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Capcom HQ gallery - Take a tour of Capcom's Japanese offices

Features
By GamesRadar Staff published 1 August 2012

Bring some zombie repellent

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GamesRadar+ was first founded in 1999, and since then has been dedicated to delivering video game-related news, reviews, previews, features, and more. Since late 2014, the website has been the online home of Total Film, SFX, Edge, and PLAY magazines, with comics site Newsarama joining the fold in 2020. Our aim as the global GamesRadar Staff team is to take you closer to the games, movies, TV shows, and comics that you love. We want to upgrade your downtime, and help you make the most of your time, money, and skills. We always aim to entertain, inform, and inspire through our mix of content - which includes news, reviews, features, tips, buying guides, and videos.

Getting invited to explore Capcom's Japanese headquarters is like getting the golden ticket to Willy Wonka's chocolate factory, except instead of Everlasting Gobstoppers it's full of statues of Mega Man and concept art for Resident Evil games. We were recently allowed into the mysterious, magical building, and we immediately began snapping away with our cameras, taking pictures of the coolest stuff we saw (that we were allowed to share). Take a look, and if you try really, really hard you might be able to convince yourself you're there, yelling at Capcom employees for not bringing your favorite franchise back fast enough.

You may like
  • A worn down entrance to the Raccoon City Police Department in Resident Evil Requiem "You want to keep some of those iconic places, even if it's not necessarily realistic": Capcom is bringing us an "updated" Raccoon City in Resident Evil Requiem that shows off the extent of its destruction
  • Pragmata screenshot I've just played 30 minutes of Pragmata, and if you ignore the piggybacking child, this is Capcom bringing its classic shooter formula to the very front
  • Resident Evil 9 screenshot showing Grace moving through a dark corridor with a lighter in hand Capcom says that Resident Evil 9 will be "so-called 'old school Resident Evil'" in style, but its director teases a "new system" that creates a "complete roller coaster ride between the different aspects of the series"
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"You want to keep some of those iconic places, even if it's not necessarily realistic": Capcom is bringing us an "updated" Raccoon City in Resident Evil Requiem that shows off the extent of its destruction
 
 
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