Skip to main content
GamesRadar+ GamesRadar+ The Games, Movies, TV & Comics You Love
UK EditionUK US EditionUS CA EditionCanada AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Total Film
Gaming Magazines
Gaming Magazines
Why subscribe?
  • Subscribe from just £3
  • Takes you closer to the games, movies and TV you love
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$12
Subscribe now
Don't miss these
Trending
  • Best Games of 2025
  • Fallout Season 2
  • Gift Guides
  • New Games for 2025
  • The Forge codes
  1. Games

Common video game tasks that are way harder in real life

Features
By Ashley Reed published 7 January 2015

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Don't worry, I do this all the time in GTA

Don't worry, I do this all the time in GTA

Over the last week, I've downed a ten-ton animal, stabbed a man in the throat, blown myself up with a grenade, and loved every second of it. In case that needs clarifying, I did all of these things within the context of video games. That's good for me, because if someone told me to kill a dragon in real life with nothing but a bow and arrow and the power of positive thinking, I'd be screwed by more than petrifying fear, deep-seated confusion, and dragon teeth. As easily as I can land an arrow in an enemy's chest in a game, I can barely get one ten feet in real life.

Thankfully this meat-land impotency isn't unique to me, and the fantasy of doing what you never could in the real world is one of gaming's cornerstones. Still, games often simplify common tasks for ease of use, and like a jury full of Law and Order enthusiasts, we might get the idea that these things are way easier to do in real life than they actually are (no goddamnit, you can't enhance that photograph). Take, for instance, these tasks that are way easier in games than in real life. I guarantee you've done at least one of these things in some game somewhere. Pressing two buttons and waggling a stick to stop a nuclear meltdown? Doesn't cut it IRL. Probably.

Page 1 of 10
Page 1 of 10
Lockpicking

Lockpicking

How it's done in games: Stick something in a lock and twist it around until the door opens and/or poke the metal bits inside until they spring into place.

But really If you've never seen a key in action this is a good visual. Your goal is to get the lock pins in just the right spot that they can separate along the sheer line, which is the part that most games get right. But many leave off a second tool to put rotational pressure on the pins, despite it being critical in real life (because if the pins stay in place on their own, you've got one shitty lock). Most games also have obvious visual indicators of how you're doing, when in reality the best you can hope for some clicks and maybe a little vibration down the pick. It's all explained pretty well here but, er, don't tell anyone you got that from me.

Page 2 of 10
Page 2 of 10
Scaling a wall

Scaling a wall

How it's done in games: Grab the top of the wall, take a second to pull yourself up, go on your merry way.

But really This one's depends on individual physicality, so maybe you can personally lift your entire body from full hanging position without breaking a sweat. But if scaling fences to escape busted college parties taught me-y friends anything, it's that pulling it off quickly and gracefully is way harder than it looks. Think about doing a pull-up, but instead of struggling to get your chin above the bar, you have to get your chin, then your shoulders, then the rest of you up and over, and that's if the wall is short. Then take into account that many characters do this while packing things like heavy weaponry or human bodies, and you realize that in the real world, many of us normies would be doing less of this and more of this.

Page 3 of 10
Page 3 of 10
Shooting a big gun

Shooting a big gun

How it's done in games: Point gun, pull trigger.

But really When it comes to video game shooting, players get the luxury of just aiming and pulling the trigger, you don't have to handle all the science-y bits behind it. Specifically Newton's third law of motion, which says that the force required to propel a bullet from a gun is going to be exerted in equal measure on the shooter. Some modern games try to imitate the resulting recoil by making the gun sight shift, but that doesn't show how important factors like stance, weight and control are to proper shooting. Also, while it is possible to reduce recoil, a rifle kick can still mess you up if you're not prepared for it, and it just gets worse the bigger the projectile is. So, you know, good luck with that.

Page 4 of 10
Page 4 of 10
Shooting a small gun

Shooting a small gun

How it's done in games: Point gun, pull trigger.

But really A smaller gun may not have the same degree of recoil as a big one, and is generally easier to handle overall, but it comes with its own set of challenges. Accuracy in particular, since you don't have your shoulder and cheek to stabilize the weapon, so errant finger twitches can spell the difference between a headshot and getting eaten alive by the enemy of the week (probably zombies probably). Oh, and did I mention gravity and wind resistance? And that doing anything else - say, moving at all - while trying to fire is going to do a number on the accuracy of even skilled shooters? And that, despite the decreased kick, the recoil fool rule still totally applies? Starter gun indeed.

Page 5 of 10
Page 5 of 10
Firing an arrow

Firing an arrow

How it's done in games: Grab an arrow, aim the pointy end at the bad guys, and let fly!

But really Okay, this one has to be easy, right? You just take a deadly projectile and slingshot it into your enemy's chest, like how you used to snap rubber bands in school except way more badass. But as plenty of overly enthusiastic teens fans found out when they started archery lessons after watching The Hunger Games, it's not nearly as simple as that. Consider having to deal with all the same issues you have with a gun - stance, accuracy, environmental effects, it coming back with a big 'ol bag of screw you when you don't use it right - but then imagine you regularly mess up pulling the trigger. Games tend to gloss over most of these tough bits, even the part when a character first starts learning and really should suck. How else do you explain Jason 'Hawkeye' Brody?

Page 6 of 10
Page 6 of 10
Cracking a safe (by sound alone)

Cracking a safe (by sound alone)

How it's done in games: Turn the dial while listening for appropriately loud clicks, open safe, sneak into the night like a badass.

But really When it comes to giving a stealth game that extra layer of sneakitude, lock-picking and safe-cracking are two of the genre's favorite flavors. And what do you know, they're both way more difficult than games let on! Specifically, games tend to go for the tried and true ear-to-the-door method used in old spy movies, except it's neither tried nor true in reality. While it is possible to crack a safe by listening for telltale clicks which indicate whether or not you've landed on part of a number in the safe's combo, it takes a hell of a lot longer than the minute or two it takes John Marston. And that's if you're sitting in silence with something to amplify the sound. If you're dealing with ominous ambient ghost noises? There's a reason real safe crackers just use drills.

Page 7 of 10
Page 7 of 10
Defusing a bomb

Defusing a bomb

How it's done in games: Hack it with your bomb-defusing smartphone app, or if that doesn't work, cut the green wi - SWEET LORD NOT THE BLUE WIRE!!!

But really While games generally point out that bomb disposal is a delicate and easily borked process, what the characters actually do when they're getting it done is fairly simple, like hacking it or cutting the right wires. Except why would the person planting the bomb leave it vulnerable to a hackjob that can be done in less than 60 seconds, or give you a serial number to help figure out the wire situation? In real life, techniques like this are the last line of defense and dealing with most bombs involves complex procedures that are largely kept hidden from the public. So, fair, you can't blame games for not being privy to national secrets. But it does suggest that Counter-Strike may not be a wholly accurate military shooter.

Page 8 of 10
Page 8 of 10
Harmlessly knocking someone out

Harmlessly knocking someone out

How it's done in games: Just a good whack to the back of the head or neck, and they'll wake up in a few hours none the wiser.

But really Yes, none the wiser, except maybe with a serious case of brain damage and/or death holy shit what did you do?! While many stealth games bill a good whack to the melon as a non-violent alternative to giving a guard a different kind of shoulder blade, that's realistically less kinder and more slower. What causes the person to pass out is their brain rattling around their skull so hard it short-circuits, and the longer they're out the more likely it is that they've suffered catastrophic brain damage. Hitting a person's neck to trigger a pressure point is no better by the way, because that shit can lead to cardiac arrest. Not the sort of thing you use to put your friend down for a nap Axel, you fucking psychopath.

Page 9 of 10
Page 9 of 10
You are not prepared

You are not prepared

While it may be easy to say games are dumbing down these complex tasks before cranking some grunge rock and decrying how the man is keeping us down, it's really more about streamlining than anything else. You want the gaming experience to be fun and entertaining, so a little simplification isn't the end of the world! Just don't come out of Thief thinking you're ready for real well, thieving. Got any tasks you think should be here? Have you foolishly tried any of these yourself? Was that grunge rock joke up there about two decades too late? Tell me in the comments below, and dear God, don't try any of this at home!

Before you head off to archery practice because Tomb Raider didn't make you an instant expert, how about some more awesome articles on video game realism? Check out Unrealistic realism in video games and Top 7 Unrealistic things most games do (that we're cool with).

Page 10 of 10
Page 10 of 10
CATEGORIES
Android iPad iPhone PC Gaming Wii-u Nintendo PlayStation PS4 Xbox Xbox One Platforms Mobile Gaming
Ashley Reed
Ashley Reed

Former Associate Editor at GamesRadar, Ashley is now Lead Writer at Respawn working on Apex Legends. She's a lover of FPS titles, horror games, and stealth games. If you can see her, you're already dead.

Share by:
  • Facebook
  • X
  • Whatsapp
  • Pinterest
  • Flipboard
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Latest in Games
Hideo Kojima
Without Super Mario Bros, Hideo Kojima "probably" wouldn't have become a game dev
 
 
Arc Raiders
Arc Raiders tester found PvE players get put in friendlier lobbies while PvP ones are sectioned to aggressive matches
 
 
Metal Gear Solid 2
Metal Gear Solid 2 is "often mistaken for a story about AI," Hideo Kojima says, but it's actually about digital society
 
 
Monoco readies for battle in Clair Obscur: Expedition 33
Clair Obscur: Expedition 33's controversial wins at the Indie Game Awards retracted after the RPG's use of generative AI
 
 
Clair Obscure Expedition 33
Clair Obscur: Expedition 33 says the secret of the J'RPG's success is to "not care too much about the players"
 
 
Bethesda lead explains the biggest difference between writing Skyrim and Fallout is how you piece together the story
 
 
Latest in Features
Timothée Chalamet as Marty Mauser in Marty Supreme, holding a red ping pong paddle, with a GamesRadar+ Big Screen Spotlight logo in the top right corner
Timothée Chalamet achieves greatness with Marty Supreme – a frantic New York odyssey wrapped up in a ping pong movie
 
 
David Jonsson, Cooper Hoffman, Ben Wang, and Tut Nyuot in The Long Walk
The Long Walk is one of the best Stephen King adaptations of all time – and the saddest movie of 2025
 
 
Jujutsu Kaisen season 3
New anime in 2026: the biggest upcoming and ongoing shows, including release dates
 
 
Steam Winter Sale 2025 banner showing official artwork of people in a futuristic setting tending to robots, with the sales dates showing - December 18 - January 5 at 10am PT
I spent 4 hours scouring the Steam Winter Sale with our expert brand director, these are the 10 best games I'd absolutely get
 
 
Ghost of Yotei
After 70 hours with Ghost of Yotei before the game even launched, it's now my only platinum trophy of 2025
 
 
Phantom Blade Zero Game Awards trailer
Phantom Blade Zero devs want their kung-fu game to shake up the action genre, and I'm already spellbound
 
 
  1. Key art for Skate Story showing the glass skater boarding through a dark underworld filled with spikes towards a door of light
    1
    Skate Story review: "A beautiful and unique skateboarding game with great, stylized visuals set in a grungy underworld"
  2. 2
    Octopath Traveler 0 review: "The strongest entry in this retro-styled JRPG series yet, I love the greater focus on tactical battles"
  3. 3
    Sleep Awake review: "An all-timer horror premise is let down by tired stealth that I feel like I'm sleepwalking through"
  4. 4
    Metroid Prime 4: Beyond review: "The series' atmosphere has never been better, while being dragged down by a boring overworld and clunky psychic powers"
  5. 5
    Routine review: "This imperfect but wonderfully atmospheric moon-based horror leaves a strong impression"
  1. Oona Chaplin as Varang in Avatar: Fire and Ash
    1
    Avatar: Fire and Ash review: "Still a technical marvel, with some of the year's best action filmmaking"
  2. 2
    Five Nights at Freddy's 2 review: "We have waited two years for a Five Nights at Freddy's 1.5"
  3. 3
    Wake Up Dead Man: A Knives Out Mystery review: "Brings Knives Out back to its roots for a sequel that's almost on a par with the original"
  4. 4
    Wicked: For Good review: "Builds to an incredibly cathartic conclusion, but isn't quite as captivating as Part 1"
  5. 5
    The Running Man review: "Some fun action and Glen Powell's star power aren't enough to energize this disappointing Stephen King adaptation"
  1. Power Armor in Fallout season 2
    1
    Fallout season 2 review: "A hell of a lot of fun despite being overcrowded and convoluted"
  2. 2
    Stranger Things season 5 volume 1 review: “Can the Duffer brothers stick the landing? It’s sure looking like they will”
  3. 3
    Pluribus season 1 review: "Easily one of the year's best dramas"
  4. 4
    The Witcher season 4 review: "The Henry Cavill-less fourth season is the best yet"
  5. 5
    IT: Welcome to Derry review: "A supremely confident step back into the history of Stephen King's cursed town and killer clown"

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google
  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...