Capcom HQ gallery - Take a tour of Capcom's Japanese offices
Bring some zombie repellent
GamesRadar+ was first founded in 1999, and since then has been dedicated to delivering video game-related news, reviews, previews, features, and more. Since late 2014, the website has been the online home of Total Film, SFX, Edge, and PLAY magazines, with comics site Newsarama joining the fold in 2020. Our aim as the global GamesRadar Staff team is to take you closer to the games, movies, TV shows, and comics that you love. We want to upgrade your downtime, and help you make the most of your time, money, and skills. We always aim to entertain, inform, and inspire through our mix of content - which includes news, reviews, features, tips, buying guides, and videos.
Getting invited to explore Capcom's Japanese headquarters is like getting the golden ticket to Willy Wonka's chocolate factory, except instead of Everlasting Gobstoppers it's full of statues of Mega Man and concept art for Resident Evil games. We were recently allowed into the mysterious, magical building, and we immediately began snapping away with our cameras, taking pictures of the coolest stuff we saw (that we were allowed to share). Take a look, and if you try really, really hard you might be able to convince yourself you're there, yelling at Capcom employees for not bringing your favorite franchise back fast enough.
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
Hideo Kojima originally had "no plans" for a character like Metal Gear Solid's Cyborg Ninja until Yoji Shinkawa's art had him saying "hell yeah, a ninja cyborg!"
One of the most iconic D&D RPGs ever made stood out among Baldur's Gate and Fallout as it was the "first" to make companions "feel like fully functional parts of the story"
Hideo Kojima originally had "no plans" for a character like Metal Gear Solid's Cyborg Ninja until Yoji Shinkawa's art had him saying "hell yeah, a ninja cyborg!"
One of the most iconic D&D RPGs ever made stood out among Baldur's Gate and Fallout as it was the "first" to make companions "feel like fully functional parts of the story"