Co-creator of Frontlines: Fuel of War speaks
Joe Halper chats about life after desert combat
What’s the main difference between this and Desert Combat?
Halper: Well, we have a really strong multiplayer background and people are expecting that from us, so we’re definitely going to deliver on that. But one thing we always wanted to make sure of with Frontlines was that the single-player is a huge focus. It’s not a bot-match - it’s a very story-driven, cinematic single-player campaign. As gamers, we really wanted to break away from certain linear gameplay elements and give the player more choice. “Do I want to be a sniper? A machine-gunner? Do I want to drive a tank? And how do I want to take this city?” So it’s a bit like a combat sandbox, but it’s based on this frontline mechanic which constantly moves through the level as you take new objectives.
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more