Call of Duty: Black Ops II - See the Shoutcasting feature in action
We try our hand at shoutcasting
In a recent visit to the Treyarch office, we were able to check out the new Call of Duty Black Ops II multiplayer feature, Shoutcasting, and give it a spin with professional shoutcaster and eSports advisor to Treyarch, Mike "Hastro" Rufail. Shoutcasting allows players to spectate matches using a unique user interface that displays player stats, detailed map overlays, scoreboards, and loadouts, so the shoutcaster knows what's happening on the map at any point in time. Check out the Shoutcasting feature for yourself as we try it out in the video below.
Truth be told, we found it quite difficult to get a hang of the interface controls while trying to pay attention to everything that was happening in the match. Basically, don't expect to pick it up and automatically have the skills of a professional sportscaster. That said, you'll feel like you have an eagle-eye perspective over the whole multiplayer match thanks to the ability to swap between the map overlay, see where the action is, and drop right into the first-person perspective to see the action first-hand. But we can already tell, it will take some practice to be able to follow the action, call out the play-by-play, and navigate the interface while remaining entertaining at the same time. As it stands, Shoutcasting feels geared towards eSports professionals and the hardest of the hardcore competitive players, so we're interested to see how the average Black Ops II player reacts to Shoutcasting when Call of Duty: Black Ops 2 releases on November 13.
If you want more information on Black Ops II's multiplayer features, check out our Shoutcasting and livestreaming details and get the more Black Ops 2 multiplayer details here.
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Many years ago, Lorenzo Veloria was a Senior Editor here at GamesRadar+ helping to shape content strategy. Since then, Lorenzo has shifted his attention to Future Plc's broader video game portfolio, working as a Senior Brand Marketing Manager to oversee the development of advertising pitches and marketing strategies for the department. He might not have all that much time to write about games anymore, but he's still focused on making sure the latest and greatest end up in front of your eyes one way or another.