Cities: VR is like SimCity for your whole head and it's coming in spring
Build from the sky, explore from the streets
Cities: VR will bring city building straight to your face next year.
The first virtual reality entry in the city-building franchise was revealed with a gameplay trailer, which shows off how you'll be able to lay out infrastructure and fly through your creation like a benevolent deity of urban planning. It's coming in spring 2022 when it will be exclusively available on Oculus Quest 2, or Meta Quest 2 as the headset was recently rebranded.
Developer Fast Travel Games - a VR-focused studio which previously worked on Wraith: The Oblivion - Afterlife and The Curious Tale of the Stolen Pets, among others - says Cities: VR will work well for both new Cities players and for seasoned mayors who want to try building the metropolis of their dreams in VR.
While it will likely be captivating enough to just build some roads then go down to street-level and ooh and ahh at all the life-size cars going by, it sounds like Cities: VR won't skimp on more detailed systems. Fast Travel Games says players will need to manage utilities, healthcare, education, and more concerns for their growing populations.
It looks like a palette-and-brush inspired toolset will help you alter your city as you see fit while spending the minimum amount of time staring at menus, which is not typically the most impressive part of any given VR experience.
Oculus - sorry, Meta - is leading the charge in bringing all manner of gaming standbys to virtual reality: its exclusive VR version of Resident Evil 4 is set to get Mercenaries mode in an update, and a VR version of GTA: San Andreas is also on the way. We're also rounding up all the best Oculus Quest 2 deals available now.
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I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and now I'm a staff writer here at GamesRadar.
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