Children of Mana review

This action RPG nailed the RPG part of the game. Too bad the action's a yawner

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The weapon use is the most disappointing facet of this game, as it's a wasted opportunity. You start the game off with a sword and eventually earn a flail, a bow and a hammer. Each weapon has unique properties that you need to use in dungeons and boss fights. Sadly, their use is rather cursory; the levels and bosses don't take advantage of them in interesting ways. For example, when you get the flail and learn about its grappling abilities, you know right away it'll be used to grab faraway objects and pull apart a boss. The whole thing gives the game a feeling of Zelda for Dummies.

The touch screen use in this game feels like an afterthought. Instead of using the D-pad and buttons to navigate through menus, you can tap away with your stylus to select items, armor and the like. The weak touch screen functionality borderlines on patronizing.

At least the developers took advantage of the DS' wireless capabilities. Up to four players can participate in multiplayer gaming. It's the same deal as the single-player mode, but you'll be able to access some of the best items in the game. On one hand, it's an incentive to get your game on with your pals. On the other hand, players without DS buddies will not be able to get everything out of this game.

More info

GenreRole Playing
DescriptionAnother visually striking action-adventure delivers dungeon exploration and monster battling aplenty.
Platform"DS"
US censor rating"Everyone"
UK censor rating""
Release date1 January 1970 (US), 1 January 1970 (UK)
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