Co-creator of Frontlines: Fuel of War speaks
Features
published
Joe Halper chats about life after desert combat
You’ve got a lot of destructible scenery in the game. How will that affect gameplay?
Halper: What we didn’t want to do was bring buildings right down to the ground, like the entire structure. If that happens too much, you can get kind of “destruction fatigue” from that. What we wanted was to make it more strategic. So, if you have a wall, you can create a new path by blowing through it. Or if you have a bridge, you can blow it up to impede the enemy. But you can’t just lay waste to an entire city.
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
CATEGORIES
More about action
See comments