Cuphead toys are coming to Arby's kids meals

(Image credit: Studio MDHR/Arby's)

North American fast food chain Arby's is adding Cuphead toys to its menu starting sometime this month. One of eight limited-run collectibles will be included in kids meals for about three months at 3,300 US and 85 Canadian Arby's locations.

The papercraft boss kits look pretty high-quality, at least in the press images. But don't get too attached, as you'll use one of four launcher tokens that send Cuphead heroes hurling toward the bosses. Here's what the scene will look like with unrealistically presentable Arby's menu items lying around as props.

The marketing crossover extends to branded paper bags that hold the food and have their own little Cuphead game inked onto them. Each toy includes a code for Cuphead face filters that you can activate on the official Arby's Cuphead app, which is another of 2020's creations I couldn't have possibly anticipated.

First released back in 2017, Cuphead continues to occupy its resilient slot in the conversation - last year we got Cuphead sheet music and there's a Cuphead Netflix show on the way - due to its charming visuals and music, but mostly because it manages to be incredibly challenging without ever feeling unfair. We liked it so much that we named it one of the best games of 2017. "Cuphead is right up there with Contra and Metal Slug in the pantheon of stellar co-op run-'n'-gun gauntlets, enchanting onlookers with its delightful style and engrossing players with demanding (but always defeatable) difficulty," we wrote at the time.

Don't miss our convo with Studio MDHR about the making of Cuphead.

Jordan Gerblick

After scoring a degree in English from ASU, I worked as a copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. Now, as GamesRadar's west coast Staff Writer, I'm responsible for managing the site's western regional executive branch, AKA my apartment, and writing about whatever horror game I'm too afraid to finish.

Latest in Games
Posing with a rifle in the Fallout 76 Ghoul update
Fallout 76's art director "had to fight really hard" so Bethesda would make the MMO's map bigger than Skyrim's
Minecraft movie image of Jack Black as steve
Don't expect Minecraft to go free-to-play anytime soon, as Mojang says "It doesn't really work with the way we built it"
Yasuke looking over the water to a shrine during sunset in Assassin's Creed Shadows
Assassin's Creed Shadows has an entire island stuffed with adorable kittens you need to check out, and it's based on an actual Japanese cat paradise
phase zero key art showing zombies in a hallway
Former Witcher 3 and Dying Light devs reveal their Resident Evil homage, complete with PS1-style fixed cameras
Shadow of Mordor's Nemesis System was only created because WB Games wanted something to combat Batman Arkham Asylum's second-hand sales, exec says
First-person screenshot from ASYLUM, showing the protagonist's hand holding up a notebook while walking through a dark corridor.
After 15 years and a $120,000 Kickstarter push, this cult horror dev has finally released a successor to their 2006 breakout game
Latest in News
Posing with a rifle in the Fallout 76 Ghoul update
Fallout 76's art director "had to fight really hard" so Bethesda would make the MMO's map bigger than Skyrim's
Minecraft movie image of Jack Black as steve
Don't expect Minecraft to go free-to-play anytime soon, as Mojang says "It doesn't really work with the way we built it"
Yasuke looking over the water to a shrine during sunset in Assassin's Creed Shadows
Assassin's Creed Shadows has an entire island stuffed with adorable kittens you need to check out, and it's based on an actual Japanese cat paradise
phase zero key art showing zombies in a hallway
Former Witcher 3 and Dying Light devs reveal their Resident Evil homage, complete with PS1-style fixed cameras
Shadow of Mordor's Nemesis System was only created because WB Games wanted something to combat Batman Arkham Asylum's second-hand sales, exec says
First-person screenshot from ASYLUM, showing the protagonist's hand holding up a notebook while walking through a dark corridor.
After 15 years and a $120,000 Kickstarter push, this cult horror dev has finally released a successor to their 2006 breakout game