeted by them.

Job Level 14

Rise From Dead

50% to recover from K.O. at the end of the turn. Your HP will also recover an amount equal to 25% of your max HP.


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Conjurer

There isn’t a great deal about this class to recommend as it the Black Mage offers better magical offence and there are a number of support classes that fulfill that role much more efficiently than this one. The Conjurer is another run of the mill class that you probably won’t want to spend too much time on.

Stats:

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HP

C

MP

S

DEX

C

STR

C

INT

S

AGI

C

VIT

C

MND

B

Row 2 - Cell 4 Row 2 - Cell 5


Weapons and Armour Compatibility:

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Swords

A

Rods

A

Bows

A

Axes

A

Staves

A

Katana

A

Spears

A

Daggers

A

Knuckles

A

Shields

E

Helms

E

Armour

E


Ability List:

Swipe to scroll horizontally

Job Level 1

Invocation Lv.1

Enables the use of Lv.1 invocation: Girtablulu.*

Job Level 2

Steady MP Recover

Recover 30 MP at the end of each turn.

Job Level 3

Invocation Lv.2

Enables the use of Lv.2 invocation: Hresvelgr.*

Job Level 4

Critical MP Recover

Recover 200 MP when your HP falls below 20%.

Job Level 5

Invocation Lv.3

Enables the use of Lv.3 invocation: Ziusudra’s Sin.*

Job Level 6

Save SM MP

Lower the MP cost of summon magic by 25%.

Job Level 7

Post-Battle MP

Recover 25% of your max MP at the end of battle.

Job Level 8

Invocation Lv.4

Enables the use of Lv.4 invocation: Promethean Fire.*

Job Level 9

Obliterate

Cause instant death at the start of battle to targets 20 or more levels lower than you. Note that you will still get the usual pg, EXP, JP and items at the end of the battle. This won’t work on certain enemies, like bosses.

Job Level 10

Invocation Lv.5

Enables the use of Lv.5 invocation: Deus Ex.*

Job Level 11

Max Summoning

MP cost of summon magic doubles, but it also does 1.5 times more damage. This can be set at the same time as Summoning Amp.

Job Level 12

MP 30% Up

Raise max MP by 30%.

Job Level 13

Invocation Lv.6

Enables the use of Lv.6 invocation: Susano-o.*

Job Level 14

Experience Up

Earn 1.5 times more exp. Than normal. This effect does not stack with similar effects from items.

*Cannot be used without finding the appropriate Summon

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Shabana Arif
Shabana was born looking like a girl wearing a Pikachu hoodie, so when such things became popular, she fitted right in. She writes guides, reviews and features for GR+ when she isn't screaming at Dark Souls 2 on YouTube.