Company of Heroes: Opposing Fronts
Tracking the progress of the sequel
The first thing that Relic is really keen to stress is just how different the two new armies will feel. Mosqueira explains the reasoning behind this: “It’s not like a fantasy or sci-fi game where you can add hover-tanks or demons. All the armies share common units, so our goal is really to make sure that when you’re commanding the British or the Panzer Elite, they feel unique and distinct. In terms of looks, characteristics, abilities and tactics, every army has a unique essence that sets them apart from the others.”
Art director Nick Carota explains the British army’s visual style. “The British are extremely straightforward and efficient, and very practical - they endured a lot of suffering in the war. We’re trying to represent that in their vehicle design, so there’s a lot of gigantic bolts and it’s like they melted down a whole bunch of cast-iron frying pans to build this Cromwell tank, which they did do.” But the differences aren’t just limited to their design.
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