Coded Arms Contagion review

Who says boredom isn't contagious?

GamesRadar+ Verdict

Pros

  • +

    PSP-specific control scheme

  • +

    Weapon/Armor upgrade system

  • +

    Flexing your hacking muscle

Cons

  • -

    Bland enemies

  • -

    Bland environments

  • -

    Bland gameplay

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

Oct 10, 2007

Despite their proliferation on consoles on PCs, the FPS genre is still sorely underrepresented on the portable systems. There are good reasons for this (inherit limitations of the portable format), but it hasn't stopped developers from trying to make a good on-the-go shooter. Konami steps up to the challenge again with Coded Arms: Contagion, a sequel to the modestly successful Coded Arms. Unfortunately, all Contagion shows us is that portable fragging has a long way to go before it can compare to its older brothers.

Coded Arms does do a few things well. For starters, the PSP-customized control scheme, which maps your character's view to the face buttons, manages to work surprisingly well. Since it can be difficult to aim with precision, the game gives you a lock-on button that points your crosshairs to the nearest enemy target when pressed. It's nowhere near as intuitive as a mouse-and-keyboard or dual-analog setup, but given the hardware limitations, it's very well thought out and implemented. There's also a weapon and armor upgrade system that lets you spend modules you collect throughout the missions to upgrade things like weapon potency, reload time, and armor strength. Finally, throughout the game you'll need to "hack" things like doors and security systems by solving number puzzles. You remain vulnerable to enemy ambushes while hacking, adding an element of suspense to the process.

While these are all nice features, they're wrapped up in a package so wholly uninspired that it may as well be the definition of "generic first-person shooter." Missions lack any sort of interesting objectives or gameplay twists. Environments are stereotypical dark, grimy metal buildings that become virtually indistinguishable from one another. Your weapons are the standard-issue FPS arsenal - shotguns, machineguns, grenades, and so forth. Enemies are uninspired and incompetent, both in terms of visual design and AI. And if you're expecting an engrossing story to make all of this a bit more interesting, you're out of luck - all Coded Arms has to offer is a "defeat the evil cyber-terrorists in virtual reality" plot. Ho-hum.

More info

GenreShooter
DescriptionA by-the-numbers FPS that does nothing special to separate itself from the pack.
Platform"PSP"
US censor rating"Teen"
UK censor rating"12+"
Release date1 January 1970 (US), 1 January 1970 (UK)
More
CATEGORIES
Latest in FPS
halflife screenshot showing a headcrab jumping at a player
Half-Life devs worried Gabe Newell "promised things that they couldn't possibly deliver" for the iconic FPS, but "they just didn't know" that they'd be able to do it yet
Former Valve exec recounts the meeting where Half-Life's publisher almost killed the iconic FPS: "Half-Life would quietly die. I was stunned"
FBC Firebreak screenshot for GamesRadar Big Preview showing a character throwing an electric shock grenade in a crowded room
FBC: Firebreak may be Remedy's first live-service game but the Control creators are going about it the right way, confirming that all playable post-launch content "will always be free"
"Valve would never ship another game": Former exec forced Half-Life publisher's hand by saying Gabe Newell and the team would pivot away from game dev
Gordon Freeman
Valve literally gives Half-Life away now, but 27 years ago it was carefully crushing its angry pirates: "None of them had actually bought the game"
FBC: Firebreak gameplay trailer reveal in Future Games Show: Spring Showcase
With an impressive new FBC: Firebreak trailer at the Future Games Show, Remedy confirms a Summer 2025 release window for its co-op shooter set in the Control universe
Latest in Reviews
Zombicide box featuring stylized art of survivors fighting zombies
Zombicide 2nd Edition review: "Like a zombie flick brought to tabletop"
Razer Handheld Dock with Steam Deck sitting on cradle, pink and yellow RGB lighting on, and Alienware monitor in background with Tomb Raider Trilogy gameplay on screen.
Razer Handheld Dock review: “Your Steam Deck will ride shiny and Chroma"
Photographs of the Agricola board game in play
Agricola review: "Accurate representation of the highly competitive and often unstable world of agriculture"
Photos taken by writer Rosalie Newcombe of the Shure MV7i microphone, within a pink and white themed room.
Shure MV7i review - convenience and excellence rolled into one superb sounding package
Key art for Atomfall showing a character in the English countryside looking at a nuclear plant some distance away
Atomfall review: "This isn't British Fallout – it's something much better than that"
Razer BlackWidow V4 Pro 75% gaming keyboard with purple RGB lighting on a desk setup
Razer BlackWidow V4 Pro 75% review: "a niche luxury"