Command & Conquer 3 - mega interview
As the Tiberium Wars begin, the game's developers tell you how to prepare and what to expect next
GamesRadar: There are currently a lot of other RTS games to choose from. What sets C&C apart from its competition?
MV: A really deep single player experience. We've got 38 missions tied together with these live-action cutscenes. The pace. C&C is all about fast action-strategy gameplay. It's not really deep resource gathering or economy modeling.
JB: We pack a ton of fun into a short amount of time. The length of multiplayer games, on average, runs 10-20 minutes. Which sounds very short, but it feels like a long time, because you've got so much going on. You're in the field, battling... three minutes into the game, you've got tank battles and you're fighting over resources and expansions already. 15 minutes into the game, you're deploying entire tech units - even super weapons - and it starts to get really, really hairy. If a game goes to 30 minutes, that's unheard of. That means these two guys are butting heads, thousands and thousands of dollars worth of tanks have exploded, there's all kinds of advanced weapons and upgrades out on the field and super weapons are getting dropped. There is no shortage of strategy and it gets really intense, but it's streamlined enough so that anyone can get right into it.
CC: What a great year for PC RTS! You have fantastic games like Company of Heroes and Supreme Commander. It feels like we're in this Renaissance Age and we love that. We love competing against great RTS games. We feel like that brings more to the table for us to bring our own game up.
JB: We pack a ton of fun into a short amount of time. The length of multiplayer games, on average, runs 10-20 minutes. Which sounds very short, but it feels like a long time, because you've got so much going on. You're in the field, battling... three minutes into the game, you've got tank battles and you're fighting over resources and expansions already. 15 minutes into the game, you're deploying entire tech units - even super weapons - and it starts to get really, really hairy. If a game goes to 30 minutes, that's unheard of. That means these two guys are butting heads, thousands and thousands of dollars worth of tanks have exploded, there's all kinds of advanced weapons and upgrades out on the field and super weapons are getting dropped. There is no shortage of strategy and it gets really intense, but it's streamlined enough so that anyone can get right into it.
CC: What a great year for PC RTS! You have fantastic games like Company of Heroes and Supreme Commander. It feels like we're in this Renaissance Age and we love that. We love competing against great RTS games. We feel like that brings more to the table for us to bring our own game up.
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
Arcane writer says Riot let them kill anyone they wanted
Sherlock creator Steven Moffat responds to recent revival comments, revealing that he already has an idea for how Benedict Cumberbatch's detective could return
Robert Eggers explains the twisted reason behind Nosferatu's big change to Bill Skarsgard's version of the vampire