Crisis Core: Final Fantasy VII - impressions

If the Final Fantasy series is good at anything, it's building a mystery. No, we're not just talking about the way the games' stories are always packed with twists and turns. It's more about the fact that details about the actual games themselves are guarded so jealously for so long by Square Enix. Case in point: Crisis Core: Final Fantasy VII was originally announced before the PSP came out. It wasn't until this May that we got our first look at its graphics, but there was no gameplay in sight. Now, we've caught a tiny glimpse of its gameplay... but it's nothing like enough to draw any conclusions from.

What we do know is that the game follows the story of Zack, the soldier who Cloud stole some of his memories from in the original Final Fantasy VII. The trailer at TGS this year dripped out a few more details - showing Zack giving a young cadet (maybe Cloud?) some encouragement and interacting with his fellow SOLDIER members... particularly the enigmatic Sephiroth. Even though this game takes place (at least partially) before Seph goes rogue, he's still caught babbling philosophical BS aplenty, though he does so with less obvious malice than in his later appearances.

The opening of the trailer showed Midgar, the city ringed with Mako energy towers, still under construction. The Shinra Power Company, which provided the dark core of the Final Fantasy VII tale, is clearly still on its way up in the world. Zach enters the city via train, in a scene that echoes the opening of the original game - down to a new version of the same music. He soon meets up with Aerith - even going so far as to ask her on a date - while spending time in her flower-filled church (why does everyone from FFVII like this place so much?)

The game is full 3D, and the cutscenes are simply gorgeous, particularly for the PSP - they come quite close to the stuff from Kingdom Hearts II in every way. Aside from Seph and Zach, we got to see another SOLDIER member who undergoes some startling transformations (one winged angel, anyone?) as well as a number of those summoned monsters that make Final Fantasy what it is.

The extremely short clip of the game's battle system showed Zach, alone, fighting monsters. It seemed as though he ran freely (the game is billed as an action RPG, after all.) The bottom right of the screen showed the four PSP face buttons, with Circle labled as "attack" and triangle as "item." The top left of the screen showed a gauge that looked like a slot machine - but we honestly have no idea how that affects the gameplay.

Call us suckers, but we can't help but be excited about this game, despite its so-not-there-yet public appearances so far. The reason? Final Fantasy VII is fun. And this game stands the best chance out of the whole big, stupid Compilation of Final Fantasy VII project to actually deliver good story and good gameplay at the same time. We're there.

CATEGORIES
Latest in Final Fantasy
Final Fantasy 7 Rebirth
28 years after Final Fantasy 7 introduced a generation to the concept of waifus, Tetsuya Nomura says Tifa's popularity is "not just about appearance"
Final Fantasy 9
Final Fantasy 14's Yoshi-P was unsure about referencing Final Fantasy 9 so heavily because it's a "masterpiece, and everyone has a strong emotional attachment to it"
A Final Fantasy 14 character points to something off the screen as two others in the background watch on
Final Fantasy 14's 7.2 patch launches in under 2 weeks, kicking off a run of MMO content that the community has been waiting for since Dawntrail launched last year
Final Fantasy Pixel Remaster
The Final Fantasy series has sold a whopping 200 million copies, while the Pixel Remaster reportedly outsells FF16 with 5 million copies
Final Fantasy 14 Dawntrail screenshot showing the Warrior of Light, a man with lengthy swept-back brown hair, blue eyes, and facial hair stubble, smiling slightly
As Final Fantasy 14 fans gear up for patch 7.2, Yoshi-P teases that the update will be the MMO's largest ever
Final Fantasy 14 Dawntrail Futures Unwritten Ultimate raid
As Final Fantasy 14 raiders tear through the MMO's hardest duty with no healers and then no tanks, the community can only see this going one way: "Now it's time to clear without DPS"
Latest in Features
Asssassin's Creed Shadows kusarigama
My favorite weapon in Assassin's Creed Shadows is also the most misunderstood
Imai Sokyu leads the tea ceremony in Assassin's Creed Shadows
Assassin's Creed Shadows' tea ceremony quest is one of the game's best moments, but I wish Ubisoft would give us even higher stakes
Bloodborne
10 years on, Bloodborne remains an unmatchable feat of atmosphere thanks to the mind-boggling oppressive scale of Yharnam
Cropped key art for Revenge of the Savage Planet showing two player characters running away from lots of green goo, flanked by various googly-eyed wildlife
Revenge of the Savage Planet is a refreshingly colorful and light-hearted co-op throwback to the carefree action platformers of the noughties
Yasuke looks at a shrine in the water in Assassin's Creed Shadows On The Radar
"We don't want to force one terabyte of data on the players": Assassin's Creed Shadows' tech director on the clever tricks Ubisoft uses to "go beyond" current-gen
Kill Team: Blood and Zeal box on a wooden surface
Kill Team: Blood and Zeal pre-orders just went live, and I wish other Warhammer games were this weird